I’m working on a larger editorial about what players want or expect from an MMORPG.
In a nutshell people want a one-player game with many options.
A majority of the F2P MMORPGs that I’ve played try, in some fashion or another, to force you into group play. This method has resulted in a niche market. Most people don’t want this, which seems to be slightly ironic or at least contradictory to the old argument about people wanting to go solo in a mult-player game.
A guild mate of mine once told me:
“In the end, MMORPGs are very selfish games.”
I have constantly pondered this line, from time to time. I have come to agree with this statement. People want to do what they want to do, when they want to do it. You can’t have group play with everyone sharing that mentality, at least not in the strictest sense.
People don’t raid because they have fun in group play. Take out any prizes or high level gear drops and replace it with a chest that, when opened, says:
“Congratulations, you’ve learned how to enjoy the experience of playing with others, have fun with that good feeling, bye.”
That doesn’t mean that everyone shares this mentality either, but do you think there’d be enough people to warrant the amount of different group raids currently in most big MMORPGs?
Most people want a single-player game that provides options to jump in and out of different elements. In fact, most people don’t like to feel limited in any way. The more options the better(assuming they’re all well designed options).