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The Angry Guild Leader

I'm the guild leader, and I'm pissed. Read what possibly goes on in your guild leader's mind. I shoot the truth, and I shoot it straight. If you can't handle it, then My Little Pony Online is taking beta applications.

Author: chaosngn

Another Gold Farming Legion – Blood for Blood ~ Fregion

Posted by chaosngn Monday October 26 2009 at 3:10AM
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As NCSoft moves to counter gold farming, these corrupt Chinese organizations seem to think they have an ace up their sleeve. Typically, in the past, these individuals would almost always be guildless when power leveling or gold farming. They have a new strategy, it seems, which is to form guilds. I suppose they believe this will bring them under the radar, however, a farmer is always a farmer, and a bot is always able to be spot. This will be a continuing report here on angryguildleader.com, as well as our usual commentaries on MMORPG.com, etc. We will only be able to spot those on Fregion, so if you would like to report kinah farming legions on your server, please contact us with the pertinent information and screenshots.

Today’s legion? Blood for Blood. While out farming for Flux and watching a dvd movie, this little group ran around amok pulling everyone’s mobs in site. It was clearly evident they were upset that people had encroached into “their” little spot. Even though folks asked them to leave, they kept it up, even going as far hitting people’s mobs when they were half way into killing them, and even using Inescapable Judgment on mobs tagged by other people. Seemed like some of them could even have been dual boxing or botting, as there were five and only a few spoke broken english and told people to “stop whiny.”

If you have gold farming legions on your server, be sure to report them here or on MMORPG.com

The Problems of Aion #1: Gray Loot

Posted by chaosngn Tuesday October 20 2009 at 4:59AM
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Since Sebastian “Ayase” Streiffert states that the NCSoft crew will be looking to blogs, websites, and the like for information on how to improve the game, I have decided to start a new series. I want to make it clear that while this will focus on the bad in Aion, it is a great game, and I hope to see it succeed. There is a great deal of good in Aion, or I would not be playing it, nor wasting my time with this series.

I am not sure why companies can't just make good games, nonetheless, this is merely to give insight to the devs as to what needs be done (in my opinion) with the game. Some of these items will be gamebreakers for tens of thousands of people, and some will be minor issues at best. It is my hope that this will make Aion a stronger game, and I hope that NCSoft in the US can actually make changes, as I fear that they still must only access when is designed in Korea.

Problem #1 ~ Gray Loot

I came upon this just recently, having hit level 30, and please, by all means, correct me in comments if I am wrong. It seems that you do not get any loot off of mobs that are gray to you.

This is a serious problem, as eventually subs will settle down in Aion, and people won't always be leveling up. This means that the resources will either become impossible to get, or you would have to level a new character to farm them. And even that character will eventually out level the farming.

Furthermore, this means that in a crazy scenario, if I have all 8 characters leveled to 50, there is no possible way for me to farm for crafting mats. Again, maybe I have been unlucky, and flux and other items do drop, but I have yet to see it. Every window has been empty, devoid of loot, and this includes several namers with loot tables.

I have made this problem #1, as this will be a game breaker for many, many people. If you can't prosper (which leads to the economy issues later), and you can't collect your mats, there is no point in crafting or playing further. I hope this will be remedied, as I believe it's a countermeasure to Asian criminal farming outfits, and it will in no way benefit the player base.

Armor pen nerf in 3.2.2

Posted by chaosngn Sunday September 6 2009 at 1:52AM
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Well, it's official (well sort of). It seems Blizzard is going to nerf ArP in 3.2.2

 

While I can understand their reasoning, Blizzard is really starting to show how incompetent they have become and how large and feeble they truly are. I am not sure that one hand knows what the other is doing at this company any longer, given that everything is now done in the name of the holy Activision dollar.

The Greedy Blue Giant receives millions of dollars a month from the customer. It's already bad enough that they think we're stupid enough not to notice where the money is going. Their new MMORPG. But now they are showing that they can't even do math.

I have come to one conclusion. Either Blizzard is intentionally screwing people over to make things interesting in the name of the dollar (which has been long speculated for years), or they are the most incompetent multi-billion dollar entertainment monstrosity with an even worse team on their so-called testbed.

Really now, how hard would it have been to know months prior that the way ArP had been designed was going to trump all? This was, after all, the new little gadget in their arsenal. They knew, ladies and gentlemen, they knew. This is just another nerf to "keep things interesting." Blizzard has learned that they have the crack, and the more they piss people off, the more they keep coming back for more. Unfortunately for them, there are many top MMOs coming out (and some very soon).

