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Camelot Unchained Revealed

Follow my journey in Camelot Unchained.

Author: gylnne

Mark Answers Kickstarter Questions Part 2

Posted by gylnne Tuesday April 9 2013 at 9:39AM
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Page 2.  Didn't quite get all 104 response on the first post.:)

 

 Apr. 03, 2013 on Camelot Unchained.

        [MJ] Good morning all! I'm about to film our next update where I will talk about what other updates are coming up for today and a couple of quick other bits as well. Nice to see our total growing as well as the comments from some of the same people I was responding to last night. I'll rejoin you all as soon as my update is finished. Thanks as always for your support and interest in Camelot Unchained!

        Apr. 03, 2013 on Camelot Unchained.

        [MJ] Okay, last one for tonight @Jason - Thanks man, right back at ya. Been fun reading your posts on MMORPG. Same for Sweetdigs before he got banned. :( I'm going to head to bed right now as a matter of fact. Definitely time for some shut-eye (well, one is mostly shut already). :) @Chris - Nope, not yet. We need something reasonably flexible, secure and easy to maintain. @Jaime Lara - That's a good start. :( @Curtis D. Miller - Night (even though you have probably already left the building). @Roman - Yep. Thanks to KS, a lot of games that never would have been funded by a major publisher are now getting funded. It's a great time to be a developer/player in many ways. @Aii - Thanks, appreciate it. This is the easy part, the hard part comes later. @Melanie Jocksch - Nice image. If I only knew some talented artists. :) @Christopher - Welcome aboard! As to mirrored classes, as per my Foundational Principles, forum postings, etc., not a chance. There are not going to be any mirrored classes in CU. Thank you so much for your support of Dark Age of Camelot, Warhammer and now CU. Good night everybody! Thanks again and let's hope tomorrow is another good day. CYA!

        Apr. 03, 2013 on Camelot Unchained.

        [MJ] Possibly last round of questions/comments, I'm definitely starting to fall asleep at the keyboard. @Damon Molder - Thanks I will do both. Hopefully not at the same time. :) @James Nagurne - Combat that is not boring? Trite? :) Bias is okay when it comes to combat systems. A short answer is that I want a combat system that is reactive, flows smoothly, fluid/etc. and one where the player(s) have to think a little for themselves without the game doing so much for them. I also don't want to see CU be a game where combat boils down to "1-2-3" "1-2-3" "1-2-3-4" rinse, wash repeat. @Eric Hansen - Hey, our rubber ducks are tougher than they look! Trained them myself! As to crafters being a bit brittle, yep. They won't be there to fight; that's what those big, brave, muscular looking folks are there to do,protect them. @Damon Molder - LOL. In the case of Dark Age, whatever wasn't done by the time we ran out of money, wasn't done. So, I wouldn't call Hibernia an afterthought. As to being objective, it's tough. Sometimes classes, races, etc. just come out better and unfortunately, I've heard of people who did make some decisions to favor one class over another class based on their preferences. All I can say is that with CU, no race/class will be favored unless it is the CSE Ducks! :) @Brian Jacobson - Hey! Good to meet you again. In terms of being offended by your comment, not a chance and your not griping. You made some good points and part of my job now and over the next two years is being smart enough to listen, a lot, to what people have to say. The difference now is that I won't have people telling me that I shouldn't listen, that they know better. Never again. We always have to listen. We might not agree but we have to listen. @Gibbs - Not a dumb question, not at all. His copy would work during parts of beta only and then yes, the account would be deactivated. @Pamela Wilson - I agree. @Elodius Varibord - Fine by me if enough people want it. @Fluxis - Me too. Should be interesting. @Vymm - Thanks so much, really appreciate it. @SoCiAl DiStOrTiOn [TG] - Thank you. Good morning BTW! @oGGe - TYVM. @Jason - Oldskoo! Hey man, glad to see you made it here! Thanks for your support here and on MMORPG, I appreciate both. @Curtis D. Miller - Hi gylnne! @Ali - Yep. We definitely need more people. Again, we are off to a great start but.... @Damon Molder - Hey TC! @Jaime Lara - Wow, another old school online gamer. Awesome! :) As to that skill, I wonder where something like that could be useful... @Brent Middleton - Giving all you could afford is more than good enough. Thanks so much Brent! I hope to see you testing CU, sooner rather than later. @Jay Griffiths - Sweetdigs, hey there! Sorry you got banned for defending us, really sorry. @jinwook yoo Thank you very much for your support! @Ali - Yep, not bad. We'll see where we are in 10 hours. @Vymm - Ground floor is right. Be careful of what you wish for. :) @Elodius Varivord - Don't hurt yourself day 1, we have a long way to go. Mark

        Apr. 03, 2013 on Camelot Unchained.

