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the Lonely Altar

I don't play "games", I play MMORPGs! This is where I talk about them!

Author: Tierless

#102 Camelot Unchained's Map IS Crazy!

Posted by Tierless Monday August 4 2014 at 10:49AM
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I recommend watching the BSC map presentation here https://www.youtube.com/watch?v=OM-3YcE_Vso&list=UUVCBRi911BttMo1XP4cUOfQ  before reading this to fully understand what I’m talking about. If thats too long here is a link to the map overview in bullets http://camelotunchained.com/en/bsc/#about-rvr-map.

From those bullets “The map of Camelot Unchained is arguably the single most important feature of the game”. I can’t agree more. Nothing else matters if the world doesn’t exist and no matter how good the gameplay is if it’s stuck within the confines of a terrible world the game would not succeed. If you read my last blog then you know the “BSC” map presentation pushed me to the very brink of my MMO sanity! My mind was racing, then raging, then questioning followed by mixed emotions and a laundry list of possibilities!

My number one concern for this idea is...can they program it? I know full well CSE is a seasoned studio. This isn’t their first rodeo. A studio by MMO vets with so many MMO vets on staff wouldn’t announce any of this without internally holding it the fire first, and I know less than nothing about programming, but all that said, how? I mean, it seems like such an incredible mechanic I’d think another studio would have tried it by now, then again maybe they did? Or maybe it’s just so BSC that everyone else has been too afraid to!

I always say I want a world to live in, well, this IS A LIVING WORLD! As an explorer I couldn’t be happier! We aren’t capturing a keep and flipping a flag, were burning a keep, dropping stabilizers and moving part of our enemies land across the map to our land! If we hold it long enough the land changes to match the aesthetics of our realm! WOW! Mind shattered! Don’t worry, it won’t be a bunch of tiny closed in WOW like zones, it’s a mix of different sized zones but when they unite they hope to make the map one seamless open mass (obviously varying terrain means some places will have mountains ete.).

The potential for varying strategic PVP is incredible. It keeps the game map fresh while also giving the RVRers the ultimate goal. Don’t just take their keep, don’t just burn their house, take the earth they call home, migrate it to your part of the world and make it look slike your own! That is Egyptian Pharaoh level history erasing right there folks. Think of the other benefits! Resources, defense, immersion, decreased travel time, bridge, canyon, and river choke points, I could go on!

But before I do I have some concerns. I see a lot of water in those examples and we know we will be riding on NPC boats. If those boat rides are entirely safe they become less fun for adrenaline junkies like me. Seeing how chaotic and deadly Camelot Unchained has been described I can’t imagine we will ever be truly “safe” anywhere outside the safe zone.

Finding the right speed for the land to move is integral. Too fast and it becomes capture the flag. Too slow and players will try to skip or ignore it. Thankfully this is easily worked out in beta.

This concern is a personal preference. I like hauling stuff in games. I especially like when hauling is done in a way to create a living world as well as an RVR option away from the typical fronts and keeps. With the map layout as seen in the images I’m not sure how it could work in that way. I’m sure it will exist, but I’m concerned it will either be too safe, or too much of a pain to become a thriving source of play.

Back to the stuff I’m excited about! Imagine your guild is uber leet, too leet for their own good! They cling to their land as all the land around it gets take away! Before long they are a lone island out in the sea! How cool is that! Now imagine your realm trying to get to them to bring them supplies, soldiers etc! Even crazier imagine a skilled guild battles deep into enemy territory and claims a chunk of land! Now they hold land across the map, surrounded by enemies! So much cool! Go to bed, wake up, your house is being migrated across the map! Go to bed, wake up, your oceanfront home is now sitting atop a massive canyon! Ok those last two examples would mean the map is moving way too fast but I’m just saying, the possible outcomes make this game feel more alive than any I can think of! And it’s all player created!

Back in the old days I used to ask for devs to make crops growable and trees really fall down when I cut them...CSE saw that request and raised me an entire moving, living, growing, changing game map! If this concept isn’t Bat S*** Crazy...no, no it IS, there is no comparison, this is CRAZY the aged vintage kind that we’ve been missing since games like UO dared to be full loot full PVP. Since games like SWG dared to do open world housing. Since games like DAOC asked, what if we add a third faction to PVP?

Overall I give this 5 out of 5 Batarangs on the Crazy Scale. I am as excited as I am afraid, which in my opinion means this is a crazy good idea.

grogstorm writes:

I look forward to playing this new map concept.  I can see my newly constructed home floating away because we were not strong enough the enemy from taking out our stabilizer.  :(

I also see a huge tactical battle for land ownership and many planned raids to sever a complete chain of an opponents land.

Just mind blowing.

Mon Aug 04 2014 6:40PM Report
grogstorm writes:

I look forward to playing this new map concept.  I can see my newly constructed home floating away because we were not strong enough the enemy from taking out our stabilizer.  :(

I also see a huge tactical battle for land ownership and many planned raids to sever a complete chain of an opponents land.

Just mind blowing.

Mon Aug 04 2014 6:40PM Report

MMORPG.com writes:
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