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Spouse Aggro!

I blog at www.spouseaggro.com, write for www.ablegamers.com, run www.mmovoices.ning.com and post all over the net. HOWDY!

Author: beauturkey

I found a copy of Darkfall in Sprout's produce section.

Posted by beauturkey Wednesday June 10 2009 at 9:26PM
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Ok, that wasn't a very good metaphor. But, I DO feel as though a perfect word to describe Darkfall is "organic."

Essentially, everything is touched, felt..you have to move inventory around like in UO. You have to aim, pick things up, swing at mobs. It's all very connected, like I attempted to feel like with my "Immersion Project." I want to feel what my character might be feeling, rather than acting as my character would. My avatar is just me: ordinary, average ability, surrounded by larger things. But all this manipulation of buttons and keystrokes has got my tennis elbow feeling important. I am slowly finding my way around the game by using the least mouse clicks possible, and running using the auto-run feature and turning with the arrow keys helps (I only use this when it is not important to aim or be particular.)

df1

Being the player that I am, I am not just satisfied with doing the quests and raising my stats. First things first, I gotta' go exploring. Being that this game is hard-core-super-evil-pvp-land, I couldn't just go out skipping through the forest. I had to make a list and check it twice, and make sure that I had plenty of arrows. When I open my bank, I am reminded of UO days, stacking gold and losing items under each other. The question is: is it realism they are going after, or effect?

I think they are going for an impression of realism, and one of the easiest ways they could do this was to make you slow down when you do something like grabbing your gear. It's not rocket science.

df4

Understand that at this point in these reviews I fully expect people to say that I am giving the game extra chances because I am enjoying it, and to say that the fanboi-seeds have been planted, and will soon blossom into the same tree of brown-nosery that grew for SOE and Vanguard.

Here's the deal: I am not a fanboi of anything, except my wife and animals. The problem with many games like VG or DF are that players seem to take the game only as the developers or packaging seem to be marketing it: a "hard-core" PvP game, an "old-school" adventure MMO. I simply find fun things to do in almost anything, and don't feel the need to talk about bugs/nerfs/developer mistakes as though they are the end of the world.

In other words, I don't talk about that which I cannot control. So, I will like Darkfall for now, for some reason. Give me time to become bitter.

df6

Anyway, I loaded up the ole' backpack with arrows and a few potions. Although I am brand new to the game, I like the de-emphasis on equipment. I feel like I do in most games, free of loot lust, but in Darkfall I really feel like it isn't going to matter that much, for everyone.

I decided to go North because I went exploring as soon as I loaded the game for the first time and found an elf village thing. I figured I would go investigate the village now that I might be able to kill one of them, and to see if I could avoid death while I did it.

df7

I will stop here to say that yes, the landscapes of Darkfall are open and pretty darn empty. Maybe I am used to that from VG, and although I can get used to the destroyed landscape, I would LOVE it if they simply through in some birds in the sky or the occasional non-threatening mob. You know, LIFE.

But while I am running around I am not too concerned about other life, save for the players that might take MY life. So, I don't tend to stop and miss birdies or squirrels running around. There are definitely areas of natural beauty in the world, but to be honest I feel mostly in a sour mood (in a good way) and just want to survive to shoot an elf. But that's a GOOD feeling, kind of like Mad Max must have felt, like, all the damn time.

df3

I stumbled across some baddie something-er-rathers and tried my hand at killing them. They swarmed me and I ran like a girl from a spider. If you would like, check out the video below to watch me sneaking around a goblin camp and what happens when you are too worried about running out of arrows to LET THEM FLY.

CLICK HERE TO WATCH MY VIDEO.

I would have uploaded it to YouTube, but it was over the size limit. Give it a second to load.

df2

I ended up camping near a large lake, and wished hard that one day the developers would add in a campfire. Could you imagine it? You're out in the wilds, it's DARK AS HELL, and you need to get dry and rest a bit. You light a campfire and warm up, you gain a buff.