        [MJ] @Thomas Passarini - Thanks for backing us at that level, I appreciate it. @Roq - Oh, you just quack me up! :) Sorry, it's late, best I good do at this point in the morning. @Jason Beck - You are more than welcome. Thank you for your support. @Melissa Morrison - You are most welcome and thank you for your support. Keep spreading the word about our project. We need as much help as we can get to get this game funded. Thanks again, especially for those 10 years! @Erick Jaudon - Me too! @Melanie Jocksch - They are really adorable. Raised each one up from little quackers. Easy to train, just like a Pet Rock! :) @Daniel Faria - You guys are thanking us, by helping support our project and by supporting games such as Dark Age of Camelot and Warhammer. I don't ever forget that especially being free again. :) @Kanishka Jayasekara - Thanks. I told the ducks what you said and they blushed! :) @Robin - Thanks. @Christopher Suarez - Thanks so much. It will be a long two years but at least one of our goals is to get you guys into the game ASAP to help us test i. @Elodius Varivord - Wow. Must be late, I don't get the reference. @Thomas Kulik Jr. - That's the plan. @Maric - Thanks, I will. As to other developers, I rarely will speak for them but I do think it is our job to be out here talking, interacting, etc. with you backers. And as usual, I don't want to send out other people or worse, have someone pretend to be me, that's lame. Besides, who could write as badly as me? :) Again, thanks for the kind words. @Alexander Jenner - Greetings to Austria! Thanks for your support and hope. Mark

        Apr. 03, 2013 on Update #1: THANK YOU THANK YOU THANK YOU! from the project Camelot Unchained.

        [MJ]] @Benjamin Sanborn - TYVM @NegativeX - And off we go. @Fawzu Menkhour - I hope so. We're doing nicely but the first 48 hours really are key for any Kickstarter so... @Benjamin Gentry - Improv is so much more fun. MJ - "Hey Andrew, let's go film our first update. We're at almost 500K!" Andrew - "Okay" And the rest is history. :) @Brian Hirth - Man, I think you are posting as much as I am. Well played sir! @Luke A Smith - You're welcome @Roq - I hope so! We need more support if we are going to fund. We are having a really good first day but we have a long way to go. @Craig Lenell - Thank you. @Jonathan Grubb - Hoodie guy is Tim, one of our programmers. He's also got very strong design instincts to go along with that hoodie. Glad you like the ducks, we have more. @Carl Moon - Thanks so much for praise of Dark Age. It was a great game, made by a great team. Of course, I was called crazy, an idiot, dumb for thinking that an MMORPG based on Camelot could a) succeed; b) succeed if made by Mythic; c) be based on RvR the way I envisioned it. Let's see if we can prove some people wrong again, those who don't believe in CU. @Russel Walker - Yeah, we are a bunch, aren't we. Great mix of people at the studio and we hope to make it even better. @Sharuko - Some of them hopefully get some sleep before they come in. It's been crazy hours. @Kevin Powell - You are more than welcome but step away from the ducks. We've named them and that means, we can't kill them. :) @K. Cornett - Optimism is appreciated but we have a long way to go. @David - Thanks, that's great. You will be seeing a lot more info. @Chris Hiatt - We are under contact. If we don't show them off at least once a day, they walk. :) @Brandon De VITO - Thank you. I really appreciate it. @Stephane Beaudin - Stephane! Welcome aboard! @Serge Grigoryan - Hmm, wonder why? :) Yeah, we are all a bit frazzled but so it goes. The funny part is that the young guys seem to be more tired than the grizzled old vets. Probably due to all the crunch times we've been through. This is easy compared to them. @Thomas H. Thomas - Thanks, we'll try. @Hunter Wild - Thanks so much for your support but it's important that we always thank our backers, such as yourself, for helping us with our Kickstarter. Mark @

        Apr. 03, 2013 on Update #1: THANK YOU THANK YOU THANK YOU! from the project Camelot Unchained.

