At the moment everybody seems to have gone mad about MMOFPS. The main topics are Global Agenda in beta. And Blizzards next-gen MMO, supposedly a MMOFPS too. It has taken ages for game developers to be capable of creating these games.
A normal FPS game focuses heavily on graphics and realism. A MMO focuses on having lots of people in one place, and a seamless world without loading screens. Try to mix these two together and you start to get an idea why its been so difficult to make MMOFPS a reality. Global Agends suffers from the problem. The result is that there are no epic battles with hundreds of players, you have to load an instanced section instead of roaming free in a cast world.
Blizzards Next-Gen MMO, uses its own game engine that should hopefully tackle the issue. Few developers make the game engine themselves and since there are no commercial engines designed for MMOFPS, thats why making your own engine for this is such a great idea.

Planetside did it a long time ago and with much older networks, servers, clients, etc.
It can be done an easily at that the real problem is having the vision, time, money, and ability to pull it off.
Sun Jan 24 2010 5:13PM ReportYes I never understood why PlanetSide was the only game that pulled this off.
PS was developed in 2000-2003, how the hell did they do it back then when modern companies fail every time and say it is not possible.
That is why Darkfall should get more respect than it does. It pulls off the massive and the FPS element even more so than PS does.
Tue Aug 03 2010 7:39AM ReportMMORPG.com writes:
Login or Register to post a comment