In the comments from my last blog (you DID read my last blog, right?) boo2319 brings up the "Berlin Wall" of MMO's: One side that values the "experience" of putting together a group and fighting other groups for the same goal. For them it makes for a more realistic game. Their assumption , and I'm sure boo2319 will back me up, is that if a Named is so important then more than one group would want to kill him (I am speaking as if the characters were REALLY in the game; and that the "game" is REAL) so there would be no problem with other people KS'ing you. All's fair in love and war right? Or to put it another way; the journey is as important as the destination. The other side feels that the destination is more important than the journey. If you slog alll the way across Mount Pixel and through the Dungeon of Many Dead Ends when you get to Chief Aggrolot he better damn well be there and ready to fight! And if he goes down to another group then his Deity of Choice had better be quick with the Ressurect! They feel that since the quest was given to them by NPC then he wouldnt give it to anybody else since they already sent you to do the job (again speaking as if you were in the…game and said game is REAL) so their shouldn't be anybody else there. Plus you usually get great loot from Named not from the dozens of minions you have to kill to get to him. Thats why I farm Named's. So my fellow MMORPG'ers, who out there can and will tear down this wall? We all live in this crazy world of MMO's; will there ever be peace?