        [MJ] @Thomas Kramer - Yeah, no spamming with Dark Age of Camelot. Would be a bit rude and I still care about that game. I've even told my guys no talking on Dark Age of Camelot's subreddit about CU. While I would love to see players former/current head our way, I want them to do so without us doing stuff like that. @Benjamin Sanborn - You have every reason to ask that and here's a short answer. Andrew can give you a longer one during an update. First, we are currently using Unity and it's a great engine and we've really pushed it a lot. However, there are limitations with it and if we were making a PvE game, we probably would use it but based on the tests we've run on it, that wouldn't be our first choice for a live RvR game. Now, could we use it for prototyping? Yep, we are already doing that. :) Second, as to other engines there are both financial reasons preventing us from using some of them as well as technical concerns. On the financial side, some of the engines that are interesting want a nice chunk of the subscription fee. Since I intend to have a lower than average sub price, a large amount going to an engine maker is not a good decision. In terms of technical reasons, what it boils down to is that there are some awesome engines out there but most of them are geared to looking great even in a multiplayer game but we need them to be able to handle a MMO where RvR is everything. I'm not totally ruling out using an engine but when you've seen most of the MMOs created with the "usual suspects" they all tend to choke a bit under decent load. We need to do better than that. Is it a bit scary, yes but Andrew has built engines before so... @Pamela Wilson - Yes, we want to have a sliding scale. As to an RP server, we are leaving that up to our backers. If there is enough support, we will have a dedicated RP server with strict enforcement. @John Rumburg - We'll be detailing our stretch goals as we hit certain milestones during the life of the KS. @Johnathan Grub - Yes. If it comes with a DVD and digital copy, you'll get both. Thanks for the kind words. As you a former Dark Age and Warhammer player, I look forward to seeing you in our forums and our game. @Curtis D. Miller - Thank you for your patronage and your support here. I appreciate both. @Nathanael - Thank you for your pledge. I appreciate it. @Matthew Kramer - As to the concept art/model, over the next few days. We have a couple of early concepts to show our backers as well as a realistic pair of models. By realistic I mean that the model has about the same number of tris that we would have in the game. We didn't try to fool people by showing them a model that we knew we couldn't possibly handle in the game. @Chris Hiatt - LOL, love the avatar. BTILC is a very funny and bad movie which I love. @Richard Johnson III - Well, I couldn't do Dark Age of Camelot 2 even if I wanted to plus, I think that given the difficulty of today's MMO market, I'd rather make a nice niche game than try to do another behemoth. I have no interest in spending 5-6 years working on the game and then praying that the market hasn't changed again, when it is ready to come out. Plus, it is just more fun to make it for you guys than having to work with a publisher again. @Joshua Sexton - We will have CC in the game but it's not just about the CC if you want to stop the game from devolving into ZvZ so we will need to do a lot of different things. However, we are not trying to get rid of the zerg entirely, since it can be a valid way to play the game depending on the game's mechanics. We just need to be a bit smarter. @Richard Johnson III - Definitely am listening. I want to stay away from most physical add-ons now only because if we have to get them manufactured and then shipped out, a lot of the money that should have been going to the game's development is going to outside companies. I do want to add tee-shirts, goblets, etc. but I'll either do that after we fund or after the KS closes. @Kevin K - Thanks so much for the kind words. Now all we have to do is fund, easy, no? :) @Tamas Toth - Already in the plans. @Melanie Jocksch - LOL. We'll start a new internet rage, "Fund us or we roast the duck!" :) @Daniel Faria - Thanks. I loved that concept. Wish we could have pulled it off. @KimGee - Thank you very much. @Christopher Norton - Well, help us fund and you will. I've said that these things will all be in CU. @Whitney Adams - TYVM, us too. @Mark Gibson - No, thank for you playing Dark Age of Camelot and helping us back this Kickstarter. Both are deeply appreciated. @KimGee - Me too at times. Brain is a bit fried right now. @Jay Griffiths - Thank you! @Trevor Bonello - We will do our best Trevor! TYVM. @Austin Parr - LOL. I'll head out of here soon. Not quite past my bedtime yet, I've always been a bit nocturnal. @Michael Eilert - Greetings right back at you! @Jay Griffiths - Thanks again. It's not going to be easy with an ask of 2M for an RvR-focused game but we're off to a good start. Mark

