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Aventurine relates to Hardcore Gamers (like no other devs)

Darkfall is godsent for Hardcore Gamers. I am tired of people misunderstanding Darkfall and Aventurine. I have written a good post and I think it will be a good blog post. I want everyone to read. My blog is still general since it relates to the genre.

Author: ZtyX

Aventurine/Darkfall Relates to Hardcore Gamers (like no other) !

Posted by ZtyX Sunday September 14 2008 at 4:32AM
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Aventurine's / Darkfall's love for hardcore gamers.

Aventurine relates to hardcore gamers like no other MMORPG development company in the world.

"We're partners with the ESWC and we've been promoting e-sports and hosting events in Greece for a few years." - September 13 news.

[SIZE="1"]"The Darkfall AI resembles Quake bots in the Darkfall context of course. They are not the stupid predictable AI you meet in most MMOs, waiting around to meet their fate" - Journal #21

"You can’t see your character’s face in Quake unless there’s a mirror surface or your character gets killed. In Darkfall you can see it when on a mount, or on a ship, or when you’re on your back incapacitated." - Darkfall Journal #23

"Kjetil likes to describe the largest ship we have as being "as large as a Quake level."" - Journal #2

"No they can crouch though. Before someone feels this might be some pvp limitation, I’ll remind them that you can’t go prone in Counterstrike or Quake. " - Community Q & A

Our conquest and city building has been fully implemented, and we were talking earlier with Kjetil and Claus about some of the RTS-like elements of Darkfall, the types of buildings you can build and what they mean in terms of different types of bonuses for the clan. - Journal #4

 

That Darkfall resembles Quake is something we have heard often. Darkfall has modified Quake AI/bots and Darkfall ships play like a Quake level. Darkfall is highly inspired by competitive games like Quake and Counter-Strike. It's even been compared with RTS games due to its complexity in city building.

The first quotation; "We're partners with the ESWC and we've been promoting e-sports and hosting events in Greece for a few years." is perhaps the most interesting. It brings things into perspective, doesn't it? I think it tells us something about Aventurine and what kind of developers they are.
I have never heard of MMORPG developers who were this interested in competitive gaming that they would actually volunteer to work on projects like this while developing their important mmo-life-project.

- May I remind you all how important Darkfall is to them? We've often heard about how hard they work over there in Athens. Yes, all mmo developers hard. But, these guys are almost fanatics. They almost don't take holidays and they work what we consider overtime in their regular schedule. I find this very inspiring and I appreciate it.
Darkfall does it right and they have the right philosophy about launching feature-complete, thus the long development time. They were ready to launch in 2002, but they knew they could do a lot better. And this is the line Aventurine follows. No compromise.

I hope you are all seeing who these developers really are. I don't know if you relate to it the same way I do, but I am so happy.

Mmos have lacked the gritty, rough and ruthless world that was introduced by Ultima Online - then stomped on by Everquest and spit on by World of Warcraft. A world which doesn't exist in any new 3D-mmorpg.

Anarchy and the pioneer dream of a huge freedom mmorpg has to exist somewhere among new mmorpgs too! Hardcore gamers want no more cookie-cutting grinding and b.s carebearing.

- We deserve it. Don't we? Who is the most loyal fanbase? Is it the carebear newbie and his 9 carebear friends that play for 1 month (preferably 14-day trial) or it is the loyal veteran hardcore gamer that plays for 4 years and then quits because management wants bigger subscriber base and attracts carebears that quit and then loses the game and all that potential on the floor? Who then becomes the furious fanbase, why has SOE lost marketshare? Because SOE and LucasArts saw potential dollars and pissed on the players that took the game seriously. Bad marketing decision.


Mmos have also lacked the captivating moment to moment gameplay presented in games like Quake and Counter-Strike. Developers have dwelled on the boring Everquest model in their quest to prolong the lifetime of their game. It's like doing it with a game for 2 years, but never cummin'. There is no climax. Or the climax comes every 2 days or in worst cases (Runescape, Lineage, WoW and a thousand more) every week when you gain a level or complete the raid you been waiting to do for 1 week, and tried to complete for 2 months.

Aventurine has from the start had a vision. They wanted to make this world where hardcore gamers can kill each other and loot each other any time they want to. You can, essentially, loot and kill someone anytime anywhere in a game like Battlefield, Call of Duty, Counter-Strike and Quake.
But, the whole FPS experience is "bang-slam-kill-killed-round over-new server" gone and away in 2 minutes. That's the beauty and success of Battlefield or the popularity of "camping". You sneak around and you try to kill your enemies slowly. You try everything you can to stay alive and to make the game last longer because it is so much fun.
This is all in our instincts as male beings. We want to hunt and kill. We laugh or we die. This is who we are. And it ROCKS!

