Well currently im a Commando in Star Wars the Old Republic. I am a casual gamer with only a few hours a day to spare. I have no alts other than what my kids have rolled. I started with the trooper at head start and hes lvl 47 now with level 30 in valor. I dabble in it all PvE, PvP, Space missions, datacron hunting, Flashpoints and occasional World Boss ops.
The utility of a commando is on par with what I am seeing out there. I am assault specced, but I can heal through the flashpoints (im up to Red Reaper) if necessary. only one I fail is Colloid War games - that first part is too much for me and we had to get a Sage.
I tried all the specs - Gunnery, heal and assault. I like assault because I can move in those warzones. I find myself getting clobbered when i plant myself and try to spam gravity beam. When the imps ignore me, im up there in damage dealt, but usually those imps spot me and interrupt my arse to death. I have seen vids where gunnerys own the match, but i guess I still dont know what im doin.
given Sith sorcerors dominance I think troopers can help the Republic side make things more interesting if:
1) Mortar Shell - make it a stand alone turret. The Trooper still needs to set up its target, and still needs to channel it, but give it a few seconds delay and let the trooper move. in other words the channel time is the time the trooper uses to set up is mortar and load his bombs. After that - say 3-5 second delay - it automatically fires off. This provides some strategy. Traps, defensive turrets or even a setting to fire when enemies in range. This also lets the trooper move and not get interrupted unless he is trying to set up his mortar attack.
2) the trooper gets stock strike for a melee swing, then Blitz - sure it does decent damage, but only on incapacitated targets? Please revise this skill. Blitz should be a rush ability - it should be a Vanguard staple initiator - rush in for a short burst of speed to a target and pound hard. Its on the same cooldown as Sotck Strike I believe so why is it so gimped when it can be used?
3) Does the trooper have any interrupts? Vanguards have Riot strike. Concussive bomb has to be channeled and stationary to fire. Cryogrenade is a 6 sec stun. We Commandos need a real Interrupt skill. I say tweak the skill tree to aid in this. On the healer spec skill called Efficient Conversions, remove the cost reduction and reduce the cooldown times instead. For gunnery reduce the cooldown even more for the knockback. For assault give a skill where there is a 5% chance to knockdown players for explosive round.