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] Guess who's back? :) I'm going to respond to some more questions/comments/etc. but it will take me a little longer because I'm just a bit tired and I don't have the dual monitor setup that I have in the office. So, give me a few minutes and some more replies will be forthcoming.

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] Possibly the last comment from me till I head home and eat dinner. @Diane Berry - Nope, no dental floss unless it is made from... :) As to pledging 180 versus 750. I couldn't be more pleased than I am to welcome you to IT, no other donation is necessary. Thank you. @Carol Hinn - CAROL!!!!!! Please, somebody help me. I've gotten so many different answers, I feel quite dumb. Of course, the other problem is that I still sound like a guy from the Bronx (which of course I am) so there's only so much you can do for my manner of speech. Welcome aboard! @Kevin Powell - Unfortunately, you can't pledge two rewards with a single account. I'll give you the same advice I've given other people, just grab the tier without IT that you want and then be a frequent participant on our forums. Good things will happen to your access. @Levi Star - Yes but we have a long way to go until we fund. So before that happens, I'm not getting anybody's hopes up, that would be cruel. @Sylvain Durola - TYVM. I'll treat it as carefully as I do my own money (which I why I'm putting so much of it in this project). I can promise you that it will be a heck of a ride together but first, well, we need to fund. @Xsorus - Thank you. I wish WAR had been the game I and many others hoped it would be. I'm glad you enjoyed it and while we won't have the budget of WAR, we don't need it to make a great game. @Michael Wagner We will of course have a Paypal option but because PP works differently than KS, I don't want to open it up until we fund (like all KSers that I know do). @Ashley DiLeo - TYVM. @Kevin Powell - Yep. You always get access of the testing that comes after you as well. @Marco Juarez - TYVM. @Rob Nielsen - Isn't it wonderful. Kickstarter and crowdfunding can change the face of the game industry in a manner that hasn't happened ever before. Now it is up to developers such as ourselves not to mess it up. @Sean Olesiuk - Your wish is my command sir and death spam, communication such as a herald are already in the design. However, we also have some new improvements on that concept too... MUAHAHA. :) @Evene Maelyss - I couldn't agree more. That is why we are supporting Brian Fargo's initiative with KS. It could add up to quite a lot if things go well. That would make me quite happy. @Ali - Thanks so much for the kind words and support. As to stealth, that is something we are going to discuss with our backers. We do have a mad/insane/BSC idea for them. We'll see what people think. Again, thanks for the kind words. @Kane Server - That is something we can discuss with our backers. As you know from playing Dark Age of Camelot, I love me some rulesets. :) @Brian Hirth - The way I see crafting is quite similar to RvR so I think it is very safe to say that crafters will not be mirrors of each other. @Sebastian Lenz - Well, when the magic poured through the veil, a bunch of short races escaped destruction because it flowed over their heads!!! :) JK of course. I do want to see some short races in CU, no question. @Tyson Senway - Right now the plan is not to be able to purchase them after release as that would make the Founder's Exchange like an ongoing cash shop and if you've followed what I've written in the past, I'm not a big fan of that. @Mark Keller - Me too. @Michael F - Thanks! @Gerri Geraghty - We'll do our best but hackers are hackers so... @Matthew Shannon - Loved that scene. Enjoyed that movie a lot. TV show was better but the movie definitely had some great moments. @Petr Smejc - There are no "XX hours a week" requirement on the IT testing but people will need to jump in as needed (with allowances for different time zones). Young Warrior is an "Early Adopter" tier so it has better benefits than the next tier up. @Jordan Bryan - Yes, you will be able to buy Founder's Points through the Kickstarter. @Bryan Harpel - Thank you so much! Yes, there have been some great projects this year and I'm sure more are coming. Glad you like Young Hero tier, that one came out very well. @William Mills - Thanks, I wish it was too. :) OTOH, with the testing tiers, you could be playing this game sooner than you might expect. Thanks for your interest and support. @Krista Heath - Young warrior is just fine. In terms of getting into earlier testing tiers, that will absolutely be doable through participation on our forums. Thanks so much for your support! @Seth Corduan - Send me an email if we fund. @Derek S. Ross - Thanks so much! @Tamas Toth - Thanks so much. Please help spread the word, we have a long way to go. @Luke A Smith - Isn't there somewhere in between? :) @Christopher MacLeod - Thanks so much for the $110. As to the 5K, I would have had to bring enough for everybody so.... I'm going to be heading home shortly, I'll be on after dinner and a little bit of downtime. As always, thanks to everybody who has backed us. Everyone at CSE appreciates it, especially me. Mark