In the distance a player sees a glimmer on the horizon, and sneaks towards the small light of your campfire, bow drawn back....

They could do a lot with this game, and my imagination is all over it. But here's the only thing that matters to you, as a player or potential player of Darkfall or any other MMO: If you enjoy it, play it. If you do not enjoy it, move on. Don't follow any rules that tell you to play a certain way, and don't let any other players tell you that your skills suck or that you cannot play worth a damn. There ARE NO RULES. This game is a perfect game to do what you want in, as far as the game will physically allow you.

Now, I was asked by Ink if I thought the game basically had a future, if it could hold up to all the other MMO's out there. All I can say is that in my gut of guts I feel that players really do ask themselves questions like that too much. There is way too much emphasis on a games future now, before the game has even had one.  Players grow bored within weeks, and I will promise you that even the coolest and most innovative game that comes out will have a hard time retaining players...why? Because fans of MMO's are obsessed with them..they play for hours and hours and hours and no amount of content can stand up to that level of consumption. They grow bored faster than ever. There are entire websites where they can download brand new demos, and within moments of growing bored they can simply log into another world.

So, is Darkfall good or bad for you? I'd say that if you go into the game with only a Counter Strike match on your brain, then you will enjoy it for a bit. If you go into it thinking that you will be somehow original or funny by calling yourself a name like "Studs McSpawnsMore" then you might be one of many d-bags bringing good games down.

If you go into it expecting just to play a new game, no matter how it has been marketed, then you might have a good time.

This game has MAJOR flaws, but what independant work doesn't? I hear the same discussion going on with Vanguard, and I say the same thing for DF as I would for VG: the players are going to have to help to get this game to where it should be, and that's it. That's not forgiveness for developers that couldn't completely deliver a polished product, or for developers that might have made several mistakes. That's simply the truth.  You can sit and whine about the lack of polish in chat, IN GAME, or you can get involved with the community and with constructive criticisms.

Now, enough of that. I hate all this serious discussion about a damned video game. I'm having a blast in Darkfall, but understand that I am not a normal player. Seriously...I suck at PvP and can't stand doing the same thing over and over.

It doesn't make sense to me, either, but I like it.

Beau Turkey

Paragus1 writes:

I am debating either being an Alfar or a Human when I reroll for North American.    One of the main drawbacks for being an Alfar is that their lands are pretty depressing and barren.   A lot of the other races areas seem to be a a lot more interesting in terms fo resources and overall terrain.

Wed Jun 10 2009 10:16PM Report
Inktomi writes:

 Beau, thank for the shout out. And I hear what you are saying about "maybe we ask too much" and "we are obsessed". These games are not only immersive as you said and also engrossing. 

Obsession? I call it passion, If you can get paid for it, even better, someone must really like something to throw money and time at it every montth. Sorry, I'm a capitalist, it's the new yawk in me. And I would say your passionate. If you weren't would you have a podcast, website, blog here, a dualboxed pc center and videos on youtube? 

Great write up, beau. 

Wed Jun 10 2009 10:52PM Report
beauturkey writes:

Thanks, and your right about the passion part. I meant to say essentially that players are obsessed with physically playing them, and that will take down any MMO.

 I am more into these games than the average player, but I do not play but between 30 minutes to a couple hourse per night. I love the games, but know that no developer could put out enough content to satisfy playing for 30 or 40 hours a week! hehe

 So that was my verdict for DF: it could stand up to the market if players do not grow bored that fast. It is lighter on PvE cpntent than a lot of games, which still works for the game.

 Thanks for the comments!

 

 Beau

 

Thu Jun 11 2009 2:07AM Report
MadnessRealm writes:

I have to agree witht the fact that they should add passive animals (such as birds) and the likes. It feels really dull sometimes to run around with barely anything beside the sound of leaves being crushed under my feet. I would love to see a group of birds hang out and actually fly away (with sounds) when they hear some noises (basically using the environnement the locate potential dangers).

