Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,964
Members:1,132,417  Online:0
Guests:0  Posts:3,078,855

Show Blog

Link to this blogs RSS feed

AnimeWill MMO Reviews and Opinions

Whether you care what I think or not. Here is my view on the world of MMORPG's.

Author: gom276

Sociology of MMO Players And Those Who Wish To Stop Us.

Posted by gom276 Friday April 18 2008 at 7:26PM
Login or Register to rate this blog post!

As a gamer I must say I am sick and tired of special groups, political figures and media outlets of trying to paint gamers as a sociology experiment.  Why do we play?  What drives us to play?  Why are we drawn to violent and demeaning games?  Does playing them make us demean and be violent with others?  All these ridiculous questions take away from us our sense of joy from playing games that allow us to simply enjoy interacting with our imaginations.   Truly gaming is nothing more than medium that allows us gamers to simply live out our imaginations. 

We dream of running through ancient forests slaying monsters, rescuing the maiden or ruling the world.  If players desire somewhere in their psyche to steal cars and beat up hookers, or join with 24 friends to bring down the evil ruler of the underworld.  Why do we have to answer for something as personal as our imaginations and fantasies.  No one questions what books we read or movies we watch and why we do so.  It's a personal decision based on a personal desires and creative outlets. 

So why do we as gamers get picked on the most.  I think it is because unlike generations before us who could only read or watch their fantasies in a book or in a movie.  Today we can live out those dreams and fantasies like never before.  We are not watching James Dean be a rebel instead we can log into our favorite MMO and be a rebel.  Running around "ganking" people just because we can. 

For those generations who did not have this ability.  They feel it is too self indulgent.  And that we can not understand how it will affect us and our children.  Just as their parents felt about books and movies of their generation.  In this age of increased realism and the endeavour to garner more of the market share of the now billion dollar gaming industry that is larger and pulls in more money than Hollywood.  Publishers must reach deeper into our psyches and pull out some of the most controversial fantasies and imaginative ideas to create controversial products to get their piece of that money pie.

And any opportunity for us to live out a new dream or fantasy through new realism, beautiful art styles and great graphics, brings us back to play again and again.  They wonder why people become addicted to something as simple as a dream or fantasy.  It's common sense provide someone the ability to live inside their fantasy why would they want to come back to real life.

So does this make it wrong.  Of course not.  Games are nothing more than a new form of media, no different than book, movies or TV.  It is a way to live out our fantasies and dreams and interact with our imaginations, the same way books and TV have done for many generations before us.  Games have done for us and will do for many generations after us.

I think that is why MMO's especially have garnered so much attention since everyone wants to control or limit new forms of media.  From governments to religions and crazy over zealous attorneys with too much time on their hands.  These people are no different then the book burners of old.  And should be treated as such.  They seek to limit your choices and restrict your ability to dream and live out your imaginations in unprecedented ways.  That would never be acceptable in today's world of open media and free expression.  So we need to log out occasionally to make sure they don't get their way or one day we may find our servers shut down and our dreams gone.

Get involved in the groups out to protect our rights and support them.  Don't let the Hillary Clinton's and Jack Thompson's of the world limit your ability to express your self.

Kaldrannath writes:

I think what these studies and statistics are telling us is that MMORPGs and video games in general have become an important part of today's culture and we need to understand why.  Even though the particulars of any answer to that question will vary from person to person, I think there are some fundamental characteristics that remain consistent from gamer to gamer.  As an example, the Bartle Test (www.guildcafe.com/bartle.php) was developed years ago to explore this idea.  I don't know if the test has any validity in legitimate psychological circles, but the results (Killer, Explorer, Socializer, Achiever), one might say, could be applicable to an individual and how they live or want to live.  That's important.  

In a sense - and maybe I'm going out on a limb here - I think gamers are finding more to satisfy them in their lives via MMORPGs than they are otherwise and there is something unsettling with that.  I think we've all heard about one or two marriages that ended in divorce because one or the other partner was spending too much time in-game or friends deleting and cancelling their account 'for RL reasons.' 

The bad part, imho, isn't so much that we gamers have become scrutinized, but that the end result has already been supposed and that these questions are being asked under an already discriminating light.  That is to say, we are anti-social human beings and  somehow deviant by nature.

Fri Apr 18 2008 8:27PM
JB47394 writes:

gom276: "Games are nothing more than a new form of media, no different than book, movies or TV."

Now pull my other leg.

Movies are different from books.  They are more effective at immersing the viewer in the experience.

MMOs are different from movies.  They are again more effective as immersing the player in the experience.

If we had a holodeck, it would be one more step farther along.

