Mark continues Camelot Unchained Foundational principles with Foundational Principle #4 Choice Matters!
"RPGs have traditionally offered players a plethora of choices for building out their characters. From the earliest P&PGs to MMORPGs, players have been able to select everything from the most basic choices (race, sex, etc.) to complicated backgrounds for their character.
Unfortunately, over the years many MMORPGs have scaled back player options as developers/publishers chose to chase non-core gamers. While there are more avatar customization options, are having things like “boob sliders” really more important to RPGers than being able to create characters who have meaningful statistical differences and abilities tied to the players’ selection of race, gender, etc.?
Well, at least to me they are not and from the moment that a player creates his character in CU, the choices that the player makes will have significant impact on that character’s development. However, that is not enough; we also want players to know that as they play through the game, their ongoing choices of weapons, crafting, play-style, etc. will also have a real bearing on not only their skills/abilities but also on their bodies.
I cannot say that “Every choice you make matters!” because well, that would simply not be true. What I can say is that if a player swings an axe 1000 times, it will affect their character’s strength. Conversely, if they are struck with 1000 axe-blows, it will also take its toll (do not worry; we are not talking about perma-death).
Further, while we want CU to be a class-based RPG, we also want to give the player a lot of freedom to choose skills, armor, etc. for their character without worrying about a never-ending list of absolute restrictions regarding who can wear what armor, use what weapon, etc.
Now, what happens to the magic-user who wears too much metal (or the wrong kind), or spends too much time wielding that sword or “crossing the streams” is another matter entirely but the choice is yours. While there are some restrictions, they will be few in number, as we want players to be able to have fun with the system.
This is one of the reasons why I am not calling CU a “Sandbox MMORPG” (IMO, a true sandbox MMORPG has almost no restrictions whatsoever) but rather an MMORPG with some strong sandbox elements.
Continue reading here: http://camelotunchained.com/en/foundational-principle-4-choice-matters/