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3D Vision, your favourite MMO seen thrue the NVIDIA 3D VISION Glasses

I discontinued my old blog "random ideas for mmos" to blog about a couple of tests playing various MMOs with NVIDIAs new 3D-Vision Shutter Glasses.

Author: craynlon

2008, some minor improvements to mmorpg'ing

Posted by craynlon Thursday December 11 2008 at 2:37AM
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OK, it's the end of the year and every site hands out awards in masses.
Despite the let down of being a not really recognized genre in the MTV-Game Awards lots of MMO sites find the time to create their own awards to honor the players in the MMO-industry.

But besides the big awards and improvements (or the peoples feeling that there were none) i think some small steps in evolution get easily overlooked. So in this blog i want to present a few details that caught my eyes in 2008 which i hope to see resurface in MMOs yet to come:

AOC: voice over quests
As many might know aoc already got nominated for innovation for their combo-fighting system but thats a feature to be spotted easily on the surface. a more subtle feature that really enhanced my aoc experience was the fact that NPCs would talk to me and i didn't have to read (or just skip) the quest text.
It would have been great if every npc in every game would have as good voice over dialog as the NPCs in Conan at starter and lore quests.

WAR: the Tome of knowledge
Another game that got nominated for an award for the introduction of public quests. yet a maybe overlooked feature is their Tome of Knowledge, an in-game book that records your achievements full of hints to unexplored features and lands. Since I'm not that big of an explorer when it comes to WAR i haven't seen its full potential and benefits but the implementation and the fact that its much more then a simple quest record makes me want that in my other MMOs as well. 

Chronicles of Spellborne: the PEP-System
If you think TCOS many think about the real time combat, the rotating skill deck and the stateless gear. for me its all that plus the PEP System. The PEP System is an extra pool of XP with 5 levels where you get a small bonus to stats each level like increased run speed or attack power. for me it brings back the concept of a death penalty since you loose a pep level once you die. while playing aoc and war i often "died to travel" and always felt a bit bad about it. Spellbornes PEP System put back the fear of dying into my heart making me go grrrrrrrrrr whenever i couldn't outrun mobs and lost my life. its not as harsh as Lineage2 where you actually can de-level from dying but it still makes you fight to stay alive.

 

When i look back at the games i played in 08 i wish i could be Dr. Frankenstein and just cut out the best parts of all the MMOs and create a big monster MMO with all these features.

But these are only my own personal mini-features so I'm exited to hear what other MMOs features caught peoples attention 2008 that never were discussed as mayor feature of the game.

Chronicles of Spellborne, 3rd day impressions

Posted by craynlon Monday December 1 2008 at 2:45AM
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Here are some random impressions from my 1st three days in TCoS

1st day: friday
- got the game from amazon on the day of the german launch (friday)
- i saw 4 servers, 2 international(pve/pvp), 2 german (pve/pvp) and decided on the international pve server.
- the server was practically empty probably due to the fact that most other countries only launch this friday dec. 5th
- i played a trickser (rogue) up to lvl 8 in around 6h
- there were a lot of quests to choose from and the game basicly seemed polished and bug free up to that point.
- i love almost every aspect: graphics, fighting system, customization, quest/story
- if you are new to the game and didnt play beta you have a ton of exploring to do since there arent any destination-marks for quests on your map
- i liked the exploring aspect. in contrast to war where i clicked thrue the quest text and ran to a red-area in tcos i actually read the well written quests and explored the are
- the zones are big compared to age of conan, maybe similar to war but a bit smaller then wow
 

2nd day: saturday
- still pretty lonely on the server, soloed almost all content
- i found my trickster rather squishy and the fights are pretty challenging. more then 1 mob my level left me to die/run a lot of times
- i was a bit frustrated because of the lack of information in the handbook concerning how to distribute my attributes, i felt i messed up when i put points in the body attribute as well
- i played my trickster to 10 now and started a "house quest"
- dying really hurts since you loose pep ranks, especially if its from ur own stupidity like jumping down a ladder
- since i was a bit frustrated with the trickster i started a bloodwarrior on a german server
- both german servers are pretty active. lots of chattering in zone chat, nice community, lots of ppl helping each others
- heared a friend bought the game at a local gamestore after some searching to find a store that carried it
- the bloodwarrior is a lot easier then the trickster it seems. even fighting 3 mobs at once i can survive

3rd day: sunday
- started a new char to play with my friend, a mage
- it seems you get full xp in group and its lots more fun
- once you did the quest and know where to go its a looot faster

all in all i like this game a lot.
sure its a smaller game but its a good start and has a solid base. i like the graphics a lot and after the 3 days the fighting and skilldeck building still feel fresh and innovative. also the different classes i played feel differently so i didnt mind doing the quests all over again.