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] @Pagan Rites - LOL. Nice. @Matthew Shannon - Yes, we will absolutely do that. @Habbababba88 - Glad you liked the tier. That's why I was doing what I was doing on sites like Massively and MMORPG, I really wanted to get as much feedback as possible in building the tiers. Now comes the hard part, getting funded. @Christopher Norton - There will definitely be an NDA on the forums. We will be honest with players but we do need players to keep some things quiet for a bit. :)

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] More from "You know who" :) @Brian Hirth - As per an earlier post of me, I really urge people who want tiers other than IT not to pledge IT and just spend some time helping us on the forums. We will be moving people into IT based on their ability to help us. @Devon K - We're off to a great start but we do have a long way to go. I'm deeply appreciative of the support so far. @Michael Hartman - Us too. Now hopefully we'll fund! @Kyle & Lisa - Thank you! @Brian Hirth - Correct. The first 48 hours really are the key to our funding or not. @Shad Blount - You can give those invites to your friends and they can join us for part of Beta 3. @H Scott King - It should have been Beta 2 but since it is our error, we will stick with Beta 1 access as it benefits the player. @Melanie Jocksch - Thanks so much! Look forward to seeing you in CU's tests! @david stokan - Thanks! Don't spend too much of your paycheck on us though. @Gareth Lally - Wow, really? You played DGate? Cool! I won't let you an old-MUDer down. :) @Liam McVicker - Maybe I'm not the best businessman in the world right now but please don't increase your pledge for IT. Grab whatever tier you love and show us on our forums that you can be helpful to us and you will be able to earn IT access. @Enrick - The dyes will be useful for you forever. Least I can do. @Nicolas - Of course. Whatever Beta access you get, you also continue to play in the later stages. @Uwe Hoffman - Greetings to you in Munich! Please tell as many former players of my games in Germany that we need their help and support to get funded! I love forward to seeing them in our Kickstarter and then in our game. @Robert Dean - It is easy to cancel a pledge, no worries.

