The first thing is was surprised at is that the game doesn't give experience points for killing monsters directly but rather gives it through dungeon questing, meaning you don't get rewards for killing halfway. And after being separated from most mmorpgs the game includes some puzzles into the dungeons. Now instead of just killing monsters in a smelly pit, you have to do cognitive thinking in a smelly pit.
DnD Online also likes instancing. Meaning you don't end up with kill stealing. This has the effect of I'm doing and no one else is, therefore I'm heroic. Which is what every mmo should strive for. Escaping the boringness of most people lives and allow them to be what ever they want. EVE does this also by allowing the player the world as a canvas for their work as pilots. Lackluster before they learn how to pilot better ships. The progression is probably it. Being able to look back and see that you've moved all this way. It can also be a double edged sword because they'll look forward and see that they still have a long way to go, or that they have lots of room to expand in. It depends if they are a optimist, how can see a donut, or if they are a pessimist, who sees a hole.
I've sat down and played DnD Online for three hours, and this is what I have to say. It's pretty good. It has pretty nice graphics for a mmorpg and it has a nice game base to work off of. Some times it feels clunky. Sometimes it feels smooth. And overall it may be a nice alternative mmorpg to play in the off months of gaming.
Unfortantly I don't have time to write more because it's the holidays and I want to enjoy them. And I hope everone reading this has nice holidays with no explosions or portals opened by the LHC with red spiders coming out of them.