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Candy's Agora

Just about anything under the gaming sun.

Author: candycoated

Knowing When to Stop MMO Addiction

Posted by candycoated Monday July 12 2010 at 8:45PM
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For this entry, I'll skip the usual feature article about games and game updates. I'll share an experience I had last weekend. Let me ask you these questions first:
 

Have you ever experienced paying for either a monthly or yearly subscription but only consumed not more than 50% of the purchased gaming time? Maybe only 40% ? 30%? 20%? And probably for the busy gamer, only 10% of the purchased gaming will be used.

 
Moreover, have you purchased something from the Item Mall that you regret buying? And eventually became a piece of junk in your storage?
 
Last weekend, I was experiencing a bit of budget crisis. Being a part-timer and a graduate school student, I had to spend wisely the money that I have left.
 
Moreover, I have experienced all of the questions I asked. I invested on memberships that I wasn't really able to enjoy (due to my busy schedule)^^ And I've also experienced running out of money just to be able to buy something from the Item Mall which eventually became junk in my storage.
 
Then last weekend came, an announcement from the game publisher of the MMO that I'm playing announced that they will remove a certain item in their Item Mall. Definitely, the ingame value of that item will go sky-high. I had to think of a plan so that I can have that item before it disappears. Eventually, I ended up having to ask my friend to share half of the amount and we'll just share the item.
 
Did I feel happy afterwards? Not really, I felt that I was no longer playing the game. I'm the one now being played. Right after, I realized that I needed the money for my research work. Then I felt terrible.
 
I felt terrible because I've done that mistake a lot of times in the past and always promised myself that I would stop. And once again, I promise myself that I would cut the spending on games and focus on my studies and work.
 
What I'm trying to say is that even though that the stop signs are all around you, let's face the fact that gaming is an expensive addiction. The cost of it is not much that different from alcohol addiction and drug addiction. So on a final thought, why isn't there a gaming addiction rehab?^^
 
Take care everyone!
 
 
Mother Peach: Spend wisely.
 
And please visit my blog:
 
 
Your views are highly appreciated. *winks*

It's back. Ragnarok Online 2: Legend of the Second

Posted by candycoated Sunday July 11 2010 at 8:02PM
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I have been playing Ragnarok Online for ages now. And with the upcoming Renewal, things will be unpredictable. It's either going to be a hit or a flop.

 
But if it's a flop then what happens to their loyal customers?
 
Fear not fellow Ragnarok players. There's still hope!
 
Recently Gravity Corp. announced that Ragnarok Online 2: Gate of the World will be overhauled. Thus giving birth to a remake called Ragnarok Online 2: Legend of the Second. It returns with the original mechanics and game system of Ragnarok Online and keeping it 3D.
 
From this:
 
To this:
 
Ragnarok Online 2: Gate of the World didn't make much of an impact to the Ragnarok community due to its complete innovation from Ragnarok Online. (IMO)^^
 
On the other hand, the remake shows much potential to be really a sequel of the said MMO.
 
Returnees are the following:
 
Swordsman
 
Thief
 
Priest
 
Wizard
 
Some of the "cute" monsters will be back as well:
 
Poring
 
Lunatic
 
Roda Frog
 
Fur Seal
 
Closed Beta Test will start on August 31st and the current Ragnarok Online 2 servers will shut down on August 2nd. 
 
Beta Testers of the Ragnarok Online 2: Gate of the World will be compensated upon request. Testers will be given 1,000 RO Cash, automatically enrolled in the Closed Beta Testing on August 31st and a special themed outlook that'll be given on CBT. 
 
 
Princess Peach: Valkyrie Peach? Not a bad idea.^^
 
 
*Please visit my so-called blog: beergincandiesnotincluded.blogspot.com
Your views will be highly appreciated. ^^

Alter Ego: ME and me

Posted by candycoated Thursday July 8 2010 at 9:02PM
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One definition of Alter Ego is a "another side of oneself; a second self". The question is when and how does an individual creates an alter ego.

