The folks over at ZAM put up a recent article on Camelot Unchains Crafting,mining and building.
Each time I hear or read something new about Camelot Unchained I get a bit more excited (or a lot more in this case).
As outlined in the latest Kickstarter update, CU will have an ability to customize the game world which will be different to any other MMO currently on the market.
The post-devastation era in which the game exists will require players to help in rebuilding the world in a way that extends beyond the usual narrative devices that players might be used to.
Players will be able to construct buildings and work together on the process, by using blocks called Cells, which bear some relation to those in Minecraft, but with added flexibility.
If you want to get things moving a little more quickly, you can use Prefabs.
"Prefabs are constructs made up of a group of cells that the players can also place down in the world. Unlike cells, prefabs
- Are not solid and/or filled.
- Can be made by combining cells.
- Prefabs can be added to other prefab to create a new prefab.
- Simple Rotations – Major cardinal directions only.
Using both cells and prefabs players can build structures throughout most of the world (you can’t build in certain parts of the main cities and other locked locations). Crafters/builders can create the cells, prefabs, etc. are used by players. These come from mines and other resource producing areas."
Continue reading here: Camelot Unchained: The Craft of Mines