Fueled by memories of Anarchy Online and the promise of a new, spiffy combat system that would free me from the drudgery of boring MMO button-click combats, I bought AoC. I found my Herald of Xotil and my Dark Templar to be fun enough, and the new combat system, though nowhere near delivering a truly new MMO fighting experience, was reasonably engaging. The graphics were certainly pretty and I thought the character models were some of the best I had ever seen in an MMO.
And yet for me, it didn't rise above a certain level of mediocrity. I thought the character progression was a dull rehash of what you could get in WoW. Like every other MMO, combats became repetitive after 100 iterations. The game felt heavily instanced and often times empty. The single player experience was interesting and I liked the story, but well, I don't play MMOs to be alone... even when I am soloing.
I don't think AoC is a bad game. In fact, I think it is a good game. But when I fire up a new MMO, I am largely doing so for the novelty and well, AoC isn't novel enough. There is not enough there that is new and different from other MMOs to grab me and pull me in. After a week of play, I wasn't feeling compelled to continue.
So, back to CoX.