Here are some information I've gathered: (from healthguidance.org)

 

• Usually, people who have been deprived or who haven’t been able to do what they always wanted to do in life have an alter ego. They seem to live in their dreams and have a life of what they had always wanted.

• They imagine themselves in the world of their dreams and reach their goals with the help of this alter ego. Most of the times the interest of the person and his/ her alter ego are the same and they try to develop it in their own manner.

• There are many people who are unaware of them having an alter ego and there are some who might be aware of the fact. If you know someone who has an alter ego, then you need to observe the person very carefully as distinguishing them can be close to impossible.

With those information, I'm thinking that isn't that MMORPGs are one of the ideal places that a person could create his/her alter ego (consciously or unconsciously). Online games cater people's need to get away from their own identities. 

With RPG games, in general, people have the freedom to choose who they ideally want to be. It's like filling the holes that you have on yourself by creating a better you through the character creation that games offer.

Moreover with online games, with the creation of the 'PERFECT' image of oneself, a gamer now develops self-confidence to interact with other gamers thus living the alter ego. Through this, a gamer can get acquainted with a lot of people and can/may develop good friendship with other people (with or without his true identity). Moreover, those friendships can lead to more personal relationships. (again, with or without revealing their own identity)

But with the issue of Real ID on the horizon, identity issues will be hit. It may be work- related, gender-related, physical appearance issues, etc. Though the real purpose of would be beneficial to the forums but it will affect a bigger problem regarding privacy.

I know that it is a fact that companies can't please all its customers and will try to cater as many as possible but the problems that the fix (REAL ID) will be giving to the minorities would really be threatening.

I hope things like this should always be reconsidered especially if it involves personal information.

Some people would love to be in the limelight but some would only want half of them in it.  

Note: I would like to thank other bloggers for inspiring me to do this entry.

 

 

ME & me

 

 

'Kabod Online' only for mature players? (gambling, sex and violence)

Posted by candycoated Wednesday July 7 2010 at 8:33PM
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Kabod Online was launched in Korea last May, it is a brand new adult-oriented game which target market are the mature players that are in between 25-35 years of age.

 
But I just turned 24 this year. *frowns*
 
I'm thinking that it is because of the censorship laws they follow in Korea which differ from the Western countries. (Correct me if I'm wrong. ^^)
 
One of the features of Kabod Online is the Equipment Damage System wherein if an equipment gets damaged to the highest degree then the character will be shown in a nude state. And it also applies to both monsters and players.
 
 
 
And also, players can also develop good friendships with NPCs of the opposite sex and fall in love with them. It includes handshakes, embrace, kiss and can even further influence NPCs from doing evil things. (well, isn't that interesting? Hello! advanced SIMS)
 
 
 
Furthermore, the game includes gambling due to the Gambling-like Enhancement System. Equipments must be done with attribute-appropriate cards and the MagicPattern has a failure rate. (Calling Ladyluck!) MagicPattern System is similar to other games' equipment slot enchant and card insertion to the equipment.
 
 
 
 
Lastly, Kabod Online has a Criminal System wherein players can PK anyone and loot their items. And by doing that, players eventually become enemies and get exclusive titles. Also there are quests that requests players to infiltrate enemies cities. But with violent players, there are neutral/peaceful cities wherein they are hunted by NPCs once they get inside.
 
 
 
Kabod Online was in closed beta earlier this year in Korea.
 
I wonder when will this game reach other shores? (VERY SOON... I hope)
 
 
Princess Peach: OOOOhhhh... time for some mature content!

Have fun under the gaming sun!

Posted by candycoated Monday July 5 2010 at 8:59PM
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Wouldn't it be nice to play beach volleyball without having sunburn?

I remember back then I was a part of our school's volleyball team. And because of our love for the sport, we didn't care if we get sunburn. But it's different now, with Earth getting warmer and warmer, playing volleyball under the heat of the sun wouldn't sound that appealing for a lot of people.

