ok we talked about mmos becoming single player games, the lack of chatting and the general dumbing down of mmos wich are all big issues.
in this entry i wanna talk about a rather small thing that i think got lost when mmos became mainstream and thats the feeling of internationality.
when i started out my journey into serious mmoing ;) 4 years ago in lineage2 there were 6 server based in the usa (for the western world, i know they had korean servers as well).
now when i look even at smaller mmos like aoc or chronicles of spellborne they release the game in usa, europe, asioa, russia on different servers and in europe ull even get language servers for french/ german/ spanish...
for me doing this the whole genre looses a bit of its magic
in l2 i used to login in at any crazy time and would meet people playing, be it some americans that played bevore going to bed or russians just getting up. the servers were full of live 24/7. i chatted to people from brazil and china about musik and even if some people only spoke broken english (like me) there almost always was a way to communicate.
now i have the option to play in german with germans on a german server (wich i dont, i always choose an engl server)
it seems to me it was a natural way to go and necessary to draw in people unable or to shy to speak english into the new mmos but just like making the mmos into confortable soloable games these national or geographic servers cut away a little bit of the magic that i felt when i first entered the mmo world.
ps.: as for lag, i had the feeling of less lag in l2 runnig on an us server then in war on a european servern, ping isnt all.