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Hedron Online

Hedron Online is a dynamic MORPG that returns to the role playing roots of online, story-based gaming. It will offer more than repetitious grinding & farming. It immerses you in a fantasy world that allows for character actions to offer real rewards

Author: dragonfly3

Deities

Posted by dragonfly3 Sunday October 24 2010 at 8:14PM
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The Deities mentioned in the Kickstarter backer rewards that are yet to be named are actually demigods. They each rule over a different path of the land which is rooted in the skill and spell set. They are the Demigods of:

Life
Death
Earth
Air
Fire
Water
Sun
Moon
Time
Energy
Pain
Fate
Mind
Body
Spirit
Soul

Each race follows one main Demigod and two secondary Demigods. The powers of these Demigods are channeled through their various skills and spells. Become a Kickstarter backer to gain access to the backer only updates and learn more about which Demigods each race follows. http://kck.st/9JXc8n

Kingdom, Race, & PvP Info

Posted by dragonfly3 Monday October 18 2010 at 9:21PM
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Wanted to post the new, updated map for the game as well as some game info.  This is a map in-the-works; concept art, and will be repeatedly updated to include more info.

 

The teaser video can be found here:

 

http://hedrononline.com/kickstarter_0001.wmv

 

The Kingdoms and Races will be as follows:

Kingdom:  Awan

Races:  Elves, Dark Elves, Catra, Undead

 

Kingdom:  Balih

Races:  Humans, Dwarves, Lizardians, Faerae

 

Kingdom:  Babum

Races:  Trolls, Goblins, Elementals, Lycans

 

Kingdom:  Jushur

Races:  Air Giants, Frost Giants, Rock Giants, Fire Giants

 

The map is too large to post and view fully on this blog so you can view the map here:  http://hedrononline.com/hedronmap.jpg

 

PvP

The PvP area shown in the map is where Kingdom vs Kingdom will take place.  The orange markers represent resource landmarks that kingdoms will fight each other  to maintain control over (i.e. a mine).

 

PvP is a 4 level system:

--Kingdom vs Kingdom in the PvP specific area.  Each kingdom has the freedom to fight each other and team up with each other.

--There will be PvP areas within each kingdom where it will be 2 Races vs 2 Races.  The factions will be as follows:

Kingdom Awan:  Elves + Catra vs Dark Elves + Undead

Kingdom Balih:  Humans + Faerae vs Dwarves + Lizardians

Kingdom Babum: Trolls + Lycans vs Goblins + Elementals

Kingdom Jushur:  Air Giants + Frost Giants vs Rock Giants + Fire Giants

--The main PvP area where Kingdom vs Kingdom takes place will also allow for solo and group PvPing in a free-for-all manner where anyone can fight anyone except within their own race

--Practice arenas will be included throughout each Kingdom where it will be each race vs each other all in one arena (4 races against each other) and will be divided up according to character levels.

 

Make sure you check out http://kck.st/9JXc8n and help out so you can be a part of the game creation and get some game prizes!

Let's try this again

Posted by dragonfly3 Thursday October 14 2010 at 1:49PM
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Check out the Hedron Online video teaser here:  http://kck.st/9JXc8n

 

What we want to do We want to make our MMORPG (massive multi-player online roleplaying game. We want to go back to the roots of gaming and what made it fun before it went corporate. Back to the questing, PvP style, game mechanics, etc. that made games such as Everquest and Dark Age of Camelot successful but with new, fresh ideas and twists.

We want to make a game that brings the skill and game play back. Gamers used to stick with a game for several years at a time but now they seem to be hopping from game to game in a never ending search for the ultimate game that holds their attention, challenges them, and encourages gaming skill like online games used to. We want to create that game-one that has all of the bells and whistles of the modern day MMORPG along with the details and game mechanics that the older, more innovative games had. We want to take the best of both worlds and create a game that gamers want to play and keep playing.

Here are some things in store for Hedronites (players of Hedron Online):
--Hedron will offer full PvE and PvP systems. The PvP system is made up of four kingdoms that battle each other over material, skill, and spell resources! You as a player will belong to one of these kingdoms. In Hedron your spells, skills, crafting abilities, and economy is impacted through PvP! For example, the kingdom that controls a mana crystal will be able to unlock an extra level of spells both individually and in a group. This allows for players to plan small tactical attacks as well as large scale invasions and something actually worth battling for. Hedron will also offer PvE alternatives to receive the same rewards for players who prefer PvE over PvP.

