The concept has been evolving more, and the pages in my notebook become fewer.
I think it's about time to disclose some information to some of the people reading my blog:
World Online is set to be a persistent multi-user online role playing game, where the player will be engaging in survival and simulation in a sandbox environment. The world will interact with the player based on their choices and actions. These interactions will affect the player's future.
Of course this is but a minor piece of the concept, but will be a major idea in the game. I've been planning out the game as best I can, and it is turning out quite nicely- so stay tuned for future posts.
I've been around the development of MMO's for around 6 years, and the knowledge I've spent trying to study keep negating my satisfaction. I just can't get enough of it. I've read books, watched videos, and have been an activist in a lot of developer's blogs, but there's a brick wall in the to personal sufficiency. If anyone here has tips or references to aid me, please post them.