ok you might be scared reading the headline assuming id suggested perma death or something like that...
nah, i really love my char and i dont want to have him permanently erased on some kind of stupid disconect or bad luck.
what i would like to suggest tough for a second generation mmorpg is to let charakters age and eventually grow weaker and die as opposed to me leaving the game bored after 3 years playing the same char.
so : Down with Charakter Immortality, bring in a generational concept
with the grind and level orientated mmorpgs on todays market there are a few problems that could be avoided by letting the charakters age and die:
- old players get bored with the charakter but cant give him up because they have spend sooo much time investing grind into that char
- new players sometimes shy away from a game thats on the market for a few years knowing they would never be able to compete with chars that have a 3year headstart (i.e. in end game pvp)
- companies have to fokus on developing more and more endgame content, uber skills, god quests to keep the endlevel players happy
so why not give a charakter a livespan of lets say 2 realtime-years. he will grow in power for around 16 month till his late 40s then weaken over the next 6 month to die naturaly.
During this time he could spawn a heir to continue his legacy. Maybe this heir can inherit some key characteristics, some special skills and part of his fortune but he should be his own man/woman trying to live up to the legacy of his/ her father.