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MMORPG Thoughts and Other things that I can't get out of My Head

As a disciple of the MMORPG system, I offer my humble thoughts in this blog.

Author: fansede

Hammering out a Hammerer

Posted by fansede Wednesday July 16 2008 at 2:32PM
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 Dear Marc Jakobs,

 
            I understands you be puttin’ me out of a job, eh? Given me the ol’ pinkslip, eh? Now why ya be doing me and my brothers that way? I have been dair since you built dis stinkin world, now you say I aint good enuf?
::takes a giant gulp of Ale::
****BUUUUUURP***
            Since, now I hafta be sittin’at the unemployment office line fer a long freakin time. I am gonna write me out an application. I heard some folks in Hyboria may be needin someone, dunno yet.
            I gots a lots of skills. Just take a look at em! So what are you sore about?
Bah! Humans! Always wanted more. Ok I bet with a lil more work and a lil less time off da good ale, I can show ya a thing or two.
            My buddies made some suggestions too. Lookie here!
 
            Roll attacks/ mechanic – Someone says we Hammerer used to have rolls. A forward ground roll like a bowling ball could put a worry on a greenskin as I follow up with my hammer strikes. I can spice it up with Roll left and Roll right too. This gives me a 90 degree side roll burst for a short period that can be used to quickly change targets, save my weaker buds from attacks or move out of da way from a missile. I know it eats up my action points and it won’t generate morale, but a dwarfs gotta do what hes gotta do.
            I know it seems my best work is done when my foe is dizzy from blunt hits from my mallets. Momentum is da key. I start off slow, but da longer I’m fightin’, the more hammer hurts ya.
            (In the videos I see, I see no animations that reflect this momentum. Swinging a hammer or hammers should simulate some movement in the direction where he or she is swinging. I see this akin to a drunken brawler in battle. Picture a dwarf in battle stumbling slightly to the left or right as he swings. He should not stand still. That is not “great”. The movement gets more pronounced as momentum builds as if the dwarf is building up for an Olympic discus throw. To make this mechanic really shine, each ability should be directional right or left. That would be “great”! Momentum builds faster when attacks are executed from one side. If the dwarf attacks with two hammers, momentum buildup is slower because attacks are coming from both arms.
            But isn’t that gonna throw off targeting? I mean, if you max out one side you character could be stumbling off its target. Not necessarily. If the dwarf is smiting a single target for a long period of time, his animations should be whirling in place like an Olympian discus thrower. Each successful ability strike when Momentum is high results in a rapid whirl and inflicts big damage.)
            I also realize that a separate button for directional attacks might be disastrous for UI. I would propose culling some other abilities to make way for these innovations. For example, I do not think a Hammerer needs an AOE snare. (Impact Wave).
            Do Hammerers have any self buffs? Maybe a wind up which provides a short prep period and a certain amount of time to deliver the payload on an opponent. Failure to deliver payload is a waste of AP.
 
Mastery lines eh? I likes to think I mastered everything, but I guess I’d be fibbin. So listen up!
            Two Handed Mastery – For Hammerers who like to dual wield. They get faster momentum buildup and can stun more, but stun duration is more of an interrupt than a real game stopper, still this style is harrowing to any foe.
            One big Hamma – these are for dwarves that like using a Sledge hammer to pummel opponents. Momentum is slower, but damage is higher. Knockbacks are more common and these guys can transfer damage to other opponents. This means if a dwarf hits one guy for 100 damage, 60 of it kills the enemy. The remaining 40 could go into the next nearby opponent without expending any action points. Big Hammers take big swings, so attacks are slower, but they pack a whollop. Many attacks have a chance to stun an opponent.
            Mountain Hammerer – a dwarven style which uses his surroundings to his advantage. He likes to bust up objects which spray damage around him. Sometimes weakening his foes in the process. His attunement in his hammer(s) allow him to strike the ground itself to disorient , trip up foes. He also gains bonuses in structural damage abilities to keep or fortress doors.
           
Thanx for da memories,
Hammerer
           
 

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