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gmtristan.com

Mon Macutay (GM Tristan), Marketing Manager for Level Up Philippines, on online games, MMORPGs, Gamer Babes, Level Up and Infotech. News, reviews and more!

Author: gmtristan

Where's the Role in "Role-Playing"?

Posted by gmtristan Thursday November 15 2007 at 5:19AM
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Video Role-Playing Games or RPG’s derived the concept from traditional pen-and-paper role-playing games. Dungeons and Dragons was the one who started the revolution. In the 80’s and the 90’s, a lot of “weight” was put into the “role” – i.e. immersing yourself in the milieu, building your character, engrossing discussions with NPCs, cool quests, and an even better storyline. 

That was then. 

Forward into the “now”. 

Today, sadly, it’s all about number crunching. Pen-and-paper games also had this dilemma. Players were “min-maxing”, meaning, they would want the best stats and the best possible combos for skills and abilities. This is so they could “own” or win out from any situation. This took away from the “essence” of the game. A lot of Dungeon Masters (DMs), including myself, went through this kind of “phase” – players would try to be “rules lawyers” and would attempt to get away with all sorts of loopholes. Compare that today with bug exploiters and abusers and you know what I mean.

 

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Nacon4 writes:

It is sad to see a whole generation grow up without realizing what a fun time was to be had by just storytelling. 

That's the problem with systems of organized games is that some players will try to 'rig' the system to prove a. I'm a better and more innovative a player than anyone else, and b. I'm also better at manipulating the system than the game designers/controllers

This is short sighted on the part of players who don't realize the time, care, and love that went into creating a work of art that was supposed to thrill and entertain us; and is now being worked like a programming book to show us what kind of tricks can be played with an operating system!

 I don't mean to belittle players who try to think "outside the box", I just wish that they could do it in a way that stressed cleverness within the rules and a sensitivity to the game as a whole.  Sadly, I think the number crunchers will win; to the detriment of the role-players as a whole.

Thu Nov 15 2007 7:26PM Report

MMORPG.com writes:
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