Alpha Release 1.2 in Development
Release date: Unknown (But hopefully within a few weeks).
The goal of this release, is primary to get out terrain system in place, since it will be one of the main features of the game, many other systems will depend on the terrain system, for example growing trees and plants, claiming territory, building houses and cities. In the beginning, alpha testers will be able to change the terrain in a pretty uncontrolled manner, this will be more restricted in the future (for example require you to have a shovel to dig, or pickaxe to hack at rock etc).
One very boring thing about our current stage, is that you can not see other players running around in the world, so we decided that we have to add this feature to get the multiplayer feeling into the game.
We were also pretty tired of the user interface, so we decided to make our own.
Control C ends the game - http://getsatisfaction.com/abydosonline/topics/control_c_ends_game
Limit FPS - http://getsatisfaction.com/abydosonline/topics/ogre_engine_rendering_setup_fps
Player model - http://getsatisfaction.com/abydosonline/topics/get_the_player_model_in_the_game
Terrain system - http://getsatisfaction.com/abydosonline/topics/volumetric_terrain