But there's good news! While I was looking for news about upcoming games (i.e. Final Fantasy XIV, DC Universe Online) then something caught my attention: Beach Volleyball Online, baby! Yeah, immediately went nostalgic. I remember playing with my brother one of Tekken mini games which is volleyball and Dead or Alive Extreme Beach Volleyball.

Just to show what's Beach Volleyball Online is about: (info from their site http://www.bvogame.com)


Beach Volleyball Online is an exquisite 3D world set in a lush beach side environment. The world incorporates a friendly community with numerous areas to explore combined with the intense competition and tactics of Beach Volleyball.

Players can customize their avatars in thousands of ways while developing their characters and making new friends. Players can also improve their skills and increase attributes by gaining experience both on and off the volleyball court.
With advanced 3D engine technology immerses the player in a gorgeous and realistic Summer-time setting. Apart from the action on the court, players can also engage in a variety of activities – go for a swim, rock out in the nightclub, meet new people using our public and private chat features, snuggle up with a special friend on the beach, even collect seashells - all the while gaining points and experience.

With tournaments, stand alone mini-games, in-game events, and a large friendly community, Beach Volleyball Online offers something for everyone.




I've also read about the game's social community system. It has Community Hall, Social Areas, and Mini Games.


In the Community Interface players can see the different types of rooms that are available, and what size each room is. You can select to join a room or create your own. You can also check other player's information, enter the shops, exercise, and check your rankings.


Social Areas in the game are the places where players can chat about anything.


Moreover, players can choose from different character classes. Players can choose from Offensive, Defensive, and Strategic.


About skills, players has 3 skills which are basic, special, and passive.
 

Basic skills are the basic skill sets that each class (Strategic, Offensive, or Defensive) can use. The skills can be activated by pressing (Default [D] or [S]) in a match.

Special skills are abilities that you can gain to greatly improve your game play. You must assign these skills to keys [Q] through [Y] before you start a match.

Passive skills become activated immediately when a character wears certain outfits. A player does not need to assign any keys to passive skills, they work automatically.

That's pretty much about this game. The game's current status is in Open Beta.

So what are you waiting for? Time for some ball action!

 

Princess Peach: It's time for some fun under the sun!

 

 

Gaming and Dating: True or Boo?

Posted by candycoated Sunday July 4 2010 at 8:35PM
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Whenever I encounter players who 'claim' that they're a couple I would always be skeptical about it. Let's face it, most people would think of cyberdating as superficial.

But then I ask myself again, is it really possible to find a partner in an online world? And would that kind of relationship prosper?

I've heard of relationships developed in-game that eventually lead to living together and some to marriage. I guess that's really possible if you both live in one country. On the other hand, what about those who are both from different countries that are thousands of kilometers away?

And if that happens to me, would I be able to make an effort that big? Would I commit myself into something which I think lacks foundation to begin with?

I'm a very rational person so I wouldn't jump without knowing where I would fall.

But I guess that the magic of cyberdating which may be similar to gambling. You either win or lose. But if you win, you win big time because it's doesn't happen everyday that you meet someone you share a common interest with.

Maybe that's what makes cyberdating, in general, very interesting because it gives you the distinct feeling when you take risks.


On a final note, it's always about respecting everyone's individuality. What doesn't work for you may work for others, vice versa.

Princess Peach: Life is short, try something new today! I wouldn't tell a soul. *winks*

Gaming and Dating: True or Boo?

Posted by candycoated Sunday July 4 2010 at 8:34PM
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Whenever I encounter players who 'claim' that they're a couple I would always be skeptical about it. Let's face it, most people would think of cyberdating as superficial.

But then I ask myself again, is it really possible to find a partner in an online world? And would that kind of relationship prosper?

I've heard of relationships developed in-game that eventually lead to living together and some to marriage. I guess that's really possible if you both live in one country. On the other hand, what about those who are both from different countries that are thousands of kilometers away?

And if that happens to me, would I be able to make an effort that big? Would I commit myself into something which I think lacks foundation to begin with?