As we are more and more able to cater to our fantasies, we become that much more vacuous as a people.  This is why affluent nations have historically faltered and failed.  Affluence lets them cater to their fantasies and they lose the experiences that mature.  Such experiences are invariably about learning the relative importance of things in life.  When we no longer have to worry about fundamental priorities, we begin to jabber about insipid topics.  Such as our right to play games.

Fri Apr 18 2008 9:53PM
Anofalye writes:

Our ancestors always played games.

 

Even if they have nothing.

 

It always make peoples who where not playing or finding it fun envious.  Jealous.

 

With games becoming better, it is only natural that the level of jealousy from peoples excluded increase.

Fri Apr 18 2008 10:21PM
Ascension08 writes:

So basically JB47394 is saying that through books, and then movies, now MMOs, and perhaps a holodeck, we are focusing too much on the "relaxing, fun" side of life instead of learning the lessons that will shape us as individuals and contribute to a strong nation like in the old days.

Fair enough argument, and I think one that's not voiced...because, well, if we live in the U.S., we tend to think everything should be handed to us because we deserve it. Especially entertainment. And we shouldn't have anyone  hounding us about it. "Shut up and let us play." I guess this is a problem that extends beyond games. Makes me kind of scared about the future.

If politicians or whoever picks on gaming alone, they're wrong to do so. It's just that gaming hasn't become a totally accepted entertainment medium yet. It's getting there.

Fri Apr 18 2008 10:24PM
Nightdragon8 writes:

yea, honestly once the next generation gets in there things will bring back to normal level. You have to remember these are rich people doing work, or at least saying they are doing work. Despite bribing stealing, having affairs etc etc etc. Which is what they do also.

Fri Apr 18 2008 10:31PM
dethgar writes:

"Movies are different from books.  They are more effective at immersing the viewer in the experience." -- Only if you have a piss poor imagination. A game or movie has limitations, where as the imagination has no bounds.

"MMOs are different from movies.  They are again more effective as immersing the player in the experience." -- This varies from developer to developer, and player to player, and like the above is in no way fact.

Fri Apr 18 2008 11:55PM
Reaper_Ember writes:

To gom276: In some cases, you may be correct, but as an avid MMO gamer(6 years+), I have never seen anyone who was not worried about the things in the world that matter. I am a FFXI player and my linkshell always has deep conversations about various important topics over TS.

And as for your remark on "insipid topics," these topics are relevant issues to discuss. Basically what you're saying is that we shouldn't be worried about our rights to play games. If the right to PLAY games, no matter what the genre, is removed, where do our civil liberties go? They go out the window. That would greatly infringe on Free Media laws, and Freedom of Speech, which even though is rarely practiced, would be in jeopardy.

Once games are gone, whats next? The next hot topic would more than likely be internet blogging outlets, or just the internet in general. The internet allows for mass-communication about different issues. Many politicians do not like the fact that people are allowed to discuss their ideals online for others to possibly get inspiration to start a movement in order to achieve something.

But, I do agree that people should also take the time to learn true life lessons. Games are supposed to be just that. GAMES. Casual, relaxing indulgences. Not saying that it shouldn't be a lifestyle, but I'm saying that that people should also contend with whats happening outside of their computer cases. Nothing can replace going and doing an honest days work, having a true loving relationship, or hanging out with your real friends.

But politicians, especially ones that are against the ropes or have little to no knowledge about things, usually try to demonize whatever they can in order to make people rally with them.

Sat Apr 19 2008 12:39PM
gom276 writes:

Reaper_Ember, wait don't we agree?  My article is about the fact that media and others tend to focus on the negative aspects of us and then try to put restrictions on us based purely upon those ideals.  I wish more gamers would know that games are a right.  They are a form of expression and art.  And interactive walk through the imaginations of the creators of the games.  And those who wish to play them.  To deny us these rights and limit their forms to me is wrong.  The whole rating thing to me is absurd, its about expression once these big companies got their greedy hands in the pot the mucked it all up because now its about money and thats when politics gets involved.  Once people make a buck on it.  Politicians want their cut of the pie through lobbying to make them leave the industry alone.  If you ask me its a form of modern day shake down.  Lobby us and contribute to my campaign and I may just kill this bill to limit your sales and create negative press.

People like Jack Thompson, are nothing more than lackies looking for their piece as well.  He cares nothing about morals its about making money from it and feeling empowered to force change through his own lobbying.

Unless gamers stand up and say get the hell out of my art gallery and developers speak out for their works of art... eventually it will go that way.   Lets hope not.

Sat Apr 19 2008 11:53PM
lliberty writes:

I am going to answer the questons posed...

