well i thought id have more time but I'm a lazy F^$k.
PvP has become the New PvE in many ways. in the dawn of MMO's and video games in their entirety. it was all PvE, Mario, Pong, Zelda, and Duck hunt to name some, even more advanced games like everquest, Guild Wars, DAoC, and World of Warcraft started out with more PvE then PvP (battlegrounds didn't show up till about a year after launch and pvp was outworld pvp was for high lvlers). but today online games are focusing on more of a Pvp Aspect (Hence: Warhammer, WoW, Fury, Huxley, City of H&V). all of these games take in pvp as a more powerful leveling component. WarHammer Online is relying on pvp to hook players with all their talk about slaughtering your enmies in RvR zones and looting enemy cities after gaining pvp points to take it over. WoW trying to add (helplessly) more invigorating pvp options (which sucked) like the towers in plaguelands and the other new battleground. Fury which will be all PvP rakion style (hopefully without hackers and the endless server list) huxley which with Battlefield 2142 ahve spiked up and uprising for mmofps like games (not talking about Phylon cause thats shit!!!) where u gun down people in battles. cities of heroes and villians puts both worlds against each other. but games lik lord of the rings online which give no form of pvp are doomed to fail because many will lose interest fast.
these are just some examples of how newer games are focusing on pvp or players trying to kill players for more benifit. this is what more games should focus on thats why Warhammer online is #1 on the most wanted list. developers should make their games more intense and more interesting for the players.
-Sypher, After World Guild -WAR
-Damiansomething- everything else
ps feel free to e-mail me with ur thoughts for more posts...or complaints, and corrections.