Welcome to the TerraX MMO Dev Blog.
After a few posts here and there on this mighty MMORPG site we've decided to buckle down and Start The Blog. Yes, we know it's an obligation and a priviledge, it's a chore and a perk - but it's also what I would call community service.
Ever built an MMO?
I do not think that phrase means what you think it means... Making an mmo is more about juggling cats and less about sitting around all night working out cool looking weapons for the tanks.
It's difficult, stressfull, impossible and mandatory all at the same time. It's dealing with investors, detractors, programmers, artists, and distant family members that wonder when you're going to either hire their new boyfriend (as a sales rep! cause he's just too cute and who wouldn't buy from him???) or stop wasting your time on that stupid game and get your doctorate like a proper adult.
But we're doing it. We've got our concept, our overall game design, our 4 year budget (down to the frikken staplers), our investment data, our staffing requirements, and our foot and a half stack of specs. We have endless enthusiasm, a willingness to raise funds for a GAME (snerk) and the ability to live off of coffee and meals we can create out of a half a pack of ramen noodles and pickles.
We have families. We have regular jobs. We have ... did I mention?... 1.5 feet of specs 2 years in the making that whisper to us endlessly about how wonderful it would be to actually play this game.
Come with us. Comment below and let us know you're in because this is huge and we can't do it without you urging us on, keeping us on course, and eventually joining the think tanks, focus groups, and testing protocols.
TerraX. On your mark.. set... GO!