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Camelot Unchained Revealed

Follow my journey in Camelot Unchained.

Author: gylnne

This is Why Camelot Unchained Needs to Be Created.

Posted by gylnne Wednesday April 17 2013 at 5:44PM
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I was scanning the front of MMORPG when this post caught my eye. Guildwars 2 is an amazing game but according to this ex officer of 104 players what it lacked finally dawned on him.


"Now don't get the wrong idea, I don't mean the play style which is drastically different, I mean the inherent need to belong, the need to have a job, the feeling of being a necessary part of a cohort group of individuals. In my opinion this game lacks that feeling despite being such an immensely cooperative game. Everyone is a healer, everyone can do damage, everyone can essentially do everything.... that in turn makes me feel like anything I do has no purpose, no meaning, no real significance. I didn't notice it before but this beautifully crafted game suddenly felt as hollow as a Christmas sphere. The game felt like a shell, and suddenly, my entire perception and experience changed. Everything felt empty. "

"but once I started to really think about the game, once I started to think about my role, my class, my decisions, my choices, I began to realize how little it all mattered. In traditional mmos If I played a healer the entire guild would celebrate (healers are always needed) if I played a Warrior or a Tank I knew that I was responsible for keeping my group alive. It brought about a sense of duty and yes even pride after a successful dungeon run.  All of these things feel missing from Guild Wars 2. What is surprising is that it took me that long to realize it."

Continue reading here: Why CU needs to be created.



More CU Faqs over here

Oldskoo writes:

I was excited about GW2 but was dissapointed in the end with it because of the reasons above. As someone who often duos in mmo's with my wife, our ability to synergize or roles/classes in order  to accomplish different goals is a fun part of mmos for us.

Here, I felt as our characters  roles were pretty much the same thing no matter how we built our character (admittedly we only rolled two seperate characters each and played them both to about level 50 - maybe the remaining levels would have been different but I had no reason to assume so).

There was no real healer, my tank would be one-hit by big bosses, and we often all relied on ranged dps against them no matter how we built our characters. I thought it may work but it proved to be lacking for us. The game has some fun things but meaningful roles and difference between classes was a major reason we don't play it anymore.

Wed Apr 17 2013 6:12PM Report writes:
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