Trending Games | ArcheAge | World of Warcraft | Guild Wars 2 | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,714 Users Online:0
Games:740  Posts:6,241,617

Show Blog

Link to this blogs RSS feed

Random thoughts from the pit.

Just some random thoughts from a pod pilot wandering the systems of New Eden, the streets of Paragon City, and the islands in the Rogue Isles and now featuring - Darkfall. Nothing overly exciting, just day-to-day living and loving.

Author: damian7

Darkfall - realism.

Posted by damian7 Friday May 15 2009 at 11:48AM
Login or Register to rate this blog post!

All during these Darkfall discussions, I shall refer to the default keybinds and/or mention what these keybinds do for you.

 

We're going to discuss looting and banks in this issue of "check Darkfall out".

Looting and Realism...

 

Looting involves moving one item (or stack) at a time, from your target (corpse) into your backpack.  There is no auto loot.  There are no organizational *slots* for your items - your bag is as jumbled/organized as you make it, based upon your placing of items into your pack and/or bags.

You've just slain a mob or player, and you want to loot.

1 - sheathe weapon (R)

(2 - change from action view to interface view (right click), or it switches you there when you open the gravestone)

3 - open corpse's gravestone (F)

4 - open your backpack (B)

5 - move one item/stack at a time from the gravestone into your backpack.

So, let us say that you are looting a corpse (player or mob) in Darkfall, and you are attacked and want to hit back. Let's examine this process.

Firstly, you're being hit for additional damage; because unless your attacker is stupid - he's attacking you from behind for the extra damage.  No big, right?  Just hit him back.  Wrong!

You're in interface mode, you have to switch back to action mode (right click). 

Now, you're going to have to arm a weapon.  On the offchance you have the wrong weapon equipped (i.e. board/blade, staff, two-hander, harvesting tool) ; then, you'll have to change weapons (whatever key your weapon of choice is bound to, if you're on the correct keybind selection.  Otherwise you have to switch to the correct keybind column (default is shift+#)

Why would I have the wrong weapon sheathed? Let's say you're being attacked by a nakie person running figure 8s around you - you'll want a sword/board.  Let's say you had been harvesting and have a tool equipped still.  Let's say you had a bow/staff equipped and you need to melee.  If you were PVE'ing, you might've been sniping mobs from a wall/roof (so they couldn't attack you back), and now you need a melee.  There's a variety of reasons that you COULD have the incorrect weapon sheathed.

So, now, you've gotten into action mode, equipped and unsheathed your weapon.  Until you've r-clicked into action mode, you can't even move.  So, your attacker has gotten at least one back-shot on you.

 

1 - right click

(2 - shift+# if on the wrong column)

(3 - # to equip correct weapon)

4 - r to unsheathe weapon

(5 - B to close your backpack at some point, unless you like, yet another, big assed window in your way)

 

This sounds simple.  But keep in mind, in most games if you're hit, you pretty much just hit back, or move.  You can't just move, or swing back in this game.  That definitely takes getting accustomed to...

 

This is done, in the name of realism.

 

Banks & realism. 

 

So, why aren't banks realistic?

I can access everything in my bank, from any bank in the world.  Gold is a physical item in this game, not an amount displayed on a tab someplace.

I could go with accessing gold at any friendly/neutral bank as being realistic - some type of voucher sent from one bank to another.

But, you can access all your items in any bank?  i.e. you invade a hostile city, and at the bank, you pull out weapons to destroy said city?

That's two separate areas of unrealism which I'm asked to accept; while looting is convoluted and I can't just hit my attacker - in the name of realism.

 

Why am I capable of accessing ANYTHING at a hostile bank?

Why am I capable of pulling out all items in my bank, from any bank worldwide?

 

In eve, whatever station your ships/equipment/whatever is located at -- that is the only spot in which your physical items reside.  You (or someone) must physically travel to that location in order to access your "stuff".  That is realistic.

 

 

So, why am I being realistic when it comes to looting; but, unrealistic when it comes to banking?

 

PITA cuz I can't just turn and swing on an attacker when I'm in loot mode; but, easy-peasy banking access worldwide.

 

Which is the broken game mechanic which needs fixing?  I mean, we're going for "realism" I've been told repeatedly.

 

MMORPG.com writes:
Login or Register to post a comment