I hate STWTORs A to B linear quest system. Playing it felt like I was playing quest runner online with occasional sightings of other players. Everything felt under developed, under simplified, and highly generic. Yet, as much as all of that disinterested me I would still be playing that game today if it featured open worlds instead of rat like quest mazes.
That applies to so SO many of the MMOs I’ve played throughout the years. One thing above all else can keep players interested in even a basic MMO, a giant world to get lost in. Despite that fact like a cotton t-shirt washed in hot water MMO landscapes have shrunk throughout the years.
As I’ve documented prior it’s pathetically hard to find a game that even features a respectable forest! Is it so much to ask? Apparently... You see I don’t game to feel powerful or success or even accomplished. I game to do something that I have very little of in this world, I game to explore and adventure. To uncover secrets and mysteries. To discover new peoples, then to pvp with them and take their phat lewts yo!
Let me use a real world example for ya. As a tiny Tierless I hunted all manner of beasts. I did so for two reasons, the pursuit of the unknown (would what I was hunting be big, small, unique, once in a lifetime perhaps) and to adventure upon the unknown landscapes that my quarry inhabited. Hunting meant going out into the middle of nowhere and exploring seemingly untouched areas in search of my quarry. It was adventure and exploration at it’s finest. Over the years things have changed and for too many people hunting is about “the big one”. Hunters can be ruthlessly competitive when it comes to the big one and many of those hunters are also landowners. The result is more and more land being marked “Posted No Hunting or Trespassing””. As more and more land became posted my hunting territory became smaller and smaller until it was reduced to a handful of very small, well known spots where other landless hunters camped out. The sense of adventure died and so did my desire to hunt.
That is exactly what happened to MMOs and it’s exactly why I spend more time on forums and on this blog than I do in games. I don’t get a sense of adventure anymore. That is also part of the reason I’m so excited for the voxel gen of MMOs (the other being voxel splosions and voxel stuff sploding during PVP). I see the voxel as a means to make a vast, chaotic, custom landscape that is capable of continuously changing. That is very exciting to the explorer in me. Add to it the ability to PVP in such a world and the ability to dismantle, pillage, and even tear down my enemies holdings and you have a gamer that just checked back into MMOs in a big way.
For the first time in years the future looks, unknown, and I plan to pursue it.