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Your Sacred Cows' Mad Disease

Challenging the Tired and Used assumptions in MMO's - and gaming in general.

Author: badgerbadger

Wolves; Sheep; and Sheepdogs...

Posted by badgerbadger Monday March 24 2008 at 9:04AM
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(from myspace)

Someone - I always get a different answer on WHOM - said

"99% of people are sheep.  The other 1% are split between wolves - and sheepdogs."

  How does one tell the differenceIn a Judaeo-Christian culture, anything BUT martyr-like passivity is perceived as negative - despite that in the Old Testament; nothing was more violent than the righteous fury of God’s angels.

  Someone said something that i found fascinating in its simplicity: perhaps the difference is as simple as :  sheepdogs like a challenge - they want the wolves. Wolves don’t want a challenge - they want a victim.  So they target sheep.

  Elegant? And perhaps revealing...

  I have written considerably about how - even in games - one can tell a difference in personality types - how this creates a playstyle.  How some players want "guide books" and cheat codes and walk-throughs... and some react to that as they would someone revealing the end of a movie.

Games can be revealing - the types of players and the games they gravitate to closely echoes discussions I’ve had with others about the impact of shared goals and hardship on Camaraderie in social groups.

 Perhaps most interestingly; was when I found out that in an online game;  our w "guild" of players - which was an avowedly "no cheating; no spoilers - all teamwork" guild; turned out to consist almost entirely of Professional "SheepDogs" - police; soldiers; firemen; - and a vigilante.