OK, it's the end of the year and every site hands out awards in masses.
Despite the let down of being a not really recognized genre in the MTV-Game Awards lots of MMO sites find the time to create their own awards to honor the players in the MMO-industry.
But besides the big awards and improvements (or the peoples feeling that there were none) i think some small steps in evolution get easily overlooked. So in this blog i want to present a few details that caught my eyes in 2008 which i hope to see resurface in MMOs yet to come:
AOC: voice over quests
As many might know aoc already got nominated for innovation for their combo-fighting system but thats a feature to be spotted easily on the surface. a more subtle feature that really enhanced my aoc experience was the fact that NPCs would talk to me and i didn't have to read (or just skip) the quest text.
It would have been great if every npc in every game would have as good voice over dialog as the NPCs in Conan at starter and lore quests.
WAR: the Tome of knowledge
Another game that got nominated for an award for the introduction of public quests. yet a maybe overlooked feature is their Tome of Knowledge, an in-game book that records your achievements full of hints to unexplored features and lands. Since I'm not that big of an explorer when it comes to WAR i haven't seen its full potential and benefits but the implementation and the fact that its much more then a simple quest record makes me want that in my other MMOs as well.
Chronicles of Spellborne: the PEP-System
If you think TCOS many think about the real time combat, the rotating skill deck and the stateless gear. for me its all that plus the PEP System. The PEP System is an extra pool of XP with 5 levels where you get a small bonus to stats each level like increased run speed or attack power. for me it brings back the concept of a death penalty since you loose a pep level once you die. while playing aoc and war i often "died to travel" and always felt a bit bad about it. Spellbornes PEP System put back the fear of dying into my heart making me go grrrrrrrrrr whenever i couldn't outrun mobs and lost my life. its not as harsh as Lineage2 where you actually can de-level from dying but it still makes you fight to stay alive.
When i look back at the games i played in 08 i wish i could be Dr. Frankenstein and just cut out the best parts of all the MMOs and create a big monster MMO with all these features.
But these are only my own personal mini-features so I'm exited to hear what other MMOs features caught peoples attention 2008 that never were discussed as mayor feature of the game.