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MUDS Aren't dying

In this blog I'll talk about MUDS and how they compare to other MMORPG why they are better, worse, or compare. Things you can do in them, their strengths. Pretty much anything MUD related.

Author: farengar

Money in Achaea and value, and uses! (gambling too)

Posted by farengar Tuesday May 8 2012 at 11:56PM
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This article is related to the TOP MUD Achaea, Dreams of Divine Realms. Check it out, greatest game I'v played in a long time.
In the Realms of Achaea, the market is always changing. The value and price of things, supply and demand, rarity, or how common it can become. It is very interesting to me, because it can depend on not just the players, but it depends on even what Promotions are running. I find this SO interesting (sorry for repeating that) so I figured I would right about it.
Examples of Credit Prices and my GOLD!
So you know the basics I’m assuming that supply and demand works like if demand his high, supply low, price goes up, or demand low, supply high then the price goes down, and the item is less valuable. Things work the same in Achaea. For instance herbs that players go through faster, like ginseng and irid moss usually, have a higher price. This is because supply is steady and at the same rate as ever, but the demand is really high. So before alchemists, moss and ginseng could be sold at around 55 gold per piece. but now with the infusion of Alchemist and their curatives in the mix, the price has been cut down to almost 20 gold. This just some how is interesting to me. Maybe not to you, but it sure is when you’re a class that makes this kind of income.
A major currency in the game is gold obviously, but with gold you can buy credits. Credits are worth 6 lessons into your skills, so very high in demand. You can also buy artefacts with credits, which make you stronger. Holding credits is like holding a chunk of gold, except it fluctuates. But anyway I like using credits as an example, because they are commonly bought from for real life money. So they are often in very good supply, and a consistent demand. But recently ran lesson packages, and artefact passages, so who wants to buy credits when you can buy those? They are great bargains so people choose those over credits! People are still buying credits with their gold, BOOM, not any coming in, the price shoots up. A few months ago, credits were at 5300 on average, then once these packages started they are up to almost 6300 now. Imagine if you bought low with your gold, and now held them at 6300. It is kind of like playing the stock market, and gambling mixed. 
Gold of course, is the main currency in Achaea. This is what is usually used to buy items except in special circumstances. Usually, the value of gold stays relativly the same it’s just the item prices that change. For example, a shirt may be at 600 gold, but everyone wants it so it becomes 1100 gold. I’v seen this, but this does not usually mean gold is becoming worth less, just the item is becoming worth more. 
You can also gamble in Achaea! You can play roulette and blackjack are the two games. These are really fun but you can end up losing a bunch. I made 1.2 million from 10k in one night, but then lost it all! But it was worth the fun!
Money in Achaea is a fun concept to me, and I hope I didn’t bore you writes:
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