That is the beauty of Darkfall. Darkfall maintains core MMORPG elements and cuts away big chunks of the Everquest model. It incorporates what has made Competitive E-Gaming popular. Darkfall respects the Veteran and Hardcore gamers and will provide a game to those whom it was stolen from by carebears and stupid marketing people!

Darkfall respects Ultima Online and it respects that we want to sneak up on each other and kill each other. We want others to die and we want it to last more than 3 minutes. We don't want the round to end. We are builders as much as we are hunters. Aventurine understand what the human species is about. We want to build, we want to bond and socialize, we want to kill. And we don't want stupid, lucrative Everquest model freaks to make money on us, while making us all addicted to games we basically don't even like.

I admire Aventurine going their way and against the stream. Significant things are rarely achieved by conservatives. We would still be in Stone-Age if we all listened to our parents (Everquest) or looked at our neighbour (WoW).

After establishing all this, I doubt it's neccesary to provide an explanation for why Darkfall will have a future. Darkfall will be passionately loved by some and passionately hated or misunderstood by others. That is the nature of the beast and I wouldn't want it any other way.

ZtyX Roman
- Enthusiast MMORPG - Gamer

 


Darkfall is an MMORPG, and those types of games have never been associated very much with the same degree of playerskill that the RTS- or FPS genres have.
RTS games require faboulously quick "micro" skills - to be able to press buttons and click faster, moving your troops correctly, faster than your enemy.
FPS games require good communication skills and faboulous twitch/aim.
Something the highly popular games Counter-Strike, Quake and Call of Duty have done very well.

This however has never really happened in the mmorpg world. The closest we've ever come to competitive gaming was when World of Warcraft started to make tournaments. Or when champions of good and bad faction fought each other with their newly attained equipment and rare buffs on the PVP battlefield - to prove to each other that the other was more noob.

RPG elements have long been incorporated into FPS games and with great success. Call of Duty 4 and the Battlefield series are agood examples of this. The same progress has happened in the MMORPG camp. We're seeing several MMO-FPS games coming out. Tabula Rasa, Huxley, SWG-NGE changes.
 

pileopoop writes:

Yeah, Huxley!

Sun Sep 14 2008 4:49AM Report
ZtyX writes:

You can join the discussion here:

http://www.mmorpg.com/gamelist.cfm/game/4/view/forums/thread/201597

Sun Sep 14 2008 4:50AM Report
toilweed writes:

beautiful, brought a tear to my eye

Sun Sep 14 2008 8:47AM Report
toilweed writes:

beautiful, brought a tear to my eye

Sun Sep 14 2008 8:47AM Report
axlezero writes:

Wow what a load of crap.  And as far as mmo fps games... tabula rasa and swg aren't fps, they are sci fi mmo's but not first person shooters, fps games require you to aim and shoot, not get into combat and go on auto attack.  An mmo with guns, does NOT make it an fps game.  Not to mention a half a dozen other uniformed statements that I'm just not going to waste my time wading through.

Although the sexist comment cracked me up, especially when women are most times more bloodthirsty then men, and are way more vindictive in pvp games then men are.

And saying Darkfall understands the "human species" hahahaha, wtf is that, and then you got other people cheering you on as if the world population loves to kill and blow up crap.

BTW all mmo's bottom line is what will make money, it may start off a certain way, but it will always eventually change to a system thats going to make them more money.  Blame WoW if you want, as I think they are directly responsible for the route mmo's have gone today. 

And you've obviously never played eq, or you would know the pvp battles were way more intense there then they ever were on UO.  You have no idea what it was like fighting for a boss spawn in places like the Plane of Hate with two guilds going all out for hours till one finally dominated the zone and the other ran off with their tail between their legs.  (Old school eq anyway, not sure what its like now)  I have never seen that kind of pvp since, not even in games designed for pvp like Guild Wars.

I'm not saying Darkfall is crap, I'm actually looking forward to the game, some fanbois just have these weird blinders on and start making stuff up.  While entertaining, makes me wonder where these idiots come from.

 

Sun Sep 14 2008 9:18AM Report
ZtyX writes:

Tablua Rasa is considered an MMOFPS. Look it up if you are in doubt.

SWG became more FPS like after NGE. You have a 5% accuracy increase when you use manual aiming in SWG. You can go look that up also. .. As for the other uniformed statements, those I can't comment on if you don't tell me.

That wasn't a sexist remark. It's just the truth.. Men love to hunt more than women. Yes, some women are super vindictive in PvP. But, I never said men are bloodthirsty. I said we have fun when we kill each other. .. Yes, some women are ultra sick and love to cause pain. Men love to play the game. .. Ofcourse there are psychos in each camp. Why are you so fixated on that?

Aventurine really does understand the human species. ... if you read a bit you will understand what I mean.