I have to admit. It's sad when I see a company this great being blinded and making horrid decisions. I don't really mean the ArP alone, but this was either oversight and laziness, or an intention mindfuck. And that seems to b just about every decision that they have been making lately.

In the past, whether their decisions were great or horrible, I have always admired Blizzard for being a great game developer and knowing how to hook people and keep it going. However, the decisions being made since the Activision merger (which they claim have nothing to do with anything) are getting worse. They are truly burying this game, rather than saving it. Maybe they don't care. Maybe the end is in sight.

We already know and suspect that they have pulled nearly their entire development team to work on Cataclysm. This can be seen in the fact that all of our armor has looked the same, and is increasingly doing so. Anyone remember a few games named Starcraft or Diablo II? Remember, at the end, Blizzard just didn't give a rat's ass anymore and let the hackers run amok. While I don't think they will allow rampant hacking in Wow, I do believe that they are driving the game into mediocrity, and I honestly believe no one there cares anymore. This was a game designed by folks with a passiona, and now it's run by blue shirts who probably think a hearthstone is something you buy at Wal-Mart for your fireplace. All hail the Mighty Dollar. All hail The Greedy Blue Giant.

My suggestion? Take a small portion of that $150,000,000 that you make a month in subscriptions alone and hire someone who can do some math. Fuck, even EQ2 doesn't go through this much nerfing and math anymore. Find someone who can sit down and say hey, here we have monster, and here we have players. This works. Don't give me any BS about this being a surprise. You are caught in between a rock and a hard place. If you admit it's a surprise, Blizzy, then you admit you are clueless, if it's not, you admit you screwed PVE players on purpose. Regardless, it's ridiculous. You can't tell me ANYTHING has changed so drastically since this was instituted that it now requires a nerf out of the blue.

I won't even go into how much this pisses me off until my next post. I mean, really? Do we need the PVE aspect of a game to be completely pounded in the ass in the name of PVP, and then when you decide to make a change to PVE, you go to the trouble to find one that hinders us? Why should you give a fuck? It's PVE, and I don't hear too many people crying about ArP. Nerf what you will, I don't care because my class will come out on top because of this, but I really wish you guys would hire some individuals who can create some longevity into some classes. You make $150,000,000 a month. You can't afford better programmers?

 

 

Original Post:

The nerf to armor pen in 3.2.2 is intentional. Compared to the recent buff where we increased the value of armor rating to 125%, this nerf would take it back down to 110%. While we are still evaluating the effects of this change in the 3.2.2 build, we did want to let you know of the possibility in case you were about to spend a lot on armor pen gems.In fact, this was really the point. Several melee specs (and Marksman hunters) had begun to focus on armor pen at the expense of all other stats. Gear without armor pen was being passed over and gem sockets were increasingly being filled with just this one stat. While every spec has stats that are more valuable than others, this one felt like it was starting to trump everything. Not coincidentally, characters stacking lots of armor pen were starting to do more damage than their peers and more damage than we were comfortable with.

This change is largely for PvE reasons, though we won’t cry at all if melee damage in PvP drops a little as a result.

We’re letting you know now so that this doesn’t feel like a stealth nerf, assuming it goes live. While you might disagree or be frustrated by the change (though I also suspect it won’t come as a surprise to many players), we ask that you try and keep your response to something appropriate for these forums.

Ghostcrawler
Lead Systems Designer

AGL Prediction : Heroic Dire Maul

Posted by chaosngn Saturday September 5 2009 at 12:26AM
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The Angry Guild Leader has become known for our predictions. We are correct nearly 95% of the time. Do we see the future? No, of course not. We have just learned how Blizzard thinks.

I a new prediction for you.

1) Cataclysm will include a heroic version of Dire Maul.


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AGL Prediction: Hodir Tabards

Posted by chaosngn Saturday September 5 2009 at 12:23AM
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The Angry Guild Leader has become known for our predictions. We are correct nearly 95% of the time. Do we see the future? No, of course not. We have just learned how Blizzard thinks.

I a new prediction for you.

1) There will be a tabard soon (within the next few patches) for Hodir rep.

 

 

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DVD Movies

New Series : Wow is Dying

Posted by chaosngn Tuesday July 7 2009 at 2:46PM
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We will have a new multi-part series here at The Angry Guild Leader, and odds are most of you are still too blinded by the almighty Blizz to read it, let alone get on the ball. However, as my predictions have been coming true more and more, I feel it's time to really let the cat out of the bag. This is going to include predictions, analysis, and even some shocking information as to how GMs and moderators are now working at Blizzard. All of this points to a decline and desperation.