Men, generally, want to forget the cares of the day, that is how they relax. We used to drink, a lot. Now we do other things, like MMO's. It's the "normal" progression to a more socially acceptable escape. If we didn't knock smoking and drinking so hard men overall would still be doing that instead.

 

Women, generally, find relaxation in telling someone else their problems of the day. The thing I find interesting is the large and larger numbers of women playing MMO's. I believe it is mostly due to guilds and other social structures that listen and let people vent without comment. We don't try to "fix" things, we just listen, and that attracts a certain percentage of women.

 

Overall, I think that MMO's are just like any other social club, church function, or business meeting, 90% hot air and 90% a way to relax. If the structures we know and love today were to disapear, we would create new ones.

 

 

Sun Apr 20 2008 1:18PM
Ascension08 writes:

A bit off topic, but what's the point of having a right to express your art. You want to show someone? Show your parents or your friends. Why should you have the "right" to show everyone when some people may be offended by it? Most likely, you're only going to do it for money. Maybe that's the reason? /shrug

I'm not an artist so maybe I just don't get it, lol.

Sun Apr 20 2008 1:46PM
gom276 writes:

for me, my art is about putting myself out there.  Being acknowledged and accepted as talented.  Especially if you put everything into it.  Most people look for some kind of affirmation for what they have accomplished.  It's nothing new.  With artists they create something that is to be viewed and enjoyed often to experience what the the artist intended you to.  Thats what makes great art.

If I create something that offends others, I should still not be limited in creating it.  Thats freedom of expression.  However I dont have to chase after them shoving it in their faces.  But I do have a right to put it in the public domain and have it be seen.  Those who wish not to look are not required.  They can choose to look away and walk past it.  When it becomes restricting my rights is when they take it down because they were offended denying others to view it and surpressing the artists right to express herself/himself.

Like it or not thats what created the society most modern countries live under.  And they have often gone through upheavals over the years of open expression and censorship, the cycle goes round and round as each generation grows into it own.

Sun Apr 20 2008 3:40PM
tharen writes: I recently read about british studies concerning rating of games based on their content. Basically they claimed that computer games are less immersing than tv because you must divide your time between watching/hearing the environment and making actual physical taska like pressing keys and moving mouse, so while i agree that holodeck could indeed become the pinnacle of interactive entertainment, i think games are a step backwards rather than forward - in holodeck you would actually had to use a weapon in a manner similiar to reality to kill something, while in game you only tap buttons and move some kind of controller, an activity you must always heavily concentrate on. I find this argument convincing enough to dismiss the theory that games may cause alienating of some people, instead i treat them as all other activities, most of which a person can become addicted to, including very peculiar examples. Of course, they may be more dangerous than some, but i believe most problems related to them are rather effect than cause. An effect of general trend of using most comfortable means to the end, and its certainly easier to turn on sports game than to gather up friends and meet with them, or to find informations in internet than by speaking to people. Sun Apr 20 2008 6:29PM
bloodsage writes:

tharen are you really a gamer?  I think not.  do you "heavily concentrate" when you are typing?  Personally, after 20+ years of gaming, mouse and keyboard controls are like driving, its mostly muscle memory and I don't really think aout it anymore.  It's more immersing because I get to dictate whats going to happen.  I can snipe that guy in the head or I can wait.  I can join a raid or I can do some quests, or I can do some farming (sometimes literally).

Sun Apr 27 2008 12:10PM
tharen writes: Ok, so my use of word "heavily" in this context, as a hyperbole, wasn't the most fortunate, but what i meant by that is that imho you can't confuse playing video games with real life actions, even if they're simulated in virtual reality. You have a good point about muscle memory, it applies to both driving a car in reality and in GTA, but i think you can't confuse them, because they are different actions, and they require a different mindset. And the fact you have a choice also means you use your brain in a way that either lessens immersion or at least doesn't increase it. Because you don't make a decision based on what your character would do, but what is best for you as a player, what gives you more loot, fun or interaction with friends. If you ever would have been held at gunpoint (of course i hope you never will be) you wouldn't think about making a rocket jump for a rail gun platform, but you would probably be paralized with fear. That is why i don't think it's common to mistake virtual reality for reality, and i don't hear about such cases very often. And in high-end play, where stakes are big and skills matter the most, i don't believe people think about killing opposing player, but about a course of physical action that gives them victory (how to get to certain place, but not with your foot, but with a mouse and keyboard, and that makes a difference), but those actions root you in reality, not in the game. Awareness is important in life, games and sport, but i don't think that it is a type of awareness that lets you believe you are your game character, but the kind in which you think about real life actions that will bring you closer to your game goals. Tue Apr 29 2008 11:21AM

MMORPG.com writes:
Login or Register to post a comment