seeing how PvP is a very popular part of modern MMO experience I tought we should take a look at the real world and compare it with sports.
Don't get me wrong, I am a big fan of PvP and Competition because often enough measuring your skills against a real oponent is far more rewarding then doing scripted quests against hordes of unintelligent NPC or worse hitting some stupid mob after it spawns running to the next and continuesly doing that for hours. PvP is a challenge and if done right it greatly enriches the feeling of a living, breathing world full of dangers and battles.
What I don't like is some kid that plays 10h/day coming out of nowhere killing me in 2seconds.
Also i dont like some punk that bought his "uber"-gear from adena sellers griefing on others shouting for hours and hours about how he "PWNS every N00B there is"
The real fun starts (at least for clear minded non griefing players) when the game is balanced, the oponent is evenly matched and battle last long and might swing either way.
So if you look at any sport and see how they deal with it you will find that in the real world theres a system of leagues having the casual player fight the casual player and the top athlete fight the top athlete.
so why not build a MMO server structure that represent different leagues ?
- develope a evaluation system based on level, gear and most important pvp win/loss points of the individual player
- at the end of a season (lets say 6month) allow the player a server transfer to a better/lower league
maybe you even want to force players onto a server suitable to his power levelif team-pvp/ guilds is the fokus of the game allow the whole guild to transfer
- at the end of a season (lets say 6month) allow the player a server transfer to a better/lower league
User Comments
What you say makes perfect sense, but you miss one important thing. People don't want challenges, people want to win. That's why you VERY rarely see balanced fights.
It's all about the wins, the gear, the status, not so much about actually having good, balanced opponents.
Many players are not very mature and they also have no position of power in the real world, so the game provides them with that power. MMOs are very perverse, since the less of a real life you have, the better you are. So people sink loads of time into the game, to get the uber levels and gear... and then think they are really good because they can beat people in unbalanced fights.
Any good PvP game should always have both parties starting from the same basic premisses. using a point cost system or some other way of balancing play. Sadly this goes against the MMO premisse or grinding for the levels/gear...
well even if ppl wanna win, mmoo companies want to make money
whenever someone wins, someone else looses.
ppl that loose to often to griefers will eventually quit the game.
so to keep the mayority of the people happy the game has to be balanced and the pvp has to be fun for the good and the bad pvpers as well.
imho having a league system eventually is better then introducing pve servers where bad pvpers have to hide.
I never understood why companies make the games such a grind. Even WoW, which is considered to be "easy" and "quick" to progress becomes another job for any serious player. You NEED 3+ hours a day or more to be competitive, loads of people put a lot more in really.
I'm a bit at odds with MMOs now I guess...
I find it interesting that you think PvP requires more skill than PvE :)
I found your idea’s interesting, but I’m not in total agreement with them all.
So while we might not agree on all the points in your post, were much closer in opinion than we differ, nicely done.
Cheers,
Kamyn
Login or Register to post a comment