Trending Games | Cabal 2 | Guild Wars 2 | Hex | Wizard101

  Network:  RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,975,378 Users Online:0
Games:818  Posts:6,418,515

Show Blog

Link to this blogs RSS feed

the Lonely Alter

I don't play "games", I play MMORPGs! This is where I talk about them!

Author: Tierless

#46 HELbound YEAH!

Posted by Tierless Thursday September 19 2013 at 10:59AM
Login or Register to rate this blog post!

“The Speaker then slowly removed the finely etched, two-toned robes and as he did, there were gasps of horror from a few of the supplicants. Only then did they behold the true price he had paid for his devotion. His body seemed liked two entirely distinct halves, held together by sheer force of will. One side was lifeless, covered in thick cords of necrotic flesh, while the other half seemed all too alive and was covered in a writhing mass of foreign organisms.”

What is a Helbound you ask? Well, take Dark Obi-Wan, combine him with Two-Face, and give him powers that are linked to ghosts...I know, I know, it’s like taking awesome, adding in some really cool, then finishing it off with a pinch of amazing. The HEL YEAH is strong with this class.

“Alternately, you can choose to use your own hands as a weapon. While not as effective as a crafted tool, choosing your hands as a weapon will cause a permanent rune of power to be etched upon them. Over time, Hel will harden your hands so that they take on the aspects of a crafted weapon.”

You had me at hands as a weapon! I LOVE me some monk and this class sounds like it has the potential to be a dark monk healer or damager with some necro like abilities! Add in the duality of the armor...and the body, and you managed to take me from “I have 0 desire to play a Viking” to “I HAVE to play a viking simply to experience this class”.

The concept art for these guys was some of the best yet. It has some incredible potential for unique additions via armor, the physical toll on the Helbound, and the masks, oh my the masks. I love masks even more than I love fist weapons!

My favorite thing about CU to this point has got to be the amount of suffering in so much of the lore. Not just because I like dark edgy stories, but because the world of CU has gone through a near apocalypse so it make sense. It fits the game world and lore. War times are hard. Add in the fact that the world you live in is always trying to kill you and you have extremely desolate circumstances. You HAVE to be tough as nails to survive in such a place and surviving in such a place makes you tough as nails, yin and yang, evolution at it’s finest.

A HUGE pet peeve of mine is playing an MMO that takes place during a “Great War” yet looking around you would never know. Everything looks peachy keen. It drives me CRAZY. You're in a WAR. Enemies and demons and dragons and all manner of chaos is constantly trying to kill you, yet everything looks pristine. (WARNING the following is not for the faint of heart or stomach) If you have a STRONG stomach google images “effects of war” and see what it really looks like. People are thin but their faces and eyes are hard. Their clothing and weaponry is worn and damaged but effective. Their outlook is bleak, but honest. They carry the burden of being a survivor in a world where their kin were not. The curse of destitution make them wish they fell, but their ironclad will would never let them stop surviving. These are the kinds of people that war makes. I understand if players don’t want to play that role, but a respectable MMO should at least look like the lore it’s based on. If not, why have that type of lore? Why not have a lore that fits the game you are? I know the answer and I’m sure many of you do to. Marketing and dollars.

Speaking of WAR, marketing, and dollars, I see that WAR Online is closing down (pours libations). WAR is a complex story, like so many lost MMOs are. Incredibly diverse races, interesting classes, and to this day so soooo much potential. Sadly EA seemed to abandon WAR the day it acquired the SWTOR IP-the killer of other MMOs but not in the way a game like WOW kills. No, SWTOR doesn’t kill with it’s success, it kills with it’s leaching failure that sucked resources away from other games but I digress, back on topic before it's too late!

I now have a new concern, how can a class this uber be topped? That is the danger of making cool stuff. From then on people expect EVERYTHING you do after it to be equal to or better than it. Coolness, it’s a slippery slope but I have faith that MJ has some more voodoo up his sleeve and I can’t wait to see what he casts next. I find myself saying that a lot, which is exactly why I signed up for this experiment. The journey is as fun and exciting as the endgame, kinda like a good mmo amiright?

If you like really interesting, dark, awesomeness you might want to check out the Helbound, link below. If you're a Disciple of CU like I am, WTF are you doing here, you should have already read the KS update before coming to this lowly source of MMOery! If you came here AFTER reading the update, then thank you, I’m flattered. If you haven’t come here yet, you aren’t reading this so I can say anything to you and it makes no difference, so...I hate you and if you play at launch I will be putting bounties on your toons!

#45 Kickstarter is a better MMO than most current MMOs

Posted by Tierless Tuesday September 17 2013 at 2:49PM
Login or Register to rate this blog post!