Most of you will say that I am crazy in these new posts, but you are probably the same people who said I was crazy when I predicted D3, Lockout changes, Badge nerfs, Faction Changes (though everyone screamed no, blue says NEVER), and more. I'm content with the flaming to wait until most of it comes to pass.

Now that I read that Chilton has basically copied some of my comments that I've made as of late verbatim, it's time to dive into the inevitable. Everything dies.

Taeo UI : Thumbs Up!

Posted by chaosngn Sunday July 5 2009 at 3:40PM
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If you haven't heard of Taeo, then I would head over to the develeoper's website to check it out.

Aside from your standard raids addons, this is the first time I have suggested something new, let alone a UI. I have always thought that people should be left to their own devices in coming up with their own collection of addons. Furthermore, I have never been very fond of UI packages. That has all changed with Taeo.

As I am sure most raiders have, I have become frustrated with all of the changes happening at Blizzard. I needed something to do aside from standing around in Ironforge, so I decided to go through all of my addons and streamline everything. It was then that I came across Taeo.

In the past, when I have tinkered with complete UI packages, there always seemed to be something wrong. Either they would clutter up the screen, something didn't work, or just didn't "feel" right. Well, not only does Taeo feel right, it did wonders to clean up everything that I had going on during a raid.

<CONT'D>

 

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Faction-Change Service in the Works

Posted by chaosngn Wednesday July 1 2009 at 3:06AM
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It seems I’m getting pretty good at the prediction racket. Maybe I should start charging tickets.

When everyone was crying “Blizzard said NEVER in a thousand blue posts!” I was telling you that this was coming, and within the year. It was inevitable, especially now that Kaplan is working on the new project. It’s all about $$ and survival now, my dear readers.

My next prediction? That this will coincide with the release of a major game. Whether that is Aion, CO, or Bob’s Online Grocery Adventure, it’s hard to say. I think it’s still too early in the game for CO, and perhaps even Aion. With the programming and everything else that is involved, I believe we won’t see this for six months.

With very few aces up their sleeve, and with their own Diablo 3 and Starcraft II poised to make a dent in subs and playtime, this will be a nasty gun to fire at some unsuspecting studio. I mean hell, I might even go Horde.

Blizzard Poster Nethaera

We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.

As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at http://www.WorldofWarcraft.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.“
 

New Dungeon Loot Feature in 3.2 Patch Notes

Posted by chaosngn Tuesday June 30 2009 at 2:19PM
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 Long ago I made my predictions about the changes that would be coming in WOW. I just didn’t think that it would come so fast. For those of you who don’t remember, I stated that within a year, because of the changes being made out of fear or competition, you will not recognize this game. I wouldn’t be surprised if some people were dizzy with all of the changes coming into play. Finally, however, there is one that I agree with

Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.


This is a great change for both sides. For Blizzard, this helps in not having to pay GMs to deal with every mis-loot that happens in a raid, and for the players, the problem is easily solved on the spot. Even within our guild, there are times when people mistakenly choose a piece and then wish to give it to someone else, and now they can!

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72 Hour Suspension for Exodus

Posted by chaosngn Tuesday June 30 2009 at 5:28AM
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When US guild Exodus received the achievement Alone in the Darkness for their killing of Yogg-Saron without keepers, they apparently used an exploit. While there had already been accusations of this, I take anything within the WOW community lightly until I see otherwise. There will always be some jealous punk somewhere crying foul when you do something that they can’t. There’s a new thread in our realm forums every day about the account I hacked last week, or the person who was removed from our guild without reason (of course in their eyes), or our progress. This time, in the case of Exodus, it just so happens that it was true.

What is an exploit can be debated until the cows come home. This goes back to standing behind the fence on Mandy, and I am sure farther. But that’s the first time I can remember an entire guild being suspended or banned. My thought on this is that they were clever and used a game mechanic against the boss. Certainly it wasn’t the way it was intended, but this being the case, it was in Blizzard’s job to fix the programming error. While I don’t believe in cheating within the game, there is a gray area between when it’s a programming error or all out cheating. This IS a game mechanic, whether intended or not, and I find it ridiculous that Blizzard would punish a guild for THEIR mistake. Kobyashi Maru anyone? That being said, I don’t think the kill should count, especially by any record keeping standard.

 

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