Aventurine is making a game that doesn't abuse its playerbase and makes them grind senselessly, trying to prolong the lifetime of their game. Aventurine has understood that players want their actions to matter in a game. Players want to build, to kill, to hunt and to socialize. And Aventurine has made a game where that is done better than in any other place. .. That is my opinion. Feel free to disagree.

Yes. Most of the population does love to kill and blow up once in a while. It's a good way of interacting. Why do you think games are so popular? It's fun to kill and gloat, to practice and get better.

Aventurine wants to make money as well. Sure. But, that's not really their primary goal. Their primary goal is to make a game people want to play. They are remarkably different as a group of developers. Maybe not that different. But, they held out and didn't sell out. Even when it was hard to find a publisher. They moved to Greece to make the game of their dreams. .. I dont think just anyone would move to a third world country from one of the richest places in the world (Norway) unless they were seriously passionate.

Darkfall will make money. But, for the right reasons. That's the difference.

EQ is highly linear and a game where you have to grind a lot.

And the combat in EQ is static compared to games like Counter-Strike, Mount & Blade and Darkfall.

Well, I suppose you're referring to me.. But, I'd like to disagree on that. Yes, I anticipate Darkfall. But, I didn't write this blog entry to tell lies. Darkfall is really special and I feel more people should know this.

Cause there is nothing else out there like it.

Sun Sep 14 2008 9:59AM Report
Mazer14 writes:

Good read, hopefully more people will open their eyes and see how much DF will change MMO's..

Sun Sep 14 2008 10:49AM Report
Alchem1st writes:

this game is trash I was in the beta and sure you can say its just beta its not rdy yet the pvp requires no skill, who gets the first blow wins and the engine they are running is pathetic compared to Quake, Adventurine's / Darkfall's love for peoples money they simply invested allot in advertising and pumping up the audience by making us wait for ever for beta.

Sun Sep 14 2008 10:59AM Report
Jamkull writes:

Tabula Rasa and SWG have FPS elements but they aren't full FPS games, simply because they still use statistics as a way of governing the hit/miss ratio.  you can having someone dead aimed but still miss, unlike a traditional FPS, which relies on collision detection.

So the same will go for Darkfall, it's no Quake, it may seem and run similar but in the end, it even requires you to have a certain level within a skill in order to gain the hit/miss. 

oh and this here:

"- We deserve it. Don't we? Who is the most loyal fanbase? Is it the carebear newbie and his 9 carebear friends that play for 1 month (preferably 14-day trial) or it is the loyal veteran hardcore gamer that plays for 4 years and then quits because management wants bigger subscriber base and attracts carebears that quit and then loses the game and all that potential on the floor? Who then becomes the furious fanbase, why has SOE lost marketshare? Because SOE and LucasArts saw potential dollars and pissed on the players that took the game seriously. Bad marketing decision."

That makes no sense, it doesn't matter if it's carebears or hardcore gamers, but honestly it's a mix of the two. Because most current MMO companies try to do content for both and only half-ass each side of the coin.  Where as the die hard fans are the only ones that stick around.  There will always be people that come and go, that can't stick to one game for awhile.  but when it fits into what they want then they do stick around a long time. 

and who cares about SOE and Lucas?  SWG is/has been and always will be a joke.  SOE is the king of time-sink when it comes to mmos.

Don't get me wrong i like the idea of darkfall, i think a game that is more tailored to PVP has long been needed.  instead of all these games that are just half-ass pvp/pve.  Honestly i like both style of games, because i am a hardcore gamer, have always been since i was really young.  And i really wished that MMOs would start to tailor themselves for one crowd or the other.  because they all suck when they try to do both, except Guild Wars, but the pvp side to GW is nothing to really rave about, it's fun but not great.  because it seems most companies don't have the manpower to maintain the programming needed for both elements. 

Shadowbane is one of those really great PVP centric games but there aren't that many people who play it.  But that game is 90% lawless.  and most new players just joining an already in-motion server has almost no chance of survival, unless they have a big possy to roll with.  or join one of the already established guilds.

I think that is one of the great aspects of Darkfall is the aspect of having reputation with your own race and other races.  this will stand to keep people in check.  I think Darkfall has been well thought out and will stand the test of time if it has what they claim to have going.

Sun Sep 14 2008 11:46AM Report
PaleMan1 writes:

Alchem1st wtf are u talking about

"this game is trash I was in the beta"

and then

"making us wait for ever for beta"

Beta for Darkfall isn't even started yet

What a fag.... i mean not a good person

Sun Sep 14 2008 12:32PM Report
otisdr writes:

"They moved to Greece to make the game of their dreams. .. I dont think just anyone would move to a third world country"

Greece is hardly a third world country :/

Sun Sep 14 2008 1:23PM Report
drivec writes:

next time you write do it all same color and size. some ppl cant read small and dark print.

