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MUDS Aren't dying

In this blog I'll talk about MUDS and how they compare to other MMORPG why they are better, worse, or compare. Things you can do in them, their strengths. Pretty much anything MUD related.

Author: farengar

Hunting in MUDS as compared to hunting in MMORPGS

Posted by farengar Sunday March 4 2012 at 6:47PM
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I’m writing this to you because I want to save you from the bore of hunting. We all get bored hunting in MMORPGS. We all wonder “Is there anyway to make this more entertaining?”. Well there is. Lets start with experience. The common way that your character grows stronger, wealthier, and more intimidating. The more experience, the higher the level. The common way to gain experience, well is hunting. Hunting in MMORPG games is alright, but you watch the exact same denizen your hunting do the same thing over and over again. The same bite, the same slash, over and over again. Not too mention, even your own move over and over again. Well, when your hunting in MUDS, everything is different. In one of the best MUDS I play, hunting is never a bore.

When hunting in this MUD, the denizen is not the same thing over and over again. They grow stronger as you progress through the area, they even change weapons as you move around through the area. Maybe you start out in the upper ground of the area, and they hit you with whips. But as you slip through them, slaying them and hunting lower and lower, they decide, we better put guards with flails over here in case your character makes it that far. Now that’s exciting! Who knows if this ogre is going to be wielding a whip or a flail? Or maybe this ogre will be wielding neither, but calling upon elemental magic to slay you? It gets real unpredictable when your hunting in MUDS but that’s what keeps it suspenseful! So who wants to watch the same denizen cloned 100 times do the same thing to you over and over again when you can watch unique groups of say, dwarf guards fade into dwarf knights as you get closer to the dwarven king?

Another perk is that they don’t use the same attack twice. They may be using a spear but they use different techniques. Not to mention you, as the player imagine it different every time. They will rotate (in random order) on which technique they use on you depending on if they are beating you down or need to step it up to slay you. An example is this gnoll that uses spear, but switches his technique up. Not to mention that with the change of technique, you as the player, imagine it each time differently. If its a tough fight, and it hurts a bit, you’ll imagine an epic scene in your mindseye. But if its pretty easy and your dominating, then you’ll see yourself punching or slashing away at the creature with ease.



You can also see that they talk like in that example I just displayed. They can even yell and call defense to aide them. Then you can be in a real sticky situation. It also adds some suspense because you have to try to kill the denizen before its aide arrives, otherwise you better be ready to take on a few guards too.  
 

An example of the guards being called:


Of course, in order to fight, you need to attack too. Well, each class in this MUD and other MUDS offer unique skills, and in those skills different abilities from all the other skill sets! So if you’re for instance, a noble Paladin, you will use swords to slash away at your foes. In the MUD I mentioned earlier, as a younger Paladin you use a shortsword, but then you get stronger and more advanced in your skills you can then wield TWO shortswords! Double slash and double the damage as originally! Now that’s just awesome, no denying it. Then of course, in later age you can grow stronger and wield a longsword. That’s just one example. Maybe your a Monk, using your fists and stances to hunt. Then of course, you could be a dark necromancer warping the flesh off your foes. There are so many possibilities! Here are a few of the attacks. Monk and Priest are shown below.

Monk:



Priest:



Now in that particular shot of a monk combo, you saw I gained a critical hit. That is just the smallest critical hit possible, but they can go all the way up world shattering critical hits. Each one, also adds a damage bonus every time! The damage multiplication goes something like this:

CRITICAL                          : 2x damage
CRUSHING CRITICAL                 : 4x damage
OBLITERATING CRITICAL             : 8x damage
ANNIHILATINGLY POWERFUL CRITICAL  : 16x damage
WORLD-SHATTERING CRITICAL         : 32x damage

So pretty fun stuff. Always a twist and turns going on when you hunt. All these examples and shots were from
Iron realm MUDS. Most of my favourite MUDS come from them! If your looking for a new MUD and haven’t tried one of those ones, then your missing out.

Ergload writes:

I'm liking all these blogs about MUDs lately, it's nice to see them making a comeback. Getting kind of bored of grindfest MMOs and the MUD communities + awesome roleplay more then make up for the graphics

Sun Mar 04 2012 7:06PM Report
hurriedcorgi writes:

It's funny - I never thought I'd be saying this but MUDs are the only thing that hold my attention now. Specifically, FiranMUX.

Thu Mar 29 2012 2:43AM Report

MMORPG.com writes:
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