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It's Always Personal

Agree or disagree if you will, but regardless of your choice, it's always personal!

Author: 56KModem

Milestones for Dark Millennium

Posted by 56KModem Wednesday September 8 2010 at 11:30AM
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Alright, so this entire time I was raging over the fact that I was thinking that Warhammer 40K Online was only a dream of mine and will never make it to reality. Well, I could not have been more wrong in my thoughts and now realize that I was a complete douche for thinking the opposite and broadcasting my hate. Don't get me wrong, I will still be broadcasting my hate, but this time around, I am thinking about some of the gameplay elements that I would really like to see.
 
What follows is a checklist that would make or break the game for me. I am an avid follower of all things Warhammer 40K, and the Dark Millennium MMO.  So far, I was pleased with what I was seeing. Some Space Marines, some Orks, and even some Tech Priests. I am getting really happy about this kind of progress that is being made. Thank the Gods that Mythic did not take up on making this MMO. I have high hopes that Vigil will do a fine job. Generally speaking, I am a cynical person, but I have some hope on this matter. Note my signature.
 
Anyway, here is the list of a few things:
  • Don’t start in Power Armor! If Space Marines start off in full armor, it would break the game slightly. Everyone would look the same and the only small differences (divinations, emblems, and brims of armor) would not be sufficient. There has to be an option to be able to hide some armor pieces (like helm, and perhaps others).
 
  • Don’t make another Tabula Rasa! That game blew so many balls that it was laughed right out of the game room. Warhammer 40K is indeed heavier on ballistic weapons, but it would be great if melee was a viable option. For example, in Dark Heresy, one could make a character that is all melee and also very effective. It is simply a matter of balancing. If comes down to nothing, but running and shooting, then the game will be shot down. This is simply gameplay issue that will cause problems in the long run. Coupled with the issue above, it will be a wave of uniform robots firing at each other.
 
  • Don’t let players make up chapters!!! Please for the love of everything out there, don’t allow the players to make Space Marine Chapters. I only need to point at lore to show that it’s a bad idea. Want to make guild-like arrangements? Tthen make companies within a chapter, but don’t let some douche create a section that thousands of marines hail from and call it Fluffbunny Brigade. This is easily remedied by having the player select one of several chapters available. Also, all the marines could be from the same chapter. Either option is alright in my book, so long as I don’t see any stupid ones (hoping for Black Templars, Space Wolves, and Imperial Fists).
 
  • Don’t mix too weak with too strong elements! If Space Marines are a playable class and Guardsmen are a playable class, then it makes no sense. One marine can mow down companies of Guardsmen. One marine can withstand hits that would cripple a tank, while a guard can probably die from a berretta misfire. You get my point, I think. Unless a player is able to control an entire squad of Guardsmen (which would make for an awesome gameplay mechanic), it’s better not to mix marines with them.
 
  • Don’t bunch factions! This is a common one that I have seen many times before. Either doesn’t put all the factions in or spread a little thinner than usual. Eldar, Space Marines, Orks, and Chaos do not get along with one another. It makes little sense to force them together. Either makes it so only Space Marines and Chaos are playable and the rest exist as monster races, or have all playable. Again, the latter would spread the population too thin, but hey, its quality that we are going for here, I hope. Besides, Space Marine chapters are not that big, perhaps several thousand is about the largest there is.
 
  • Planetary travel should be encouraged! Personally, I think that it would be great if one could explore the entirety of Calixis Sector or any for that matter. Still, thinking realistically, I would be really thrilled if more than one planet existed and could be visited. It simply makes for a better experience on the part of the player.
 
  • Lore, lore, and more lore! Warhammer 40K universe is a dark place to live. It’s no wonder they call it the Dark Age of Technology. I think that the atmosphere should reflect the current state of the world. If the lore is not transferred to the players, it would make little sense for anything to be happening the way it is. Also, I hope that the worship of the Emperor of Man is conveyed properly. Keep in mind that he is the single God of the Warhammer 40K universe. Everyone is afraid of and worships him. Space Marines are in eternal service to Him. It should not be like WoW, where nobody knows what Gods are who and where. It should also not be like in D&D, with pantheons. It would be a singular deity and all others are false. Worship of the false Gods can only be purged with one thing… holy fire.
Anyway, so that concludes this little section about my wish list. I have a feeling that these kinds of journals have been circulating for a while, and I sure as hell hope that developers see some of them and recognize the need to make it the best game they can. Vigil also needs to know that they are not in a race with WoW, or any other MMO for that reason. The only thing to watch for is the downfall like that of Tabula Rasa. We need to see their mistakes and learn from them. If the above points are done right, then you, Vigil, will have me as a eternal customer.

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