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] Hey folks, back again to answer some question/comments/suggestions/etc. @bforte - Yeah, saw the news about Raph. Knowing him he has already lined up some folks to work with on his own gig. I've know Raph since the "old days" and he is an awfully talented fellow. @Fredrik Walles - That is one of the things that we wanted to discuss with our backers. We've spoken to a number of people so far throughout the world and they have mixed opinions on specifically flagged servers but again, I'm open to discussing this with our European backers and getting their feedback. @Matt - TYVM. In my opinion, it's the least I can do but I appreciate the kind words. @Anthony Bromen - Thanks for your patronage of Dark Age of Camelot and your support here. I look forward to you pushing me on CC. It will be a fascinating and long-running debate on our forums! @Amy Rankin - And you will get that opportunity. :) @Jonathon Baxa - We certainly don't want to have female characters that nobody wants to play but this won't be full of female characters wearing chain-mail bikinis or running around in their lingerie. In terms of glowies, well, I've always been a fan of those so... @David Corbin - Thank you so much for that and your excitement about our project. I appreciate you wishing you could back us more but I'm thrilled that you committed that amount. I really appreciate it. @Anthony Svingos - Thanks for those 10 years of support for Dark Age, everyone appreciates is. I hope we can do even better this time. @Christophe Marchal - Appreciate the comment, I'm interested in hearing what you think as we put out more art. @Zandr - Thank you so much. I look forward to seeing you in our betas! @Ken Stromberg - You're welcome. Thanks for your support. @Leonid Machnev - Me too! @Mads Kiltgaard - Same here sir. @Alexander Zitt - Thank you for that. Hopefully in 30 days we will be doing that. @Edward Keller - Thanks for your support with our Kickstarter and Dark Age of Camelot. I appreciate both. @Spyke Alexander - The launch won't be the same without you my friend. @Mance Haines - We will, of course, have to have some NPCs in the world otherwise it would feel empty, lifeless and barren and we can't have that. However, having NPCs and having NPCs that drop loot, exp, are another thing entirely. @Matthew Shannon - Thank you. Camelot Unchained may not be the "One MMO to rule them all!" but it won't be a dumbed down, "hold my hand please mommy and daddy, the world is scary" kind of game, not a chance. @kris hiatt - Thanks so much for your praise of Dark Age of Camelot and support here. I hope that we can create new and exciting memories for you with Camelot Unchained. @Heagen - For those who want Internal Access it will be relatively simply. Once this game funds participate in our forums. Help us by suggesting things, taking part in polite debate and show us that you are willing to spend the time to help us make Camelot Unchained great. If you can do that, Internal Testing will be waiting for you, I promise. @Benjamin Lewing - Thank you! Classes won't be diluted. We want all the classes to be unique, interesting and different from each other. @Andrew Saxton - Thanks so much, even if you didn't want a reward. @Sascha - The buying of FPs will be possible going forward.

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] Last round before I have to scoot for a little bit. @Robert Haines - First, thanks for your patronage of Dark Age of Camelot. It was a great game made by a great team of guys and gals. In terms of talking to the community, well, if you've seen what I've been doing the last month or so (or even what I did way back when), I'm just getting started. That's why we want to start our IT and Alpha testing so early. I don't know everything and neither will any designers we bring in to work with us. We need to work with the community, get their help by testing and by their feedback. @[To all those thinking of upgrading] Thank you so much. Whether you upgrade or not, I and everyone at CSE thank you for your support. @Joseph Zimmerman - TYVM. @Brian Hirth - Yes. I didn't want them in today as I wanted the first 24 hours to go by before we announced them. Okay, I'm outta here for a little bit, I'll be back on after the GBTV chat! Mark

        Apr. 02, 2013 on Camelot Unchained.

        @Everett Travis - We're off to a great start but we can't get cocky yet! :) @Steve Dileo - TYVM but don't get arrested for harassment! @David Tercovich - Nice list. I'm glad you've named a lot of the things that are important to me too. @Matt - That's a great question. First, we will have stretch goals. These goals are geared to adding things into the game that we wouldn't have planned on doing based on the $2M ask + 3M from me/investors. We will be detailing those as we get closer to funding. Secondly, we will not be able to speed up the game's delivery no matter what we raise because that ends in tears. If we (the community and CSE) want CU to be the best game it cam be, we need to take the time to get it right and not try to be out the door faster. Quality, not quantity nor speed are keys to CU's success. @Szymon Polom - a) Right now we are developing our own; b) Right now, we are not planning on a Mac/Linux version. I would love to have them but I'm not going to promise anything now; c) Not a chance, zero, zilch. This time we will have one community of CU players for US/Europe and potential other regions as well; d) with no PvE loot drops, crafter-based economy, etc. and slower level progression, I think CU will be more about the fun of the journey than simply completing it and just having a nice tee-shirt, :) @Florian -Thank you! @Markus - We are designing the game knowing that we want to keep the buffbots out, not bring them in. It may cost me some possible subs but that's one of the advantageous of being independent isn't it? @Albin Vikstrom - As to a dungeon, well, I love dungeons and... :) Oh, as to the graphic look, we have some things for a nice "show & tell" update or two. Not finished, not final, etc. but well, I'll let you and the community decide... @Richard Hayward - And I'll do my best not to let them down. @Kristian Mattila - Thank you so much! I hope you like it, a lot. Mark Mark