Sun Sep 14 2008 2:58PM Report
ZtyX writes:

Jamkull. I never said they were full FPS :) Merely that they incorporated elements of it. .. And I think we agree on quite a lot.

Thanks for the replies guys. :)

Glad you enjoyed my take on it.

 

 

Alchemist.. What u on about? Don't lie to people.

Sun Sep 14 2008 3:05PM Report
Kinikka writes:

I liked the read... As I've been saying when it concerns people who just talk out their ass (Alchem1st), Me and mine will find our way to Darkfall. Anyone that doesn't wanna play, be it out of fear or lack of confidence in themselves, should NOT play. I don't want you on the same game with me. lol

 

Bring on the beta!!

Sun Sep 14 2008 3:26PM Report
Graymantle writes:

I seriously doubt he (alch) was in alpha testing. So take his words with a grain of salt, or a bagful for that matter.

To my knowledge only 100 people are in alpha testing stage, and they do not have the clearance to disclose any pertinent details of the game. This by default erases any legitimate testimony by Alchem1st.

So be patient fellow gamers, when it's ready for Beta you will know it without any guesswork.

Sun Sep 14 2008 4:19PM Report
Evasia writes:

Good read and Darkfall will comming as you see alot dont like it a bit, and give bad comments well ignore them there not importend, they only want a carebear game like eq or wow.

So leave us alone and let us have our hardcore pvp game and you wont have to be affraid to be beaten to death in your no risk at all carebear heaven, kindergarden:)

Sun Sep 14 2008 4:48PM Report
cosimusta writes:

 I'm excited about Darkfall too but...

"We would still be in Stone-Age if we all listened to our parents (Everquest) or looked at our neighbour (WoW)."  

Heh, what does that even mean?  There's anxious anticipation and then there's designing a blog post to give seizures.

Sun Sep 14 2008 7:31PM Report
Heavygain writes:

Hell yeah man, great read.

Sun Sep 14 2008 8:34PM Report
Lord_Kevbo writes:

Thanks for posting that. I only hope the game lives up to its potential. If it does, it could be a truly great game that changes a lot of people's opinions about MMO's.

Sun Sep 14 2008 10:08PM Report
LordRelic writes:

Who ever thinks  Tabula rasa is a mmofps is wrong. I dont care what the company calls it.   FPS = FIRST PERSON shooter.  mmofps implies Massive Multiplayer "FIRST PERSON" shooter.  Tabula rasa is not First person. so in no way can be a fps.  It is more of a MMO  Action game.

Sun Sep 14 2008 11:02PM Report
Altairs writes:

Interesting article... mind the "3rd world country" when refering to Greece in  later reply. (bad assestment ZytX)

Anyway I wonder where all these vapor-fanatic lovers are gone now... please give me a tool to highlight their nicks when they respond ^^

Mon Sep 15 2008 3:07AM Report
EndDream writes:

good read.. i agree with you

its funny how the vaporwear cryers are now just pretending they were in beta and badmouthing something they didnt actually play... they must be really mad Darkfall is real...

Mon Sep 15 2008 11:42AM Report
ZtyX writes:

Haha.. Yea, you're right Altairs.

Thanks for all the feedback guys.

Lord Kevbo: Yea, for sure.. I think it is in a sense last hope for a lot of people. .. We've been disappointed a lot in this genre. :(

EndDream:

Hey. I saw you on DF boards. Hehe.. Yea. Really funny. ^.^

You can't take things like that seriously... haha.

It's cool that this blog reached almost 1k views. .. I'm definitely up for writing something else in the future. As soon as the right topic comes up. :)

Mon Sep 15 2008 2:13PM Report
Random_mage writes:

Stopped reading at the "cummin"" comment.  Get a life, kido.  I think AoC might be better for you.. If you are comparing video games to sex.. You need to have more sex (or at least beat off more..)

Mon Sep 15 2008 3:14PM Report
Kinikka writes:

If you're getting that upset over someone comparing games to sex then its pretty clear where that bitterness is coming from.

 

FYI, You can pay for it in certain places, GL!

Mon Sep 15 2008 4:59PM Report
daarco writes:

Very good read. Darkfall is the underdog of MMOs, and not many seems to like tha idea of a game that is the very opposit of everything we have today.

But isnt that whats makes it intersting. One different game among all WoW-clones....wont hurt anyone i think.

Tue Sep 16 2008 8:06AM Report
Song7 writes:

Please don't ever compare Quake to DF.  FPS perspective doesn't come near the natural skill required for the Quake series.  I'm not just talking about aiming I mean running the map powerups etc.  It's not even in the same ballpark.

Sun Apr 18 2010 6:54PM Report

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