Some folks have a way with words. I myself unfortunately am still learning to put my thoughts on paper.
Guiseppe over at dualshockers.com has wrote a wonderful article on how Camelot Unchained can change the industry.
"As I start writing this piece, the Kickstarter project for Camelot Unchained is in its home stretch, with just a handful of hours to complete its funding and speed towards its first stretch goals. With an average pledge per backer of about $160, it’s obvious that many of its supporters really want it to happen. The counter now reads $1,854,237 in pledges. I will continue writing as it grows, and by the look of things the project might very well overtake my writing and beat me to the goal, funding well before I’ll be done.
While Camelot Unchained‘s community is very passionate and proud, there’s something that even many of those supporting the game by paying for it more than two years before its planned release date may not have realized yet.
Camelot Unchained is so unique because instead of trying to please all MMORPG gamers in one fell stroke, it radically caters to an arguably niche fanbase of PvP-oriented players while basically showing the finger to everyone else. I’m quite sure most big publishers would consider this course of action absolutely crazy.
But it could work."
Continue reading here: How Camelot Unchained Can Change the Pay to Play MMORPG Industry