Fan; short for Fanatic-marked by excessive enthusiasm and often intense uncritical devotion
I generally always post in a sort of online persona, but for this one I just wanna be 100% me, from heart, to hands, to blog.
I was going to write about EQN, CU, Star Citizen, KS and how this time in the genre will be as memorable as any, but after reading the forums I decided to wait a bit on that one. I wanna talk about something that we can all agree we like, US, the loyal fans. It ain't easy being a fan. I mean a true fan.The kind thats been with a brand of game for 10 or more years. The kind that stayed through the good, the bad, and even the NGEs. No sir, lifes rough for a fan, not nearly as rough as it is for someone trying to please a fan, but pretty rough amiright?
One time, true story, one time I saw some concept art for a game and an entire fanbase went into an uproar. Another time I saw the very first footage of a game and before I knew it petitions were being put on the web to make fan changes! What has social media done to us? It’s given a voice to the voiceless, it’s overthrown governments, so surely it can get the art of a game changed right?
Strange times, strange times indeed. On one hand companies want us to follow them on social media, on the other we tend to feel that doing so, lending them our word of mouth, doing them that favor entitles us to have a stronger voice in the game’s development. Should it? I suppose it depends on the game and the circumstances surrounding it.
At it’s best it’s a thing of beauty, at it’s worst you have riots over pieces of undecided concept art. It’s a tough line to walk. It’s hard to know who to appeal to. Tell us too much, or too little, or dare mislead us, and we will call you on it. Beauty. The interweb has helped fans become one giant BS detector. Do you think NGE would happen in today’s world? I doubt it. Look what happened to SWTOR for trying to mislead us. Justice served. But there is 2 sides to every story. I’m sure all of the workers that went through 80 hour weeks of hell for SWTOR put every drop of heart and creative soul into SWTOR that they could within the confines that were placed upon them. No one sets out to make a bad game. Marketing departments definitely set out to mislead about games, but I guarantee no quality devs ever sat around brainstorming about how to make a crappy game.
I know it’s easy with the web to forget that there are real people behind names initials like SWTOR, EQN, SOE etc. (trust me I’m as guilty as anyone when it comes to SWTOR) but before we go grab our pitchforks and torches lets try to breath for a minute and think about the situation from top to bottom.
So, EQN, did it betray us or did they try to give us something special and end up a bit misguided along the way? I’m not sure yet. I don’t know enough. I know that if I was a serious EQ fan I would feel a bit betrayed by the look, especially due to the comments that were made prior about it being more EQ like than EQ2 was, but other than that, I think we need to wait for some more details to emerge and above all else, be cool man, like three little fonzies.