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] Okay, I've got about 45 mins before I've got another interview with Gary G. at GamebreakerTV. Should be fun, had a great time last month. So, I'm going to try to answer a lot of questions/comments before then. @Jay Gritths (and others) - The moment we fund we get started on getting our internal forums up and running. They are crucial to the development process for CU. The guys at MMORPG/subreddit have been very supportive but they/we know we have to have our own forums. @Greg Calabrese - If this funds, I'll bust a gut to make it great. @Pierre-Yves Faye - KK. @ARNAUD Simon - LOL. Well done! @Georgia Nelson - You rock as always Georgia! It was my pleasure to work with you at Mythic. Nothing but the best to you and Maurice. @Maric - Thank you so much. We weren't sure we were going to be able to get it in on time but the team really came through. @Amy Rankin - I wish I could say that was the reason. That would be clever. No, it was just that balancing the classes in a RvR-centric/PvE game like Dark Age of Camelot was nightmarish. That's one of the many reasons I want CU to focus on RvR and not PvE. I promise you that if you guys back our game, you'll never question why we do things, especially in that manner. You might think we are crazy but not devious. :) Mark

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] @Thomas Vu - Understood. That is one of our highest priorities and something that Andrew and I feel very strongly about. @Sebastian Lenz - Hopefully we'll have something else to give you fine memories. @Ben Overmyer - Thank you. FYI, Repopulation does seem quite interesting, doesn't it? Wish those guys nothing but the best, we need more indie MMOs. @James Thomas - You're welcome but it me and anyone else who ever worked on any of our Mythic games that owes you and our other players, our thanks. That is one of the reasons I made the reward tiers so fat (and I want to make them even heavier). @ Pierre-Yves Faye - Hey! Did I miss a question from you? I saw your comments but I wasn't sure you were asking me for a response? @Michael Rawski - Thanks so much. I plan on keeping all my promises. That's one of the reasons I'm putting my money in as well. Nothing like additional self-motivation right? :) I need to step into a meeting. I'll be back as soon as it's over. Thanks all for your support, kind words, etc. It means a lot to me and to everyone at CSE.

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] @Truman - Sorry to hear you are unemployed. Please don't pledge this game. Nobody needs to pledge for a project like this while they are looking for a job. Seriously, I appreciate the thoughts/kind words/support but... @Thomas - You are correct. If are off to a great start but we also had a lot of people waiting for this KS to begin so we are so not guaranteed of fully funding yet. @Jakobodeli - We will certainly be showing some race reveals and a wee bit more than that over the next 30 days. :) @Jean-Franccois - TYVM. @Benjamin Sanborn - Death spam is confirmed! @Daniel Anderson - As of now we are going to build the engine from scratch. We love some of the off the shelf engines out there but our focus has got to be on an engine that can handle the load of ton of players even if it means it isn't as pretty. Rendering speed trumps all in our case.

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] As to the questions about stretch goals, we'll reveal them in multiple updates. We have such a wall of text right now, I wanted to have people get through that first before we talk about stretch goals. @Jean-Francois - Never underestimate the importance of luck. Talent and hard work will only get you so far. In our case, we know we are going to have to work very hard to not only make the game but also get a bit of luck in terms of adding the right people to our team. One of the many reasons I'm put money into this project as well.

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] @Sebastian Lenz - Nervous, grateful and tired. It's been a long month and we were editing the KS right up to the moment it launched. The team did an outstanding job pulling everything together. @Mark Rasmussen - QFT. @FARGEIX Julien - Sorry. My mailbox now has 1891 messages in it. If you ask me again, I'm sure I'll get the message now that the initial flood has eased a bit. :)

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] Just got an email from one of our backers asking why there is no mention of the newsletter subscriber bonus points. Short answer, whoops. We'll take care of that right away in our first update but just to be clear, everyone who subscribed to our newsletter before launch will get an extra 5 FPs just as I said they would. Sorry for the mistake on our page, I'll fix that ASAP.

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] As to buying Founder's Points, yes, we'll do an add-on for that. I didn't want to start with it simply because we want to get more feedback from our backers. I'm also hoping that we will get enough support that I can make the Founder's Points add-on more generous just as I did with our tiers. :)

        Apr. 02, 2013 on Camelot Unchained.

        [MJ] Thank you all so much! We're off to a great start. No matter what happens everyone at CSE is so grateful for your support!!!! Much thanks!

        Apr. 02, 2013 on Camelot Unchained.

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