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World Online Development

Blogging the progress of the multi-user online game, "World Online."

Author: ZDearborn

To all the nay-sayers and misinformed

Posted by ZDearborn Wednesday September 24 2008 at 4:48PM
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So I have had some comments (which I extremely appreciate the concern from the users towards the development of this game), and it appears that I had not given enough information, or had not explained it clearly. So let me inform with some clarity:

Game Name: World Online

Game Engine: Torque Game Engine + MMO Kit. << This technology is a pre-existant game engine, with an MMO networking plugin. This means that I will not spend time developing the core, physics, and networking from the ground up, as some developers of various titles have. This will hasten the development process, which brings me to a point that I will discuss later in this post (The Deadline).

Concept/Game Design Document: As posted in a comment by me in my first post, I do have a concept and design document which I will not disclose at this point in time. This document is by no means done. However, it is at a point where I can begin development.

The Deadline: Ok, I admit it. This may have been a total unrealistic date, and a naive one at that (I know- I contradicted myself, sorry), and after looking through and studying similar indie projects and the technology itself, I've learned that I will not set an exact ETA until I am ready for it (thanks: Kynmore).

The Website: I do not have a website ready for public yet, so please don't ask for it. I'll post it when it's ready.

If I missed any important points, or you have any comments/questions/concerns please post.

MMORPG.com writes:
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