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Battle of the Immortals Developer Blog

An MMO with action RPG at heart, players will find themselves steeped in cultures ranging from Norse mythology to the Qin Dynasty while exploring tombs and dungeon for the highly-coveted Soul Gear.

Author: frankieraye

Contributors: Kantorek,therealjayve,pwecrabclaw,

Preview: Shadow Manor

Posted by frankieraye Friday July 23 2010 at 5:52PM
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Quick facts about this new dungeon:

  • Built for 90+ players
  • Features traps and puzzles
  • Multiple styles of rewards, including items for the treasure system
  • Sprawling dungeon with numerous objectives
Dark corridors, crazed undead, and multiple styles of rewards awaits!  The Shadow Manor is a new instance slated to be released as just one of many new pieces of content with the as of yet unnamed expansion that Battle of the Immortals will be receiving in the future.  This instance is designed from the ground up with high level players in mind, with entry restricted to groups of players that are over level 90.
 
The Shadow Manor will feature the twisting corridors of an undead infested manor, with puzzles and traps to overcome along the way.  Entrance to this instance will be found in Atlantis Square, where eligible groups can pass through the Door of Mirror to enter the instance in either normal or elite mode.
 
 
This instance features a great deal of combat within the manor itself, but also has underground sections as well as a rooftop segment.  Besides killing monsters, there are also puzzles and traps that must be overcome before the group can progress further.  If the party can survive the journey, the final battle with lord of the manor - Earl Augula - awaits!  Numerous rewards are available from this new dungeon, including the Death’s Scythe treasure item!
 
The Shadow Manor is just one part of a truly epic expansion in store for Battle of the Immortals.  Keep an eye on the official blog and boards for more information on what else is in store for the future of BoI!
 

 

Built for 90+ players
Features traps and puzzles
Multiple styles of rewards, including items for the treasure system
Sprawling dungeon with numerous objectives

 

Built for 90+ players
Features traps and puzzles
Multiple styles of rewards, including items for the treasure system
Sprawling dungeon with numerous objectives

Developer Diary #5 – Events

Posted by frankieraye Tuesday July 20 2010 at 8:56PM
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Here we are again with another behind the scenes look at the development process of Battle of the Immortals!  This time we've got Product Manager Jon Belliss talking to us about events in BoI, including the newly released Zodiac Gauntlet!  Press play and enjoy!

Video Spotlight – BoI Game Trailer

Posted by frankieraye Tuesday July 20 2010 at 8:53PM
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We here at PWE Headquarters often like to browse Youtube to find fan made videos of our games.  This article is the kickoff point of a new regular series of updates we plan on doing that will showcase the videos that fans of BoI have made and uploaded to Youtube!

To start things off, this week’s spotlight video is one made by our very own Hawk, which was made around the start of the closed beta for BoI.  The video features a quick look into the action available in BoI.  If you feel like you've got a video that would be good to have the spotlight cast on it, upload it to Youtube and send a link to BoI-Community@perfectworldinc.com.

Zodiac Gauntlet Preview

Posted by frankieraye Tuesday July 13 2010 at 12:36PM
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The Zodiac Gauntlet is going to be a new exclusive event that will be added to BoI in the near future.  We’ve been hard at work playtesting the event here at the office, so we decided to drop a few screenshots on the blog to give everyone an idea how it’s all going to look and feel.

The primary focus of the Zodiac Gauntlet is going to be on speeding up the leveling rate for players 60 and up.  Completing the Zodiac Gauntlet daily will provide very nice amounts of experience, as well as a few other surprises.  This new instance is designed for parties between 3 and 6 players strong, and  the rewards and difficulty scale depending on the average level of the party.  

Remember that this event is being released in stages, so what you see here is only one small section of a much larger event.  Expect to see the first section of the new event live and playable on your server in the near future!

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