"What RMT purchases should NOT be used for are the items that are traditionally bind on pickup– rare drops that serve as proxy achievements. The Uber Sword of Uberness that only drops from downing the Big Boss Ubeross should retain both the value and the meaning it has. In a PvE world, that would have no significant economic impact, but it certainly dilutes the achievement value and yes, the epeenery which, for good or ill, comes along with it which is part of participating in a massive game."
I'm borrowing that little section from a blog, not because the blogger wrote a poor bit, but because the paragraph encapsulates exactly what I hear from anti-RMT'ers. I would recommend going over and reading the rest of it here. Good stuff.
1) First and foremost, the great majority of evidence that exists now has never suggested that any game would be so kind as to allow the Uber Sword, without any in-game equivalent, only to be bought in the cash shop. Games just do not do that.
2) What many of these games do offer is "limited edition" pink dresses, pony pets and Caps of Cutiepie. For some reason, many players think that the Sword of Uber has some kind of greater impact than a cute, pink, harmless, dress. People who think that have not seen how powerful limited edition pets (for example) can be.
I am not making any guesses about the writer that I quoted at the beginning, but I will promise you that most players that say "...as long as they leave the Uber Sword out of it.." have not played very many RMT/Cash-Shop games. If they would, they would know what I am talking about when I say that they already leave it out of it. Or, I will bet that they only played maybe one or two games before World of Warcraft, the game that has made going after loot an art form, and accessible to all. If players want to comment on such sweeping topics as RMT and it's impact, they should be required to have played more than a handful of both sub and cash-shop based games. There are hundreds of them out there. Hundreds.
Why would any company, in their right mind, allow only RMT transactions to reach those "elite" levels/gear? These companies make money when you stick around, not when you don't. Yes, even cash-shop games make money off of you when you stick around. Again, if you do not know why or how, then you have never experienced one.
Go. Play one. For a while. Try two or five.
In an attempt to keep this short and sweet, if players indeed practice "epeenology" or subscribe to the theory of "Epeenesspocity" and think that their Tier _____ gloves somehow make any kind of difference to any other player besides themselves, then they need to stop and get very, very real.
No one cares. Everyone seems to think that everyone cares, but no one does. Those Uber gloves do not effect the environment, the economy, or the game in any way, shape, or form.
The only person that cares about your special gloves are you and perhaps your guild, or your circle of friends. Just like that little pink fluff pet. (Please be very aware that I am not saying, in any way, that going after those Uber Items is stupid or less of an activity than, say, exploring or shopping. Fun is different for all people. )
Also, a player that thinks that cash-shops do away with all forms of e-peen (I can't believe I keep typing that word! hehe) is, again, greatly mistaken. One player can always be "jealous" of another players gear, items, pets, clothes, mount, or level. There is no magic formula that will get rid of one players want for another players stuff.
So, that's the main and strongest point from the "other side" of the cash-shop argument isn't it?
"Don't let them sell my achievements for 1.00. I "worked hard" for that, and want others to want what I have." It's always about the others. Without the others (and their imagined lust for the players gear), your average raider would just be a player passing through gear like a jackrabbit on a date. Show me a raider without the latest gear and I'll show you a raider who is wanting that latest gear, and will ditch the old stuff as soon as the new stuff comes along. (Again, this is no knock, just the truth.)
To me, the danger doesn't lie in allowing players to "buy their way" into glory, when others have to "work" for it.
The danger lies in allowing a culture that not only encourages greed and lust, but often tears virtual friendships apart (show me a raiding guild, and I will promise you at some point an argument has come forth about raiding schedules, frequency of raids, or loot) to continue on. If, for one reason, that culture should be discouraged: it makes players unhealthy. (NOTE: I am not saying all of raiding/high-end does this for everyone. Just most.)
Recently I found out that some players in Vanguard, after a recent level cap increase, played several 20 hour days in an effort to get further in the game. I knew this sort of thing still happened, but was actually more shocked to get a few messages telling me that players still did this in Vanguard quite often.
One day, everyone will know how silly some of these myths are. You can already debunk most of them by simply playing more than 2 or 3 cash shop games and experiencing other areas outside of the game besides combat. RMT and cash-shops are actually not the more dangerous item here, making players "lazy" and destroying the delicate ego's of raiders everywhere. If it discourages players from playing for 10 hours a day, 5 days a week, I'm all for it. And if it allows players the choice to avoid that, or allows both types of players to play the same game, even better.
EDIT: Just a quick note: I am not making fun of anyone or their choice of playtime. We all play in different ways. What I am trying to say is that one persons value is not universal for everyone. If we are going to have this back and forth about RMT, people need to make sure they understand how it works in most games.