I'm a very rational person so I wouldn't jump without knowing where I would fall.

But I guess that the magic of cyberdating which may be similar to gambling. You either win or lose. But if you win, you win big time because it's doesn't happen everyday that you meet someone you share a common interest with.

Maybe that's what makes cyberdating, in general, very interesting because it gives you the distinct feeling when you take risks.


On a final note, it's always about respecting everyone's individuality. What doesn't work for you may work for others, vice versa.

Princess Peach: Life is short, try something new today! I wouldn't tell a soul. *winks*

SUMMER 2010 = best time for an MMORPG with an ocean-feel

Posted by candycoated Thursday July 1 2010 at 9:59PM
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Want to have a taste of the Age of Exploration?

Do you want to act as an adventurer? Or a soldier? Or maybe a trader?

Then engage in combat, exploration, and trade in-game.

The wait is over! Uncharted Waters Online will be available to gamers in North America and Europe this Summer 2010.

A little backgrounder: (from wiki)
 
Uncharted Waters (?????, Dai-k?kai jidai, lit. Age of the Great Voyages) is a popular Japanese video game series produced by Koei as part of its Rekoeition games. In East Asia, the series has a large cult following, but has not received much recognition outside the region. The series has been compared to Sid Meier's Pirates! in gameplay and theme. It is a simulation and CRPG series dealing with sailing and trading.
 
In the games, the player takes up the role of a captain (also called commodore in some translations) and manages a seagoing fleet to participate in trades, privateering, treasure hunting, exploration, and plain piracy. Even though the series is largely open-ended, there is still a loose plot which requires the player to follow certain paths, and deviating from these paths may stall the progress of the story.
 
The first game in the series "Uncharted Waters" was released on MSX and NES in 1991, and Sega Mega Drive/Genesis and Super NES in 1992, with the SNES versions known as Super Daikoukai Jidai in Japan. The English versions were also released in the same years respectively. The game was ported to PC, as well.
 
Another game in the series was "Uncharterd Waters: New Horizon" which is also known as "Daikoukai Jidai II" in Japan, this game is perhaps the most famous of the series. Even though an English version exists, it still has not managed to achieve the mainstream popularity Pirates! had. There is only a relatively small following outside of East Asia.
Also set in the 16th century, this game is a sequel to the first title and was released for NEC PC-98, SNES and Sega Mega Drive/Genesis in 1994. It was the last part of the series to be ported for PC. It also saw releases in 1996 on Sega Saturn and PlayStation in Japan exclusively. The Super NES version recently appeared on Nintendo's Virtual Console in Japan on March 17, 2009 and in North America on April 6, 2009.
 
Another in the series was "Daikoukai Jidai III: Costa Del Sol" released in 1996 on PC, this title was the first to depart from the formula and engine of the series. The traditional focus on story was removed in this game, and some character customization is possible, if only purely decorative. There are two player characters from Portugal and Spain. Although the differences between them are mainly mechanical, the role-playing element was greatly reduced.
Unlike most games in the series, this game was never released for consoles; it was only released for PC, working under Windows 2000.
 
Moreover, "Daikoukai Jidai Gaiden" was a side story released in 1997 on PlayStation and Sega Saturn after New Horizons, the game uses the same engine and focuses on the story of two characters instead, further expounding upon the loose plot that ties the series together.
Next was "Daikoukai Jidai IV: Porto Estado" was the fourth game in the series was released in 2000 for both PlayStation and PC under Windows 2000 and XP. This game returns to the previous formula, although its open-endedness has decreased and the engine has been updated. This title is plot-wise unrelated to the series that ended in Gaiden. Porto Estado is known for its fine art and high-quality illustrations.
 
Then "Daikoukai Jidai IV: Rota Nova" was released by KOEI in March 23, 2006 for the PlayStation Portable and Nintendo DS. This is a remake of Porto Estado for handhelds:
In 2007, Koei announced the release of mobile "Daikoukai Jidai 2" (English: Mobile Uncharted Waters II). The game is a port of the original game for both iMode and Yahoo Mobile capable mobile phones in Japan.
 
