Honestly, I think the free to play MMORPG game market is growing way too fast. It seems like every month a n ambitious new game publisher opens its doors for the first time in hopes of making it big in a market overflowing with MMORPGs. Companies like Aeria Games that have multiple successful titles like Last Chaos, Twelve Sky and Shaiya are making money hand over fist in the lucrative micro-transaction based business, but other smaller companies like Uforia who only publish smaller less known games like Red War, Three Kingdoms and Nostale are in risk of going bankrupt. The fact is, there are far more online games out there than the amount of players needed to make them all profitable. What this means is that some of these free MMORPG publishers are doomed to failure.
Now, I bet a lot of readers are thinking, “where are the facts? The numbers?”, Well I don’t have any numbers in front of me, but I can say from firsthand experience that a LOT of MMORPG games are deserted. Stone Age 2 for example, only has a handful of players online at any given time. A HANDFUL of players. There’s no way the game’s publisher can recoup their expenses for the game with only a dozen or so players online at any given time. I’ve personally played dozens of games where the total number of players online were less than 100. Personally, I’d love to see every game bustling with activity, but with so many Free MMO games on the market, this isn’t possible. Surprisingly, there are very few major browser games with this problem, as almost every browsed based MMORPG I played had a healthy playerbase.