In the comments from my last blog (you DID read my last blog, right?) boo2319 brings up the "Berlin Wall" of MMO's: One side that values the "experience" of putting together a group and fighting other groups for the same goal. For them it makes for a more realistic game. Their assumption , and I'm sure boo2319 will back me up, is that if a Named is so important then more than one group would want to kill him (I am speaking as if the characters were REALLY in the game; and that the "game" is REAL) so there would be no problem with other people KS'ing you. All's fair in love and war right? Or to put it another way; the journey is as important as the destination. The other side feels that the destination is more important than the journey. If you slog alll the way across Mount Pixel and through the Dungeon of Many Dead Ends when you get to Chief Aggrolot he better damn well be there and ready to fight! And if he goes down to another group then his Deity of Choice had better be quick with the Ressurect! They feel that since the quest was given to them by NPC then he wouldnt give it to anybody else since they already sent you to do the job (again speaking as if you were in the…game and said game is REAL) so their shouldn't be anybody else there. Plus you usually get great loot from Named not from the dozens of minions you have to kill to get to him. Thats why I farm Named's. So my fellow MMORPG'ers, who out there can and will tear down this wall? We all live in this crazy world of MMO's; will there ever be peace?


Aqua Teen Hunger Force!!!!
Fri Sep 07 2007 3:28AMAnd no. Instances vs a shared, open world will never be resolved. Some people like to share the world with others and experience trials to make the end more satisfying. Others like to have their own personal areas and go at them at their own pace, and when they reach the finish they don't have to wait for others.
Imho a shared world is better, especially if it is full PvP! I am a pre-Trammel UO player so I enjoy chaos. I've been ganked countless times and it just makes accomplishing goals more fun, and getting revenge oh so sweet.
Well there is no wall. But first lets make 1 thing clear, A game is not real that's what makes it a game when a game becomes real then it is dangerous to the player and often the peaople around him. A game should never become real for any player.
Now for the wall part. you got 100000 diferent games out there some with open worlds and full pvp some with instances and some with non raiding. now what game YOU choose to play is up to you. if your into open world i guess is that's the type of mmo you play.
Now to a little question why do you want to change the only main thing that makes games diferent from each other exept from story grafiics. often enogh a mage is a mage a thife is a thife so something must be diferent to get subscribers. "imo"
Fri Sep 07 2007 8:13AMPersonally I have no problem with instancing, that is as long as it doesn't include every single dungeon everywhere. I feel high end instancing for major bosses is fine, but to instance every single place makes it feel as if you're playing an offline game you networked for multiplayer with a group of friends. In EQ1, I actually enjoyed running into other players deep in dungeons. It made the game more interesting. I do hate running into a dungeon hoping to find a major boss to fight and seeing another group there who just wiped the floor with him, which makes me feel they should just instance the major bosses. Put them in a connecting room with a back door that you need to get to in order to get to the next part of the dungeon. Instance just that part and it might make it more interesting. Thats just a thought.
Fri Sep 07 2007 1:52PMThanks for the comments. Now to comment on your comments!
eldanloco:ATHF Rules! I agree that if your game is Full-on PvP then instancing is useless.
RaiZt: Where do I start :). I think there is a wall. Every day on this and other forums people rage about KS'rs and the like. People quit games every day because of issues like the ones I brought up. Of course MMO's arent real but after all the time and more importantly MONEY sunk into a game it does become a part of your life. Lets be honest here; some people dont have a "life" outside of MMO's for whatever reason (disabled, bedridden, Trust-Fund Kids, anti-social, Agoraphobia or whatever). Look at all the disgruntled SWG vets out there! I agree on the 100000 games part although 99990 of them will be crap! Your last paragraph scares me. Since when is change bad? I think most gamers are ready for a BIG change in MMO's. What it will be who knows. I think the only thing holding MMO's back right now is technology. I can remember back in the 80's hearing ideas about the future of computer games being a "game room" type of place you would pay go get into and them play 1on1 aganist another player on another computer hardwired to yours. The technology wasent there to even imagine MMO's of today.
Jaymzpc: I couldn't agree with you more. Thats why I couldn't stay with GW (although the PvP was awesome).
Honestly I thought more people would agree with me. I think that proves my theory that there are more "hardcore" gamers out there than not. But like RaiZt said; If you dont like it, get out! :)
Fri Sep 07 2007 3:20PMI don't know about hardcore. I never considered myself hardcore when it came to playing.
I think it really comes down to social interaction. Some people like to interact more than others. Some like to have the challenges of players around them in these given situations, some like to avoid having other players involved in their experiences. All of them like to chat and interact, which is why they play online games to begin with. Two different views can be used in the same game, it's all in how they implement it.
I can see the point in wanting to always have the big boss there to fight when you get that juicy quest or need the loot, but at the same time, when I don't see the random guy running around, I feel some part of the game is missing. It's the social aspect with meeting people in weird places. heheh
Fri Sep 07 2007 3:48PMPerhaps i need to state that im pro instancing. iv played mmos for a long time. and i know some people devote there lifes to the game some games requier it if you realy want to be the best @ what you do.
And im not against change but for me i dont play games that is open world i cant handle the ks'ing beeing ganked mid bossfight by 1000 farming asians. i know above commet is perhaps not politicaly correct but asians are the major farmers of online games.
Thats why games like wow i way more apealing the others.
And for the social part isent that what you have guilds for ? iv made friends all over the world and visited contries living with "strangers" you only learn to know online. MMO's have allready changed the world for so many people but where does it end ? it allso destroys lifes, people that are not mently strong enogh to unplug but thats a totaly different issue..
ahh im just rambeling put here. perhaps a mixture of open world and instansing would be best. same contet same dungeon but your choice to eather try and beat it in the open world or go for the instane.. i dont know would probobly become a realy "big" size game :D
Sat Sep 08 2007 4:39AMMMORPG.com writes:
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