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Oooh! I Want My Opinion To Matter Too!

My first foray into the Blog-sphere; please be gentle!

Author: bartoni33

C'mon and Spawn Aready!

Posted by bartoni33 Thursday September 6 2007 at 1:00AM
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Before I get started a disclaimer: I am NOT Pro-Instancing!

Has this happened to you in your game? I was bored last night and thought "I'm close to next level up; I'll go somewhere and grind for a bit and kill a Named for a (hopefully) Exquisite Chest!" So off to Wailing Caves (EQ2) I go. Heard that Chef Wassname? dropped good chests sometimes. So I get to his room and find 2 people already there. Oh well; their's another room over here that has 2 ^^^ 16's I can fight till there done. No prob. Well they stood around; then killed the 3 guards that spawn there; then stood around some more. Rinse and Repeat! I finally asked them if they were there to kill Name. They said yes but hasn't spawned yet. (BTW if your wondering why I dont join up with them I am mostly a solo'er; I'll explain why next blog :)) Still no prob; I'll go exploring a bit. About 5 minutes later I get a /tell from one of them saying that he spawned and is dead and they had to wait about 45 minutes before he did spawn. So I said to myself "Ill take a quick trip to E Freeport and see how my Broker is doing and get some repairs. I got the time."

Well guess what? Took me about 20 minutes tops to do all that and when I got back to WC I'll be dipped in shite if their wasent 3 people there that were killing My named! WTF! Are the spawn times random in this game?

After I calmed down I went off to grind those ^^^16's again and after about 30 minutes he spawned. Rough battle but I got em. He dropped "Soup Soaked Gloves" or somthing to that effect that I cant wear but he did drop a chest that had a Adept3 and Woodworking 21 that can be sold for a tidy profit.

The point of my rant (I guess) is that in games where there is no instancing it makes Named farming a bitch! I wish their were Named Spawn Timers like there are Zone Timers that are specific to each character. Like a trigger that when you cross it the Named will spawn. Heres how it would work in my case:

When I arived at WC to find people already in the Named spawn room I would wait until there done. When they leave the room and I enter it; because I havent batteled Named in ?? amount of minutes he would spawn for me (or my group if I was in one). Afer I/we killed Named we go on a timer before we can fight him again.

Does that sound plausible? I only have a certain amnount of time each day to play. Dont want to spend it waiting for spawns. C'mon and Spawn Already!  

jircris writes:

lol i hear ya.. i got a lvl 70 paladin on there so i hunt names alot.. i waited 2 hours for it to spawn once and when it did i got him to about 1/2 hp then some jerks killed it and took the loot.....they need to add a lock on to the loot if you get HP less then 1/2 way..

Thu Sep 06 2007 1:57AM Report
bartoni33 writes:

Actually EQ2 does have a lock on whatever enemy your fighting so nobody else can attack.  Maybe yours is turned off?

I have a 26 Fury and been playing for about 2 months. Don't know if I'll ever reach 70! Leveling is getting slower.

Thu Sep 06 2007 2:18AM Report
Cylob writes:

that would be chinese platfarmer heaven:

no way that would make us happy, huh?

Thu Sep 06 2007 4:14AM Report
Twohededboy writes:

Why cant devs have isntanced rooms in dungeons so you can get a named when you want? It would seem that this would be a logical solution, you crawl thru the public dungeon but when you cross the tresh hold for a named NPC you enter an instanced, then you could havea timer or maybe even a lock once the instanced room has been run.

Thu Sep 06 2007 9:25AM Report
boo2319 writes:

Although I respect everyone's opinions stated so far, and understand where you're coming from, I happen to like the random spawns.  That's not to say I don't like instances, either.  I think having dungeons that anyone can go in and have contested spawns is great.  It gives it more challenge and it's more realistic. 

Having most dungeons instanced like in WoW is too boring to me because you know that if you have a good group you're always going to win - given you know how to and have the upper hand. Having dungeons like this makes the game boring (to me) because you're constatly doing instances over and over with only 5 people. To me, this cuts out a big social element of having other people running around in the same world as you as well. 

I think open dungeons is one of the elements that made the original EQ great.  Even tho everyone bitched and complained about it at some point, it's those memories of two guilds hauling ass to get to a spawn first, fight our way through all the little guys, that a lot of us remember the most.  Not the "Remember the 23rd time we ran Shadowfang Keep? That was so much fun"

It gives it a whole other aspect to the game that instancing cuts out, and even tho it may sometimes be a pain in the butt, I think it's well worth the sacrifice to have the dynamics of TRUE open world mmo.

The one time think instances are great, are when they require a raid, or guild, and are challenging enough that they can't be repeated over and over.  Ones that take a while to set up some strategy, make sure everyone knows what they're doing, and make you feel victorious and accomplished when that main MoB falls.

Just my two cents

Thu Sep 06 2007 10:49AM Report
bartoni33 writes:

Hey boo2319 thanks for the comments! Gives me another perspective on the subject. Also more fodder for another blog! See ya there ;)

Thu Sep 06 2007 11:44PM Report

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