New character attributes have been added to the game: magic and magic resistance. Magic will contribute to magic damage and healing power. Magic resistance will work just like defense where it blocks a percentage of magic damage. These are likely to be the last attributes added to the game. The wizard’s hat has magic and magic resistance. Magic and resistance is given only through items, though that may change in the future.
Abilities have been released to the game. Items, such as sword/shield/staff, in the game have some ability attached to them usable by certain classes. These abilities are activated at random during battle and give your characters special opportunities. NPCs will also have abilities, so you’ll have to be wary of that. Abilities will add/use portions of your attack, defense, magic and magic resistance.
This is similar to Fire Emblem, where weapons/staffs/etc have abilities that are used randomly in battle.
New classes have been added: ‘Cleric’, whose special ability will be able to heal their allies in multi-battles. Swordsman, who uses sword and swordmanship abilities will be useful for dealing crazy amounts of damage. Strongman, who uses axe abilities such as the War Axe.
Here is a screenshot of abilities in action from both sides!
Only at Dark Gale (darkgale.com)