Neutral-Speak. - Disabled
As I prepare for writing a 50,000 word novel in November, I am considering what kind of speech my characters will use. I am setting the story in the Vanguard: Saga of Heroes universe loosely (no copyright infringement or ripping off text from the game) but I want the story to have my own touch to it.
I was never really a fan of flowery language, namely because I never studied language. Sure, if I knew exactly how someone was supposed to speak (even according to a fictional history) I might worry about it more, but the last thing I have time or want to do is to over-analyze how my main character, a Raki named Rikoo, might talk. After all, he is a pretty "average" guy, and as we all know there is "proper" speech and then there is the speech of the common man.

So, for example ( a small example) my character might say:
"Hello, how are you?"
..while many proper speech-olo-people might say:
"Hail! How do you fare?"

...or something like that. And just like I would not judge my character as "improper," I would not judge theirs that way, either. While there might be clues as to how the characters speak in-game, thanks to quest text and the Lore, just look at America to see how many different ways people speak. While I might say "I just got a hair-cut", this co-worker of mine said the other day "I got my hair did." We can break down anything someone says into rule-breaking chunks, but I am not really interested in that. I live in Texas, so I meet mostly Spanish speaking people. I'm serious, as far as my job is concerned.
This is no stereotype, and is based on what I see at work, but most of the Mexican families that come in usually consist of the Mom and Pop, at least 3 kids, and usually one grandmother or father. The kids always roar in first, then they just start running around. The parents nod at you when you ask them how they are doing, and despite many of them understanding "How are you?" they usually do not answer. When they check out, they might ask questions in broken English, or just try to get me to understand their Spanish. I understand very little, and want to learn more, but usually I just have to explain it using a combination of hand-signals, two or three basic Spanish words and objects.
Now, I know a lot of people that would be very miffed at this. I know, for a fact, that many Texans would rather force every Mexican in Texas to speak English. I know this because I deal with hundreds of people in a week, and a great deal of them let me know what they think, because they get to know me and trust me.
(On a side-note, a great deal of the people that want to force English can barely speak it themselves. The girl that said "I got my hair did" feels that the Mexicans should all speak English. I laugh at that every time I think of it.)
But, I am not worried at all. English will survive, and the world will not end.
And I like the mish-mash of languages I hear on a daily basis. I like the words that I don't recognize. Instead of griping about it, I ask the Mexicans to teach me a few words as they work their way out of the store. I have learned many words, and can count to a decent number, as well. And they seem like they like it when I ask, and they make an effort to learn some English in exchange.
All this is to say that language is never ruled by any one master Rule. It can flow, take from other languages (as English does) and can be broken down in a million ways. Sure, there is "proper" English, and I find it kind of sad when Americans can barely lay out a sentence without 4 or 5 "likes" present, but if I were a character in one of my games, I would bet the world would be a crazy mixed-up cacophony of words.
So, my characters follow one of my favorite Immersion Project/Role-Play rules: No reference to out-of-game ideas, items or places. It's simple, really. No "My cell phone!" mentions unless the game has cell-phones. I speak neutrally, something like "Hello, how are you? What a nice evening!" which is something that can blend into any time, really.
After all, the time that games like Vanguard are set in are fiction, not real and imaginary. We really don't know exactly how they might sound. So, when in doubt, speak neutrally.
Now, I need to go get my hair did.
Beau











The thought occurred to me as I looked through more websites for a new graphics card. I caught a bad case of deja-vu, being that I have been through this process probably 6 or 7 times, each time "upgrading" to a newer, shinier card. Each new upgrade brought the promise of better graphics, but not much else.