Sorry for the lack of blog as of late, I’m sure the millions, AND MILLIONS! Of my readers have been very concerned. I assume a void has been left in yours souls. I assume you nearly quit the internet ITSELF because without this blog the internet had no purpose for you. I’m sorry but unfortunately I’ve had some health developments that are slowing me down a bit. Speaking of devs, I feel for them. They spend YEARS of their lives working long hours at a high stress job to make content that we will all skip after 1 play through (if not sooner). I’ll be honest, I’m the worst kind of player.

I stalk the game for years enveloping myself with the universe it creates. I read every article and I do everything I can to get into beta. Finally when launch day comes I literally spend HOURS creating and deleting characters to see how far I can push the creation system. When I finally log in I look to the first quest giver, turn 180 degrees and take of running. I do this repeatedly, dying each time only to run again until I grow tired of that, or explore everything my little toon can without being one shot, then I concede defeat and start the “quest” process where in I glaze over until I reach high enough levels to once again do more diexplore.

It’s not that I don’t respect or appreciate what has been created, it’s that my view of an ideal MMO has nothing to do with quests (thankfully CU will not have PVE). No matter how good a quest is, imo it will NEVER be more enjoyable than a memory I create. It will never make me happier or more excited than content I generate. No matter how amazing the script is, it’s still a script. It gives me a role but I play for memories and experiences. I don’t view an MMO as a game to play, I view them as a world to live in and IMO creating a living world where UNSCRIPTED “things” happen frequently is the key to a successful MMO-hence the EXTREME LACK of successful MMOs in recent years.

I dare say Kickstarter was a better open world MMO than many of the latest MMOs.

(“Tierless I understand you're not well but it looks as though you’ve gone plain mad sir!!!”)

Please allow me to explain. KS had random updates, those updates give the backer/player something to talk about with the other backers/players. Combine those with that chat timeline and you have a perfect place where all of the “players” go to watch for news and other interesting things in a continuous but random order. The result is backers becoming addicted to the chat for fear of missing something interesting. Backers repeatedly showed up and asked “what did I miss, did I miss anything” thus creating the sensation of “things” happening at any and all times, one of a kind things. “Anything can happen at any time and I can’t wait to log in to make sure I don’t miss anything” becomes the line of thought. It’s why EVE is EVE and why I play Darkfall. I may see days without anything special, but when it happens, and eventually it always does, it’s INCREDIBLE and gives me far more satisfaction than frequent scripted things ever could.

It sounds crazy but I know for a fact that many MMOers were sorely missing the KS chat system. It gave us that good ole’ mmo feeling again. You even had certain “players” becoming known for certain things like in the old old MMO days. People had a rep and it stuck with them...for better or worse... Strange times we game in. Strange desperate times indeed.

#44 The awkward moment when EQL is better than EQN?

Posted by Tierless Monday September 2 2013 at 8:09PM
Login or Register to rate this blog post!

Remember that time I predicted that EQN would get repeatedly pushed back meanwhile EQL would thrive to the point where it overshadows EQN. Then when EQN finally launched we would see forumfallout with posts like “EQN<EQL” and “Make EQN more like EQL”? No? Thats because the time is nigh! Or rather now! I’m making the call yo! (sorry too much BB)

I know it sounds crazy but if you look around you will see it’s already began. I hear more about EQL than I do EQN. I can already see players saying, just add X, Y, and Z to EQL it’s already the better game. It will come out first, and from the information I am seeing, allow for far more creative freedom than EQN.

It is an interesting experiment. Too many pros and cons to list but I will say this, giving us nearly complete creative freedom then reigning us into a game with lore based rules like EQN has trouble written in voxels all over it. One game allows supreme creativity, but is limited elsewhere, the other game has amazing features, but is too confined, maybe they will have some free reign EQ servers? It does seem like a sick joke to allow such Voxel Sandbox creativity, only to confine it into the EQ lore doesn’t it?

EQL could very well end up looking like some sort of futuristic dystopian Everquest game where we all live in a world of pop culture mash ups. Around ever corner could be an entirely different universe to explore. It will be every explore nerds fantasy, all in one bundle of nonsensical creative bliss.

EQN, well, thats for hardcore EQ fans that prefer their boring Disneyland art and limited creativity...Hakuna matata, thats what I say, because I’m not a hardcore EQ guy. Either game works for me. Then again serious fans shouldn’t worry either. EQL will be for the Minecraft fans, the Lego fans, and fans from all other odds and ends of the MMO spectrum. Meanwhile EQN will be your sanctuary; for fans, by fans, and all within the confines of the universe you love! I just hope they let us make Pride Rock within EQN. I mean, it’s a rock formation right, that can’t be lore breaking.