Combat in text based MUDS is much better than you would find in graphical MMORPGS. In the top MUD I spend the most time on, combat is an addicting and fun area of the game. You can specialize in what kind of combat you want to be in, depending on your class. I like Monk combat, but one might prefer the combat of a necromancing Occultist. In MUDS, it really is usually your preference, that is one of the reasons they are so great.
Example of a Serpent affliction
Combat has many different sections, but the main ones are afflictions, healing, damage, and proning. There are also other aspects of Combat but I can say those are the main ones. First, in this article I will cover Afflictions. Later in my next few articles I will cover the rest.
As a Monk, you can force your target away from you if you are in their mind:
Afflictions play a large role in MUD combat. They help slow down your enemy, and take herb balance so that you can afflict with something else and they may not cure it because their system was focusing on the previous affliction. People can afflict in many different ways, depending on their class. They can prick you with their dirk, strike you with their hands, bite you with their fangs, curse you, etc. It really does vary. You need to have good afflictions up your sleeve in order to master combat in MUDS. There are many different afflictions but a few of the common ones are paralysis, slickness ( you can’t apply salves anymore to cure broken limbs because you are so slick), asthma (can’t smoke herbs to cure), stupidity ( makes you stupid and emote random things when you try and do something), and impatience (makes you to impatient to follow through with your actions). Then of course, these can be cured but the trick is to confuse their curing system so they miss them. Here is a screen shot of me being pricked with an affliction.
Another Serpent affliction:
Some of the best affliction classes are blademasters, serpents, and occultists. but every class can afflict and most can do it just fine. There are many things you can do, another one is blackout people so they can’t see how much health they have. But anyway, now you know a bit about what and how they work.
This is what blackout looks like: (You can see the ? replaces my prompt which shows health)
The Point of Afflictions:
Afflictions are there to slow down your enemy, but they can be key to winning the fight. Afflicting keeps them busy and occupied curing so they spend less time hitting you. You can also lock them so they can’t cure if you’re good enough. You give them slickness, asthma, and anorexia so they won’t eat curatives, smoke curatives, and apply salves. Only the most skilled can master that. If you get them in a curelock, they are yours to do whatever you want with. Well, you should paralyze them first then they really won’t go anywhere. Then, you can basically use your most powerful moves on them. So afflictions are to keep them occupied and hopefully get them in a position where you can win.
In my next article of this series I’ll cover limbs & proning your enemy.