my regularly-scheduled rant on sacred cows has become a bit sidetrecked by my viewing of the trailers for the 4h edition d&d rollout...
Why? Twofold: Firstly; almost all the SCow's that are mistaken as "the only possible way" are from granddaddy -D...
hack N slash = RPG....( like it or not; almost from the beginning 'serious' roleplayers tended to move to other,"niche" storyteller games);
"clerics are here to heal you" ( lets ask Moses - shall we? "but badger i don't remember moses DOING any healing...OH." JC did alot of healing.. want to consider him a cleric? or isn't that blasphemy?)
"wizards and clerics are easily distinguished" (the most famous wizard; Merlin; arguably comes from druidic tradition... Gandalf; and the wizards of middle earth; area RACE not a profession- and might i add; basically they're guardian angels sent by the higher power... the point is; like my last point about clerics; ask a 'priest' of Set... in most of the fantasy genre both dealt with entities; not raw energy as jack vance's wizards did)
hard to kill = "high hit points" Oh no one wants to hear THAT again from me; do they? I guess bruce willis has a LOT of hit points. I just thought his bad guys couldn't aim.
I'll hold the rest; I'm sure you get the point. Really the cognizant point here -there will be a quiz boyz an girls- is that the games that did it other ways never became AS popular; and so made relatively little impact on the "paradigm" of what constituted fantasy roleplay - most 9 even some that influenced how GDD changed) aren't remembered.
Secondly; is that what all the big MMO companies seem to be saying sounds eeriely familiar.
In the clip; I heard them mock waiting on a turn. Unless their "mud" is going to make it it real-time; in person games are still going to require turns. But with that and making fun of "grapple"( was grapple really that difficult in 3rd? I believe as a rule most undead and animals SHOULD grapple/overbear - and i've been often flamed for saying so).. what i really got out of this was...
we're going to make the rules simpler
classes will be more clear in their roles. rather than my rant on that - oh and you KNOW I want to - ***sigh*** I'm just going to say; what i suspect that means is ' to guide new players'
you won't fight a troll; you'll fight 4 trolls - yeah; i noticed this in DDO - make the creatures weaker...
now - the whole provide a graphical network for users is interesting... Too bad it looks about a GENERATION behind MMO's - hell it looks like a flash game; is it? - but to me; what i heard was again; accessability.
And thats why I brought up the recent articles and presentations by MMO moguls... What I kept hearing was "accessibility".
From a business standpoint; I realize this makes sense... For all the reasons that most movies try to avoid an R (and the first conan movie HAD an R) -and for all the reasons some mobvies might want an R; a game now might want an M.
But my concern is;
I am very concerned that perhaps they are taking all the wrong lessons from the MMO successes - nevermind demographic discussions about target audiences in either RPG or MMO-RPG's...
And i realize perfectly well the casual market is probably always going to be larger
but at what point does "make it accessible" simply become DUMB IT DOWN? I mentioned the trolls - how easy the monsters were in DDO(relatively to 'real' D&D) - at what point does this mean make it so easy that no one has to be "griefed" by the horror of losing once in a while? Did everyone read the article where the "wow-beater" at bioware said; level FASTER than wow?
Is that how its going to be;a synergy of make it easy / make it accessible between the 2 markets? or better yet a competition to see who can make it EASIEST and MOST accessible?
A strange cold reminder came to me - how quickly the yu-gi-oh "DUEL MONSTERS" game overtook the game It was a dumbed-down version of; MagicTG...
so: guess i'll be seeing you all in the REAL "Next Generation" MMO:
* hides in badger cave *