Keeping up with the online gamers:
 
Uncharted Waters Online offers much of the same gameplay experience seen in the single player games in a multiplayer environment. Players of the single player series will be well aware of similar concepts such as Missions, Adjutants, Investment, and National & Pirate NPC fleets.
Country boundaries have reappeared, however the concept of time is non-existent. The storyline is important to unlocking new areas in the game.
The game introduces a 3d-environment with DirectX 9.0c capabilities. As any MMORPG the game features fleet operations (party-system), companies (guilds), player-vs-player combat, trade, adventure, and poker, and large-scale factional warfare. As well, the game offers a single player storyline and player-vs-environment quests.
 
Uncharted Waters Online La Frontera
"La Frontera" is the name of the expansion pack for Uncharted Waters Online released in Japan on 8/30/06. The expansion includes new areas and a new gameplay extending the "age of discovery" into its maturity of the 16th and 17th centuries. The first chapter for the expansion is titled "Aztec", in which "a new adventure begins" as players "seek out the legend of El Dorado". Succeeding chapters will be released later containing even more areas and gameplay.
 
 
 
 
 
 
 
 
 
 
 

 

(photos from ign.com)

 

Summer 2010
 
Uncharted Waters Online will set sail to North American and European shores through Netmarble.
 

Princess Peach: "Castles are sooooo last season..."

 

 

"So are you ready kids? Adults as well?"

 

Aye Aye, Captain!

A daily dose of PVP.... keeps one healthy?

Posted by candycoated Thursday July 1 2010 at 12:17AM
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"Don't make me angry.You wouldn't like me when I'm angry".

Are you the type of player who goes berserk and goes on a killing spree like Incredible Hulk?

Or do you do the best move of all: PLAY DEAD (and curse your murderer in front of your computer?)

Mass Murderer or Target Dummy, whatever role you want to portray, still nothing beats the emotions that players experience during PVP (player vs. player).

According to the American Psychological Association (APA) 'Anger' is a completely normal, usually healthy, human emotion. Moreover, anger triggers the body’s ‘fight or flight’ response. Other emotions that trigger this response include fear, excitement and anxiety. The adrenal glands flood the body with stress hormones, such as adrenaline and cortisol. The brain shunts blood away from the gut and towards the muscles, in preparation for physical exertion. Heart rate, blood pressure and respiration increase, the body temperature rises and the skin perspires. The mind is sharpened and focused.

I consider players who enjoy PVP with utmost grace are people who excel in anger management. It's very difficult to stay focused and strategize while your anger is eating you. But when does anger becomes unhealthy?


The effects of anger on health have more to do with duration than frequency and intensity. The normal experience of overt anger lasts only a few minutes. But the subtle forms of anger, such as resentment, impatience, irritability, grouchiness, etc., can go on for hours and days at a time. Consistent, prolonged levels of anger give a person a five times greater chance of dying before age 50.(Stosny, 2004)

Anger if prolonged may cause bad effects to our bodies such as: headache, digestion problems, insomia, increased anxiety, depression, high blood pressure, skin problems, heart attack and stroke.

On a lighter note, there are also a few ways to express anger such as: (as suggested by http://www.betterhealth.vic.gov.au)

  • If you feel out of control, walk away from the situation temporarily, until you cool down.
  • Recognise and accept the emotion as normal and part of life.
  • Try to pinpoint the exact reasons why you feel angry.
  • Once you have identified the problem, consider coming up with different strategies on how to remedy the situation.
  • Do something physical, such as going for a run or playing sport.
On a final note, PVP can either be a healthy or an unhealthy way of expressing anger. This depends on the personality of the player. I would consider PVP a healthy way of venting anger but with proper moderation but if you're a type of person who lacks self-control and pampers anger inside then PVP at YOUR OWN RISK.
 

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