hmm i feel im getting old :(
for 4 years i played lineage 2 and my goal was to reach the max level (wich is kind of hard in an open pvp world that needs like 100h of grind on endgame levels). leveling was basicly waiting for a mob to spawn and killing it. i know how addictive it was to level up or get better gear. hell i grinded 5h/day for weeks just to have a 2minute rush to see what my new skills would do...
now im playing conan and i discovered quests.
while people in my grp/ guild still want to kill me when i stop to read a quest dialog i still enjoy every moment of it, especially the voice overed quests in the beginning. my gamestile basicly went from killing/questing to level up to leveling up in the background while i enjoyed the quest. in conan i even turned off my xp bar in the hub.
so i was thinking:
is there any hope that mmos will become more then leveling competitions for 80% of its customers ?
what would be if you knew a quest in your mmo was written by Stephen King or directed by Quentin Tarrntino ?
- would you have more respect for these quests ?
- would you see more in them then means to move your xp bar a bit further up ?
the many ads in the web for guids that "let you level up to max in under 10 days" makes me feel that most people want to rush to some kind of mysterious endgame only to find out later that endgame = end of story in most games
in my previous blogs i asked for weekly content and got laughed at but i wonder if mmos couldnt attracked more people if they had more food for the "kotor" or "mass effect" gamers instead of trying to dangle a virtual carrot in front of the xp junkies