Our previous entry, we talked about the number of opposite races in perfect MMORPG. In this mini article we will focused on classes, and try to find perfect combination.
Most of the MMORPGs have focused on standart classes and really only small part of them introduces unique classes to MMORP universe.
Depending on the game's universe, classes change, you can hardly see a priest in space related game, nor a Jedi in fantasy based MMORPG (except, SW: Universe). But, there's always another class that do the same job as a priest, or a Jedi.
Here's the main classes of the MMORPGs;
Fighters are the main class of almost every MMORPG. Depending on the game they're called as Warrior, Barbarian, Samurai, or Berseker etc.
Fighters' main advantages are their physical strenght, and relativly high melee attack powers. Most of the games fighters are the best option to perform close range attacks because of their high healt points.
Weakness or disadvantage of fighters is almost non-existing magical powers.
(Modern Game Terminology: Infantry, Commando)
Rogues are tricky class of the games. Spy, thief, rogue, assasian or whatever they named, their most important ability is stealth. Rogues perform socialization based actions which are offer powerful counter attacks.
Since rogues are capable of doing massive amount of damage, it is also possible to take similar damage from enemy.
(Modern Game Terminology: Spy, Sniper)
Mages. Sorcerers. Or Scholars. They are the master of magic and may be the most important class of every MMORPG.
Magicians basically have wide vairety of magic spells. Magician's defensive and offensive spells act as his/her weapon and shield.
Unlike fighters and rogues, they can't do any physical damage, but they're very weak in close range combats.
(Modern Game Terminology: Scientist, Engineer)
Supporters are the most important part of every MMORP party. With their support other classes improve their offensive and defensive skills, increase their healt points, etc.
Priests, healers, debuffers. It's not important how they're called, in any game at least one supporter must be around of you.
(Modern Game Terminology: Medic)
A typical MMORPG has at least four classes. Increasing the number of classes will confuse the players, make the game more complex. Less than three classes game will be shallow, and tactically boring.