I have spent the last several posts first complaining about grindy quest systems and then describing the concept of dynamic quests which are closer to WAR's public quests or periodic world events than they are traditional MMO quests.
What I realize is that in my rush to get to the dynamic quest concept, one important point was lost... perhaps the most important point. Namely, I would fix the quest grind by getting rid of traditional quests altogether. I think it is a failed idea that has done little more than replace the grind of spawn farming with the grind of NPC clicking.
To fill the void left by removing traditional quests, I would replace them with public quests... except that the current implementation of PQs is a little less than ideal, and that leads me to a refinement of the PQ concept which ended up as Dynamic Quests... which I have gone on about for way too long.
Anyway... that's it for now. I promise I'll fire off a new concept in the next day or so.