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Just One Moar (formerly: How To Lose Your Life To An MMORPG)

Part diary, part commentary, part news reviews and editorials covering the world of MMORPGs Among many MMORPG:I feature Runes of Magic and World of Warcraft

Author: giantsquid

The Anti Anti-RMT Movement

Posted by giantsquid Tuesday June 30 2009 at 2:39PM
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Last night I started thinking about RMT and how many people seem to dislike it. After doing no research I came up with a theory.

The anti-RMT(real money transaction) movement seems to be made up predominantly of younger players. These teens and tweens, on the surface, argue a lot of false logic to try and draw lines in the MMORPG sand to denote what’s fair and what’s not- with RMT usually on the unfair side.

What’s fair in an MMORPG?

I would think if you can do it, it’s fair- in regards to how the game was built. Any hacking, cracking or general code tomfoolery would be a no-no of epic-fail proportions.

for some fair examples off the top of my noggin’

* Playing 12 hours a day.
* having a guild at level cap power level you to level cap in a week and give you 10,000 gold and the best gear in the game.
* Finding a player much lower in PvP skill than you and camping them to generate oodles of reputation points.

Get the idea?

It’s very hard to find a focal point for determining fairness in large persistent virtual worlds. Everyone has different amounts of time, skill, friends, and so forth. There’s practically thousands of reasons that could effect outcomes.

* Player A may be able to do the first 5 quests in five minutes
* Player B may take 5 hours to do those same quests
* Player C may do the first 2 quests then go PvP then fishing, or crafting, before going back to questing
* Player D may spend 3 hours just chatting with friends

There’s surely not enough letters in the alphabet to cover all the different scenarios that could occur, and it’s foolish and illogical to try to quantify the near infinite amount of possible outcomes.

A common argument for anti-RMT’ers is time. They try to make it sound almost as though the non-payer is some nobel person who chooses the hard route to some MMORPG enlightenment, but we know that isn’t true per the reasons I’ve already listed.

In a nutshell:

These anti-RMT’ers are achievement junkies and although they cry the unfairness route of payers, they are jealous. They care about it because they feel payers are achieving something they are not, and they are trying desparately to concoct scenarios to remove these achievements(that only they are jealous of).

Closing:

I’ve only ever payed once in my F2P career. I paid $50 on Shaiya last Christmas to give Cash Shop items to my fellow guild officers and some of the more regular guild players, and kept a few for myself. I’ve been playing Runes of Magic for 3 months and never spent anything…yet:)

Ephimero writes:

why dont pro-RMT people play some insta gratification games where they don't need to invest time in order to be up there with the rest? There are lots of casual oriented games.

The problem comes when casual players want to be equal to hardcore players in hardcore games, then they justify cheating because the game forces them to, but they seem to forget nobody forces them to play said game.

Tue Jun 30 2009 3:42PM Report
Death1942 writes:

actually i find it's people who really don't want to spend more than $15 a month and don't research the store enough to figure out if $15 is enough.

 

Tue Jun 30 2009 4:23PM Report
giantsquid writes:

The problem comes when people think that it actually matters one way or the other.

Tue Jun 30 2009 5:42PM Report
Astrialla writes:

I only mind RMT's when I can't get the gear any other way.  If you force me to use a RMT to move forward in the game or put out a fantastic item that everyone is clamoring for but can only be bought using real money I get disgruntled.

As for the folks who want to have upper level gear only from ingame work and questing, don't fret.  The folks buying their gear can't buy skill and they'll might look great walking around but they'll suck and die once they hit the endgame instance :-)

Mon Nov 23 2009 5:57PM Report

MMORPG.com writes:
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