--Kingdom vs Kingdom will be an integral part of Hedron's PvP. There will be a PvP specific area so that the days of being ganked by someone 20 levels higher than you while you try to complete a simple quest are over with Hedron. Each kingdom will have 4 races and each race will have its own background. Some will get along with each other, some won't. Imagine that-enemy races belonging to the same kingdom where they can fight each other as well as join forces for the greater cause of allowing their entire kingdom to rise above the others. Four kingdoms, Four races each offers 16 races to choose from with all sorts of different backgrounds, character types, and back stories. The possibilities are vast.

--Hedron will have regular in-game events to help keep the player involved in the storyline allowing them to stay immersed in the game world. The world will change over time as events take place just as a real world would. Players will have a truly unique experience as their characters become an integral part of the game rather than just a game piece running around killing and questing to reach an end level before they get bored and leave. Hedron seeks to deliver new gaming experiences regularly, including one of a kind quests and events as well as moving quests that become a permanent part of Hedron’s history.

----Elaborate skill and spell chains that allow for special skill and spell unlocks that are unlike the standard in the MMORPGs of today.

--A unique guild system! Hedron will have built in guilds that you may join which are geared towards grouping and building a team dynamic that allows even the part-time gamer the chance to join the biggest raids and events. Each guild will be lead by players who earn their leadership positions in various ways so that every player has an opportunity to become an integral part of their guild’s hierarchy. Each guild will also have its own guild house, guild trade broker, guild storage, and guild only perks!

--However, we also understand that there are many guilds out there who have moved from game to game and have a wonderful camaraderie and team already built. We will offer a system and a world that allows your guild to become a permanent part of Hedron! Guilds will be able to apply to become an official Hedron guild. When approved, your guild will receive its own guild house built right into the game world and will include its own guild only perks! Hedron is going to offer a world in which guilds will thrive and involve more than just a fancy cape design.

--A dynamic quest system that offers moving quests, race specific quests, guild specific quests, deity specific quests, and more so that each time you play a new character the game will be a new and different experience for you! Our goal is to move away from repetition and create a real fantasy experience.

--Hedron will have some of the usual familiar races and zones but will also have things never seen before in MMORPGs. Our attitude is that the possibilities are endless and we have nothing holding us back but our imagination, so why not take advantage of it and go wild.

--Unique monsters and bosses is another thing Hedron will offer. Most games have the same monsters in every zone but they simply change the color or size. We will offer a new experience with new scenery and monsters in each environment that you visit.

--Hedron wants to offer more than typical leveling. We want to offer sub-levels which offer more skills and spells. To do this we will offer raids of all sorts. Not the 8 hour, 100 person raids of the old days, but raids that will take groups of people, lots of co-operation, skill, and planning. We will steer away from slow spawn rates so that you don't have to camp out at a location waiting for the boss or quest to spawn. We want to make it accessible and fun for both the part time player and the full time player.

--We plan to bring balance to the item, crafting, and money systems. We will focus more on allowing your character to obtain mods and attributes by accomplishing quests and kills rather than gobbling up every item and gold coin you can in an attempt to create the most uber character you can. Imagine receiving a scar on your character's arm after beating a boss which boosts your spell resistance instead of farming the same mobs for three days waiting for an item to drop that gives you the mod. Our goal is to immerse you in the game play and to reward you for participating in guilds, groups, quests, and the game storyline as opposed to rewarding simple farming. We will have items with mods but the real juicy stuff will come from what you actually accomplish during game play. We think that sounds much more fun and brings back the roleplay aspect as opposed to farming, killing, and collecting mindlessly....the usual gaming grind. No one likes to grind so we want to try to do away with it and replace it with actual game play!

These are some key aspects we believe gamers are interested in but we would be more than happy to answer your questions! Do you want to know how a part of Hedron will work? Do you want to know if something will be included or not? Ask us! Please! We realize that this won't be successful unless you have all of the info you need so send us a message here, post here, or email jen@hedronline.com and ask away! We'll post all of the answers here.

How do we plan to do it?

We plan on purchasing the Abyssal game engine to tangibly create and run the game. The Abyssal game engine is a powerful engine equivalent to some of the top engines out there. We plan on purchasing professional 3D graphics from a new form of 3D technology which offers more realistic models and graphics than seen in any current MMORPG. We have some favorite artists from the Daz 3D artist community that we have chosen. We have character models, MOB models, environmental models, clothing models, weapon models, etc. chosen already.

We have a team of graphic artists and programmers as well as a pool of professionals and service providers for anything else we can't handle ourselves. We have a vision and we will stop at nothing to accomplish it. We are not concerned with a bottom line or making millions. We just want to make a fun game that gamers want to play and continue to play.

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