Same goes for towns. Would be great to have NPCs who just walk around, visit their house, talk to other NPCs (and sometimes launch a quest) and while I like the different design of each town,  I find the life rather....dull.... 
_____________
Crafting also annoys me. Why does when I gather herbs from  a plant, do I get multiple type of herbss? Couldn't I just get only a single type of herb based on the plant? Why does when I mine frome  a single rock am I able to gather sulfur, iron and a lot more? It sort of doesn't make much sense to me.
_____________
As for players using names such as "Lulz Luk At Me" and the likes....I enjoy seeing their dead body lying on the floor after a quick serie of mana missile :D (even though I become Rogue....it's really worth it :þ  )
_____________
Despite those little problems I have with DarkFall, I really enjoy it so far. Hopefully more features will be added soon.

Thu Jun 11 2009 2:17AM Report
t0nyd writes:

  Beau
That's not forgiveness for developers that couldn't completely deliver a polished product, or for developers that might have made several mistakes. That's simply the truth. You can sit and whine about the lack of polish in chat, IN GAME, or you can get involved with the community and with constructive criticisms.

  Good post. My only gripe is the above paragraph. With mmo's, we pay to play and I am not as forgiving as you when it comes to my cash. It isnt like this game just poped up after 3 years of production. Adventurine has had nothing but time to craft this mmo.

 

Thu Jun 11 2009 4:54PM Report
beauturkey writes:

Oh, I agree that any game that is charging you (or not) has a duty to put plenty of polish and hard work into it, and it should work and work GOOD too.

 My point is that players need to just except the circumstance when it comes up. I will promise any player that they would get more done through constructive crticisms like in blogs, podcasts and fan sites rather than in just being another guy yelling about the same bugs on the forums.

 Also, if a player isn't satisfied, they should just walk away from the game and check back on it in a few months. They don't need to take it as though they are paying for a service like electricity...it's entertainment.

 Beau

 

 

 

Thu Jun 11 2009 9:41PM Report
beauturkey writes:

accept* lol

Thu Jun 11 2009 9:42PM Report
ivan50265 writes:

Good write up Beau I haven't played Darkfall yet I'm still waiting to see how the NA server is going to shake out.  I have to appreciate the fact that you go against the grain with your play style and found it oddly amusing when I first read you were going into Darkfall with teh Immersion Project.  Glad you did it and I hope other will follow.

Thu Jun 11 2009 10:13PM Report
saidrin writes:

I have to say, your attitude towards Darkfall almost exactly mirrors mine. The only difference is that I'm a member of a clan which means I have been given certain basic responsibilities and tons of gear I don't really deserve and promptly lose. I'm pretty muc hthe black hole of the guild bank when it comes to that.

With your permission, I'd like to use this as my sig for forumfalling:

"This game has MAJOR flaws, but what independant work doesn't? I hear the same discussion going on with Vanguard, and I say the same thing for DF as I would for VG: the players are going to have to help to get this game to where it should be, and that's it. That's not forgiveness for developers that couldn't completely deliver a polished product, or for developers that might have made several mistakes. That's simply the truth. You can sit and whine about the lack of polish in chat, IN GAME, or you can get involved with the community and with constructive criticisms."

This pretty much says what I've been trying to tell people for 3 months now. Thanks you and cheers.

Sat Jun 13 2009 12:56AM Report
beauturkey writes:

 Thanks Saidrin..maybe I should join YOUR clan! lol I should add, also, that people should just remember to have fun with it. That's all I am trying to do, trying to bring a lil' sense of humor to the whole discussion.

 That's a little odd to me, that I have to worry about the NEED for humor in a video game, but so many people are so serious about this one! lol

 Beau

 

 

 

Sat Jun 13 2009 6:32AM Report

MMORPG.com writes:
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